Player Matchup

Nike
Nike
CallThisFate
Nike
Level 57
God Stats
10W - 13L
1,405 SR
Queue Stats
576W - 569L
1,424 Elo+
Party 1
King Arthur
King Arthur
KingQuua
King Arthur
Level 129
God Stats
0W - 3L
1,118 SR
Queue Stats
278W - 252L
1,460 Elo+
Party 1
Merlin
Merlin
iparalyse
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,522 Elo+
Solo
Bakasura
Bakasura
nomadic-brute
Bakasura
Level 60
God Stats
2W - 2L
1,611 SR
Queue Stats
100W - 102L
1,355 Elo+
Solo
Danzaburou
Danzaburou
yPanduhZ
Danzaburou
Level 28
God Stats
26W - 18L
1,535 SR
Queue Stats
217W - 215L
1,403 Elo+
Party 1
Team Averages
Level 76
1,434 SR
1,433 Elo+

VS

Team Averages
Level 94
1,522 SR
1,463 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Jagad-Guru
Hera
Level 109
God Stats
4W - 1L
1,840 SR
Queue Stats
103W - 84L
1,440 Elo+
Solo
Cu Chulainn
Cu Chulainn
ROTEXE
Cu Chulainn
Level 58
God Stats
69W - 52L
1,562 SR
Queue Stats
187W - 190L
1,365 Elo+
Party 3
Poseidon
Poseidon
Wanted_Hivz
Poseidon
Level 107
God Stats
11W - 13L
1,501 SR
Queue Stats
256W - 253L
1,475 Elo+
Party 2
Artemis
Artemis
fabooo
Artemis
Level 69
God Stats
9W - 4L
1,209 SR
Queue Stats
304W - 280L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
5,595
373
3,194
11,006
7,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
KingQuua
King Arthur
12
3 / 5 / 1
7,643
510
7,380
17,209
18,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
iparalyse
Merlin
13
2 / 5 / 0
7,584
506
7,179
9,563
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
nomadic-brute
Bakasura
9
0 / 4 / 1
6,135
409
2,517
12,632
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
yPanduhZ
Danzaburou
9
0 / 6 / 0
6,152
410
4,764
10,032
3,635
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
10 / 0 / 5
8,988
599
8,222
12,305
9,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 3
9,154
610
10,831
7,977
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
ROTEXE
Cu Chulainn
13
2 / 4 / 3
8,388
559
11,036
16,097
13,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Wanted_Hivz
Poseidon
15
3 / 0 / 9
9,007
600
7,305
7,074
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
fabooo
Artemis
14
5 / 0 / 4
9,086
606
7,567
5,322
2,022
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
5
Kills
24
25
Deaths
5
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
0
5
12.5
L
0
5
0
0
W
4
1
3
5.5
L
King Arthur
KingQuua
King Arthur
3
5
1
0.7
W
Cu Chulainn
ROTEXE
Cu Chulainn
2
4
3
0.88
W
Poseidon
Wanted_Hivz
Poseidon
3
0
9
7.5
W
Artemis
fabooo
Artemis
5
0
4
7
L
Merlin
iparalyse
Merlin
2
5
0
0.4
L
Bakasura
nomadic-brute
Bakasura
0
4
1
0.13
L
Danzaburou
yPanduhZ
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,034
Damage
44,961
60,442
Taken
48,775
36,767
Mitigated
30,935
9,504
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,222
3,391
0
4,865
12,305
9,876
0
2,169
10,126
0
43,140
L
3,194
324
0
305
11,006
7,066
0
1,504
9,410
0
15,117
W
10,831
1,980
0
1,920
7,977
2,873
224
3,507
4,330
66,835
0
L
King Arthur
KingQuua
King Arthur
7,380
1,214
0
1,883
17,209
18,311
0
4,755
12,187
0
41,714
W
Cu Chulainn
ROTEXE
Cu Chulainn
11,036
3,913
0
3,779
16,097
13,931
56
1,825
14,222
1,177
66,220
W
Poseidon
Wanted_Hivz
Poseidon
7,305
1,280
0
490
7,074
2,233
553
65
6,969
65,542
0
W
Artemis
fabooo
Artemis
7,567
5,242
102
3,638
5,322
2,022
1,024
0
5,282
0
69,758
L
Merlin
iparalyse
Merlin
7,179
126
0
674
9,563
3,511
0
5,227
4,038
54,352
0
L
Bakasura
nomadic-brute
Bakasura
2,517
1,943
0
5,038
12,632
4,244
0
5,172
7,102
0
15,751
L
Danzaburou
yPanduhZ
Danzaburou
4,764
2,234
0
1,604
10,032
3,635
0
795
9,223
0
34,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,109
Gold Earned
44,623
285
Minions Killed
465
0
Camps Cleared
0
1,395,832
Distance Traveled
1,536,966
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,988
599
50
3
0
331,936
0
L
Nike
5,595
373
26
2
0
270,444
4
W
Hera
9,154
610
132
9
0
303,140
4
L
King Arthur
7,643
510
69
5
0
249,218
0
W
Cu Chulainn
8,388
559
83
6
0
275,466
2
W
Poseidon
9,007
600
104
7
0
345,365
0
W
Artemis
9,086
606
96
6
0
281,059
1
L
Merlin
7,584
506
90
6
0
267,048
3
L
Bakasura
6,135
409
47
3
0
304,338
0
L
Danzaburou
6,152
410
53
4
0
304,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role