Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
IDxD
Geb
Level 154
God Stats
1W - 1L
1,597 SR
Queue Stats
34W - 23L
1,602 Elo+
Party 1
King Arthur
King Arthur
KngNox
King Arthur
Level 193
God Stats
1W - 2L
1,651 SR
Queue Stats
78W - 75L
1,581 Elo+
Party 1
Hel
Hel
亗亗亗亗亗亗
Hel
Level 137
God Stats
0W - 3L
1,665 SR
Queue Stats
96W - 60L
1,582 Elo+
Party 1
Team Averages
Level 151
1,583 SR
1,553 Elo+

VS

Team Averages
Level 144
1,582 SR
1,557 Elo+
Surtr
Surtr
 
Surtr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ItzKronox
Morgan Le Fay
Level 127
God Stats
2W - 1L
1,176 SR
Queue Stats
130W - 120L
1,516 Elo+
Solo
Kali
Kali
SrUnderground
Kali
Level 195
God Stats
7W - 8L
1,539 SR
Queue Stats
293W - 332L
1,497 Elo+
Solo
Ishtar
Ishtar
Verrattíp
Ishtar
Level 127
God Stats
2W - 1L
1,648 SR
Queue Stats
53W - 33L
1,686 Elo+
Solo
Fenrir
Fenrir
ikordi
Fenrir
Level 147
God Stats
4W - 1L
2,049 SR
Queue Stats
159W - 106L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 1 / 1
5,434
543
1,762
4,577
1,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
 
Thanatos
7
2 / 4 / 0
4,836
484
3,049
7,884
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
IDxD
Geb
8
0 / 1 / 1
5,042
504
3,015
9,704
4,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
KngNox
King Arthur
11
1 / 1 / 2
6,039
604
5,626
9,948
7,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
3 / 3 / 1
5,948
595
9,486
8,809
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 2 / 0
5,733
573
5,102
9,871
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
ItzKronox
Morgan Le Fay
11
0 / 0 / 5
6,074
607
6,717
5,914
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
7 / 2 / 1
6,847
685
6,152
10,899
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
Verrattíp
Ishtar
12
1 / 0 / 1
6,483
648
4,041
4,556
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
ikordi
Fenrir
7
1 / 2 / 3
4,737
474
3,303
9,151
5,750
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
10
10
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
1
0.5
L
Thanatos
 
Thanatos
2
4
0
0.5
W
Surtr
 
Surtr
1
2
0
0.5
L
Geb
IDxD
Geb
0
1
1
0.5
W
Morgan Le Fay
ItzKronox
Morgan Le Fay
0
0
5
2.5
L
King Arthur
KngNox
King Arthur
1
1
2
2
W
7
2
1
3.75
W
Ishtar
Verrattíp
Ishtar
1
0
1
1.5
W
Fenrir
ikordi
Fenrir
1
2
3
1.25
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,938
Damage
25,315
40,922
Taken
40,391
18,299
Mitigated
22,289
17,151
Healing
12,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,762
1,533
0
1,462
4,577
1,410
0
0
4,577
0
39,795
L
Thanatos
 
Thanatos
3,049
872
0
2,750
7,884
2,477
0
1,245
6,639
0
22,088
W
Surtr
 
Surtr
5,102
1,405
0
2,672
9,871
8,274
0
543
9,286
302
40,428
L
Geb
IDxD
Geb
3,015
758
1,225
2,298
9,704
4,621
0
2,312
7,392
12,861
0
W
Morgan Le Fay
ItzKronox
Morgan Le Fay
6,717
670
0
1,208
5,914
2,157
0
3,872
1,750
52,431
0
L
King Arthur
KngNox
King Arthur
5,626
726
0
3,000
9,948
7,183
0
196
9,020
0
46,059
W
6,152
3,237
0
2,625
10,899
4,152
0
2,486
8,277
0
40,787
W
Ishtar
Verrattíp
Ishtar
4,041
2,632
0
3,404
4,556
1,956
177
237
4,319
0
60,887
W
Fenrir
ikordi
Fenrir
3,303
1,128
0
2,954
9,151
5,750
0
4,731
4,258
0
9,880
L
9,486
172
2,100
4,316
8,809
2,608
0
3,160
5,649
41,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,299
Gold Earned
29,874
298
Minions Killed
328
0
Camps Cleared
0
1,033,931
Distance Traveled
1,030,279
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,434
543
88
9
0
200,754
1
L
Thanatos
4,836
484
36
4
0
178,307
0
W
Surtr
5,733
573
67
7
0
197,288
0
L
Geb
5,042
504
14
1
0
221,806
4
W
Morgan Le Fay
6,074
607
88
9
0
211,213
2
L
King Arthur
6,039
604
81
8
0
194,605
2
W
Kali
6,847
685
56
6
0
214,112
0
W
Ishtar
6,483
648
106
11
0
189,389
0
W
Fenrir
4,737
474
11
1
0
218,277
1
L
Hel
5,948
595
79
8
0
238,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role