Player Matchup

Ullr
Ullr
CouleurEstompée
Ullr
Level 18
God Stats
2W - 1L
1,715 SR
Queue Stats
17W - 23L
1,387 Elo+
Solo
Sol
Sol
Fratsmattic
Sol
Level 127
God Stats
2W - 0L
1,757 SR
Queue Stats
58W - 53L
1,477 Elo+
Solo
Artemis
Artemis
SirTimboSlice
Artemis
Level 66
God Stats
4W - 0L
1,824 SR
Queue Stats
153W - 150L
1,466 Elo+
Party 1
Bacchus
Bacchus
Yuore arent
Bacchus
Level 63
God Stats
14W - 4L
1,637 SR
Queue Stats
298W - 289L
1,489 Elo+
Solo
Hera
Hera
gearzofwar
Hera
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,342 Elo+
Party 1
Team Averages
Level 58
1,687 SR
1,432 Elo+

VS

Team Averages
Level 108
1,518 SR
1,522 Elo+
Medusa
Medusa
DrSamuraiii
Medusa
Level 105
God Stats
2W - 5L
1,465 SR
Queue Stats
162W - 165L
1,461 Elo+
Party 2
Thoth
Thoth
LRG_plf365
Thoth
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 10L
1,756 Elo+
Solo
Jing Wei
Jing Wei
QuietKitten214
Jing Wei
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 198L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
SAMURAI_SKIPS
Erlang Shen
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 59L
1,356 Elo+
Party 2
Izanami
Izanami
Ticay C MonNom
Izanami
Level 109
God Stats
3W - 5L
1,625 SR
Queue Stats
306W - 301L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 18
8,945
895
10,450
10,436
5,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
10 / 3 / 11
9,938
994
13,533
9,070
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
17
7 / 1 / 14
9,558
956
13,675
7,667
4,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Yuore arent
Bacchus
16
7 / 3 / 13
10,255
1,026
6,101
14,253
28,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 4 / 10
7,502
750
4,367
7,168
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 7 / 6
6,824
682
9,686
11,554
4,973
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
15
3 / 5 / 6
8,757
876
5,724
10,606
6,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
5
0 / 2 / 0
5,820
582
0
2,078
1,018
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
SAMURAI_SKIPS
Erlang Shen
12
2 / 8 / 6
8,171
817
4,752
16,604
15,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
7 / 4 / 3
10,219
1,022
11,554
11,281
6,418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
33
26
Kills
12
13
Deaths
26
66
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
2
18
5.5
L
Medusa
0
7
6
0.43
W
10
3
11
5.17
L
Thoth
3
5
6
1.2
L
Jing Wei
0
2
0
0
L
Erlang Shen
SAMURAI_SKIPS
Erlang Shen
2
8
6
0.63
W
Artemis
7
1
14
14
L
7
4
3
2.13
W
Bacchus
Yuore arent
Bacchus
7
3
13
4.5
W
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,126
Damage
31,716
48,594
Taken
52,123
45,384
Mitigated
34,751
17,500
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,450
4,582
0
1,884
10,436
5,509
1,134
2,025
8,411
0
21,609
L
Medusa
9,686
3,888
892
782
11,554
4,973
176
5,770
5,784
0
18,098
W
13,533
3,880
1,000
2,593
9,070
3,970
4,933
1,313
7,757
31,312
0
L
Thoth
5,724
1,101
1,034
1,434
10,606
6,839
342
3,125
7,481
16,034
0
L
Jing Wei
0
0
0
0
2,078
1,018
0
2,078
0
0
0
L
Erlang Shen
SAMURAI_SKIPS
Erlang Shen
4,752
1,134
289
1,645
16,604
15,503
0
8,966
7,638
4,106
4,561
W
Artemis
13,675
8,346
2,363
2,824
7,667
4,469
1,378
1,001
6,666
0
27,926
L
11,554
8,217
93
2,377
11,281
6,418
1,427
4,062
7,219
0
29,078
W
Bacchus
Yuore arent
Bacchus
6,101
1,335
2,130
3,511
14,253
28,285
425
2,221
12,032
9,276
0
W
4,367
1,720
196
999
7,168
3,151
1,230
1,389
5,779
12,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,198
Gold Earned
39,791
108
Minions Killed
76
0
Camps Cleared
0
879,825
Distance Traveled
608,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,945
895
12
1
0
173,133
0
L
Medusa
6,824
682
12
1
0
158,674
0
W
Sol
9,938
994
48
5
0
176,237
0
L
Thoth
8,757
876
17
2
0
145,970
0
L
Jing Wei
5,820
582
0
0
0
7,832
0
L
Erlang Shen
8,171
817
5
1
0
154,865
0
W
Artemis
9,558
956
24
2
0
179,373
0
L
Izanami
10,219
1,022
42
4
0
141,245
0
W
Bacchus
10,255
1,026
9
1
0
195,476
0
W
Hera
7,502
750
15
2
0
155,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role