Player Matchup

Ymir
Ymir
ABegOfHappiness
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kali
Kali
Momo is fat
Kali
Level 125
God Stats
0W - 2L
1,297 SR
Queue Stats
245W - 230L
1,488 Elo+
Solo
Anubis
Anubis
SadSprix
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Sheep10Slayer
Danzaburou
Level 60
God Stats
1W - 5L
1,309 SR
Queue Stats
88W - 89L
1,422 Elo+
Solo
Cu Chulainn
Cu Chulainn
nkwg
Cu Chulainn
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 66
1,421 SR
1,482 Elo+

VS

Team Averages
Level 100
1,434 SR
1,485 Elo+
Zhong Kui
Zhong Kui
CallMeChuckDaddy
Zhong Kui
Level 135
God Stats
27W - 26L
1,718 SR
Queue Stats
230W - 188L
1,584 Elo+
Solo
Chiron
Chiron
RollsRoyce4
Chiron
Level 47
God Stats
13W - 10L
1,627 SR
Queue Stats
151W - 159L
1,473 Elo+
Party 1
Thor
Thor
SSAINT PABL0
Thor
Level 47
God Stats
2W - 3L
1,127 SR
Queue Stats
61W - 74L
1,421 Elo+
Party 1
Terra
Terra
handledatruth
Terra
Level 157
God Stats
6W - 10L
1,205 SR
Queue Stats
243W - 222L
1,503 Elo+
Solo
Merlin
Merlin
xMATAxIDIOTASx
Merlin
Level 115
God Stats
34W - 37L
1,492 SR
Queue Stats
124W - 114L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,823
388
847
7,989
6,421
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
1 / 1 / 0
5,537
369
2,574
5,111
1,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
SadSprix
Anubis
8
0 / 11 / 0
5,431
362
1,027
12,097
4,572
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Sheep10Slayer
Danzaburou
12
0 / 3 / 0
7,515
501
6,350
9,769
3,712
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
nkwg
Cu Chulainn
13
2 / 2 / 1
8,058
537
8,671
11,444
11,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
15
0 / 1 / 1
8,872
591
5,901
11,962
14,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chiron
13
2 / 0 / 6
8,173
545
5,386
5,947
2,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 4
8,611
574
2,260
8,063
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 0 / 9
8,622
575
2,843
7,942
6,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
13 / 0 / 3
10,375
692
12,660
6,607
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
3
Kills
20
20
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Zhong Kui
0
1
1
0.5
L
1
1
0
1
W
Chiron
2
0
6
5
W
2
2
4
2
L
Anubis
SadSprix
Anubis
0
11
0
0
L
Danzaburou
Sheep10Slayer
Danzaburou
0
3
0
0
W
3
0
9
7.5
L
Cu Chulainn
nkwg
Cu Chulainn
2
2
1
1.25
W
13
0
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,469
Damage
29,050
46,410
Taken
40,521
28,385
Mitigated
29,466
11,866
Healing
19,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
847
557
0
1,060
7,989
6,421
0
2,359
5,630
18,308
0
W
Zhong Kui
5,901
907
0
7,915
11,962
14,679
0
0
11,041
75,864
0
L
2,574
1,097
0
1,898
5,111
1,738
0
1,380
3,731
0
20,860
W
Chiron
5,386
1,940
723
2,871
5,947
2,337
3,560
436
5,511
0
52,942
W
2,260
378
0
0
8,063
3,154
616
327
7,653
0
59,843
L
Anubis
SadSprix
Anubis
1,027
385
0
1,256
12,097
4,572
0
7,789
4,308
18,757
0
L
Danzaburou
Sheep10Slayer
Danzaburou
6,350
1,720
0
4,240
9,769
3,712
998
3,652
6,117
0
61,790
W
2,843
229
2,622
3,026
7,942
6,343
142
694
7,199
19,339
0
L
Cu Chulainn
nkwg
Cu Chulainn
8,671
2,385
0
3,412
11,444
11,942
0
6,224
5,220
0
60,612
W
12,660
356
0
1,993
6,607
2,953
2,218
417
6,190
84,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,364
Gold Earned
44,653
299
Minions Killed
487
0
Camps Cleared
0
1,079,754
Distance Traveled
1,398,209
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,823
388
29
2
0
238,928
0
W
Zhong Kui
8,872
591
139
9
0
250,975
8
L
Kali
5,537
369
32
2
0
106,868
0
W
Chiron
8,173
545
98
7
0
257,989
0
W
Thor
8,611
574
89
6
0
333,946
0
L
Anubis
5,431
362
23
2
0
200,257
0
L
Danzaburou
7,515
501
112
7
0
258,290
0
W
Terra
8,622
575
15
1
0
298,518
2
L
Cu Chulainn
8,058
537
103
7
0
275,411
0
W
Merlin
10,375
692
146
10
0
256,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role