Player Matchup

Khepri
Khepri
 
Khepri
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Fred10frL
Thanatos
Level 116
God Stats
261W - 248L
1,481 SR
Queue Stats
808W - 790L
1,404 Elo+
Solo
Medusa
Medusa
McChibin90
Medusa
Level 97
God Stats
0W - 1L
1,295 SR
Queue Stats
13W - 11L
1,510 Elo+
Party 1
Ix Chel
Ix Chel
Noozpick
Ix Chel
Level 156
God Stats
9W - 11L
1,282 SR
Queue Stats
182W - 182L
1,479 Elo+
Solo
Chaac
Chaac
Xana_Lodbrok
Chaac
Level 44
God Stats
1W - 1L
1,807 SR
Queue Stats
1W - 2L
1,662 Elo+
Party 1
Team Averages
Level 104
1,473 SR
1,511 Elo+

VS

Team Averages
Level 88
1,493 SR
1,382 Elo+
Chang'e
Chang'e
 
Chang'e
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
RG54
Medusa
Level 64
God Stats
4W - 10L
1,247 SR
Queue Stats
17W - 22L
1,336 Elo+
Solo
Thanatos
Thanatos
Saangel
Thanatos
Level 106
God Stats
1W - 2L
1,392 SR
Queue Stats
36W - 36L
1,340 Elo+
Party 2
Anubis
Anubis
neroshimo
Anubis
Level 91
God Stats
4W - 3L
1,543 SR
Queue Stats
4W - 5L
1,353 Elo+
Solo
Horus
Horus
samdu12
Horus
Level 104
God Stats
8W - 3L
1,781 SR
Queue Stats
24W - 22L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 0 / 1
5,507
501
2,171
5,551
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Fred10frL
Thanatos
12
1 / 2 / 1
6,221
566
4,401
7,668
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
McChibin90
Medusa
9
0 / 1 / 1
4,656
423
3,648
3,781
1,707
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
Noozpick
Ix Chel
10
0 / 4 / 0
5,377
489
1,664
6,807
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 0
5,861
533
2,123
10,056
5,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
5 / 1 / 3
7,440
676
6,195
5,258
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
RG54
Medusa
9
1 / 1 / 0
5,726
521
5,462
6,069
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Saangel
Thanatos
10
0 / 1 / 5
5,953
541
2,992
6,635
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
neroshimo
Anubis
12
6 / 0 / 2
7,597
691
5,015
7,439
2,936
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
samdu12
Horus
9
0 / 1 / 1
5,728
521
1,206
6,197
4,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
12
12
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
0
1
1.5
W
Chang'e
 
Chang'e
5
1
3
6.5
L
Thanatos
Fred10frL
Thanatos
1
2
1
0.75
L
Medusa
McChibin90
Medusa
0
1
1
0.5
L
Ix Chel
Noozpick
Ix Chel
0
4
0
0
W
Medusa
RG54
Medusa
1
1
0
1
W
Thanatos
Saangel
Thanatos
0
1
5
2.5
L
1
5
0
0.2
W
Anubis
neroshimo
Anubis
6
0
2
7
W
Horus
samdu12
Horus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,007
Damage
20,870
33,863
Taken
31,598
17,062
Mitigated
13,130
13,866
Healing
16,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,171
196
0
1,798
5,551
4,751
0
147
5,404
20,168
0
W
Chang'e
 
Chang'e
6,195
743
360
2,627
5,258
1,702
761
118
5,140
53,405
0
L
Thanatos
Fred10frL
Thanatos
4,401
1,299
0
7,965
7,668
3,556
0
1,307
6,361
0
56,986
L
Medusa
McChibin90
Medusa
3,648
611
0
1,239
3,781
1,707
0
0
3,781
0
30,412
L
Ix Chel
Noozpick
Ix Chel
1,664
58
95
1,050
6,807
1,781
0
3,706
3,101
34,295
0
W
Medusa
RG54
Medusa
5,462
3,455
0
1,387
6,069
1,850
408
734
5,335
0
39,273
W
Thanatos
Saangel
Thanatos
2,992
562
161
4,035
6,635
2,343
0
590
6,045
0
32,783
L
2,123
179
0
1,719
10,056
5,267
247
6,106
3,950
0
27,301
W
Anubis
neroshimo
Anubis
5,015
722
0
1,990
7,439
2,936
216
1,911
5,528
48,459
0
W
Horus
samdu12
Horus
1,206
825
2,954
3,140
6,197
4,299
100
1,110
5,087
476
12,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,622
Gold Earned
32,444
263
Minions Killed
295
0
Camps Cleared
0
1,027,266
Distance Traveled
1,040,022
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,507
501
28
3
0
210,320
0
W
Chang'e
7,440
676
76
7
0
212,304
2
L
Thanatos
6,221
566
97
9
0
213,542
0
L
Medusa
4,656
423
37
3
0
219,074
0
L
Ix Chel
5,377
489
58
5
0
185,106
2
W
Medusa
5,726
521
54
5
0
187,626
4
W
Thanatos
5,953
541
52
5
0
238,670
2
L
Chaac
5,861
533
43
4
0
199,224
0
W
Anubis
7,597
691
93
8
0
189,501
0
W
Horus
5,728
521
20
2
0
211,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role