Player Matchup

Ishtar
Ishtar
Higwind0
Ishtar
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 164L
1,503 Elo+
Solo
Awilix
Awilix
MrMengeche
Awilix
Level 124
God Stats
1W - 0L
1,251 SR
Queue Stats
98W - 91L
1,572 Elo+
Solo
Xbalanque
Xbalanque
P4ul0_Bo0t
Xbalanque
Level 79
God Stats
4W - 0L
1,856 SR
Queue Stats
130W - 148L
1,466 Elo+
Party 2
King Arthur
King Arthur
lllHazzardlll
King Arthur
Level 65
God Stats
7W - 5L
1,500 SR
Queue Stats
76W - 58L
1,540 Elo+
Solo
Anubis
Anubis
metafetamina144
Anubis
Level 29
God Stats
15W - 10L
1,538 SR
Queue Stats
70W - 80L
1,436 Elo+
Party 2
Team Averages
Level 80
1,529 SR
1,503 Elo+

VS

Team Averages
Level 101
1,547 SR
1,484 Elo+
Achilles
Achilles
Divas98
Achilles
Level 64
God Stats
3W - 3L
1,475 SR
Queue Stats
210W - 220L
1,498 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GodHian
Cu Chulainn
Level 128
God Stats
5W - 5L
1,494 SR
Queue Stats
372W - 392L
1,467 Elo+
Solo
Medusa
Medusa
caballojuan
Medusa
Level 69
God Stats
11W - 12L
1,557 SR
Queue Stats
221W - 216L
1,500 Elo+
Solo
Chang'e
Chang'e
centu_15
Chang'e
Level 101
God Stats
7W - 10L
1,461 SR
Queue Stats
197W - 201L
1,484 Elo+
Party 1
Ymir
Ymir
trolxdlol
Ymir
Level 143
God Stats
5W - 4L
1,748 SR
Queue Stats
141W - 144L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Higwind0
Ishtar
11
0 / 6 / 2
6,298
420
3,651
12,478
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
MrMengeche
Awilix
15
4 / 1 / 10
8,934
596
13,847
11,457
4,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
P4ul0_Bo0t
Xbalanque
12
2 / 3 / 4
7,306
487
7,807
10,420
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
lllHazzardlll
King Arthur
14
3 / 0 / 1
7,559
504
2,768
7,954
5,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
7 / 1 / 2
8,733
582
8,182
5,345
2,566
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Divas98
Achilles
11
2 / 3 / 6
6,358
424
6,494
11,065
10,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
GodHian
Cu Chulainn
13
4 / 4 / 1
7,855
524
5,593
12,427
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
13
5 / 2 / 4
7,758
517
8,919
10,342
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
centu_15
Chang'e
13
0 / 3 / 1
7,015
468
1,827
10,587
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
13
0 / 4 / 0
7,658
511
3,903
9,490
10,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
16
Kills
11
11
Deaths
16
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
Divas98
Achilles
2
3
6
1.67
L
Cu Chulainn
GodHian
Cu Chulainn
4
4
1
1.13
W
Ishtar
Higwind0
Ishtar
0
6
2
0.17
W
Awilix
MrMengeche
Awilix
4
1
10
9
W
Xbalanque
P4ul0_Bo0t
Xbalanque
2
3
4
1.33
L
Medusa
5
2
4
3.5
L
Chang'e
centu_15
Chang'e
0
3
1
0.17
W
King Arthur
lllHazzardlll
King Arthur
3
0
1
3.5
W
7
1
2
8
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,255
Damage
26,736
47,654
Taken
53,911
21,815
Mitigated
32,226
10,135
Healing
14,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Divas98
Achilles
6,494
1,517
0
2,600
11,065
10,428
0
2,092
8,973
0
14,052
L
Cu Chulainn
GodHian
Cu Chulainn
5,593
1,068
0
2,971
12,427
4,713
0
1,776
10,651
0
51,614
W
Ishtar
Higwind0
Ishtar
3,651
2,015
0
3,736
12,478
4,524
0
0
12,242
0
42,320
W
Awilix
MrMengeche
Awilix
13,847
7,066
0
520
11,457
4,800
523
1,043
10,256
0
77,117
W
Xbalanque
P4ul0_Bo0t
Xbalanque
7,807
2,883
0
3,596
10,420
4,151
225
0
10,114
0
42,584
L
Medusa
8,919
3,940
0
4,190
10,342
3,641
0
1,388
8,954
0
58,495
L
Chang'e
centu_15
Chang'e
1,827
308
144
3,689
10,587
3,047
0
2,926
7,661
56,642
0
W
King Arthur
lllHazzardlll
King Arthur
2,768
189
0
0
7,954
5,774
0
3,118
4,675
26
44,780
W
8,182
258
0
2,283
5,345
2,566
365
1,408
3,805
57,719
0
L
Ymir
3,903
956
0
776
9,490
10,397
184
26
9,464
55,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,830
Gold Earned
36,644
397
Minions Killed
415
0
Camps Cleared
0
1,389,670
Distance Traveled
1,399,683
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,358
424
15
1
0
264,404
0
L
Cu Chulainn
7,855
524
98
7
0
320,684
3
W
Ishtar
6,298
420
63
4
0
249,237
5
W
Awilix
8,934
596
102
7
0
353,632
0
W
Xbalanque
7,306
487
74
5
0
272,889
1
L
Medusa
7,758
517
92
6
0
294,207
0
L
Chang'e
7,015
468
101
7
0
299,208
0
W
King Arthur
7,559
504
64
4
0
304,386
0
W
Anubis
8,733
582
94
6
0
209,526
5
L
Ymir
7,658
511
109
7
0
221,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role