Player Matchup

Chang'e
Chang'e
DR BAMBAM MD
Chang'e
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,493 Elo+
Solo
Xbalanque
Xbalanque
Da-Joker-65
Xbalanque
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 75L
1,366 Elo+
Solo
Neith
Neith
EvLMusHroOoM
Neith
Level 187
God Stats
2W - 4L
1,715 SR
Queue Stats
786W - 793L
1,463 Elo+
Solo
Nu Wa
Nu Wa
GeeDubbz
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 85L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
SageCalamity
Cu Chulainn
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,565 Elo+
Solo
Team Averages
Level 86
1,543 SR
1,470 Elo+

VS

Team Averages
Level 107
1,458 SR
1,440 Elo+
Ah Muzen Cab
Ah Muzen Cab
CulturalHarp84
Ah Muzen Cab
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 53L
1,540 Elo+
Solo
Medusa
Medusa
TimEnigma
Medusa
Level 79
God Stats
2W - 0L
1,490 SR
Queue Stats
17W - 29L
1,249 Elo+
Party 2
Horus
Horus
WicKk3dPaNda
Horus
Level 155
God Stats
8W - 4L
1,519 SR
Queue Stats
178W - 179L
1,511 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Yorikku
Morgan Le Fay
Level 124
God Stats
1W - 5L
1,283 SR
Queue Stats
189W - 183L
1,537 Elo+
Party 1
Persephone
Persephone
ttvtan0ck
Persephone
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DR BAMBAM MD
Chang'e
17
3 / 4 / 7
9,723
748
11,510
15,221
5,624
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Da-Joker-65
Xbalanque
17
5 / 6 / 5
10,993
846
12,457
14,117
5,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 7 / 7
8,766
674
11,209
16,374
6,547
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
GeeDubbz
Nu Wa
14
0 / 6 / 10
8,723
671
17,178
14,825
5,092
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SageCalamity
Cu Chulainn
17
2 / 6 / 7
10,015
770
11,908
21,513
25,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CulturalHarp84
Ah Muzen Cab
16
2 / 2 / 17
9,562
736
9,036
9,790
4,674
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
TimEnigma
Medusa
17
2 / 4 / 19
10,106
777
14,466
18,143
9,547
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 1 / 23
11,089
853
7,463
21,477
24,005
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Morgan Le Fay
Yorikku
Morgan Le Fay
18
13 / 1 / 13
11,314
870
28,018
14,625
8,359
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Persephone
ttvtan0ck
Persephone
18
10 / 3 / 15
11,588
891
18,827
12,816
6,173
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
116
12
Kills
29
29
Deaths
11
36
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
CulturalHarp84
Ah Muzen Cab
2
2
17
5.25
L
Chang'e
DR BAMBAM MD
Chang'e
3
4
7
1.63
L
Xbalanque
Da-Joker-65
Xbalanque
5
6
5
1.25
L
2
7
7
0.79
L
Nu Wa
GeeDubbz
Nu Wa
0
6
10
0.83
L
Cu Chulainn
SageCalamity
Cu Chulainn
2
6
7
0.92
W
Medusa
TimEnigma
Medusa
2
4
19
2.88
W
2
1
23
13.5
W
Morgan Le Fay
Yorikku
Morgan Le Fay
13
1
13
19.5
W
Persephone
ttvtan0ck
Persephone
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,262
Damage
77,810
82,050
Taken
76,851
48,353
Mitigated
52,758
28,236
Healing
45,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
CulturalHarp84
Ah Muzen Cab
9,036
2,021
2,290
1,669
9,790
4,674
1,197
4,146
5,644
0
24,058
L
Chang'e
DR BAMBAM MD
Chang'e
11,510
1,249
9,007
5,393
15,221
5,624
706
10,318
4,903
22,688
0
L
Xbalanque
Da-Joker-65
Xbalanque
12,457
7,589
2,263
2,522
14,117
5,126
380
8,587
5,530
0
29,276
L
11,209
2,726
439
2,351
16,374
6,547
0
9,266
7,108
0
23,282
L
Nu Wa
GeeDubbz
Nu Wa
17,178
3,975
1,668
1,425
14,825
5,092
405
8,818
6,007
29,710
0
L
Cu Chulainn
SageCalamity
Cu Chulainn
11,908
1,341
1,142
2,026
21,513
25,964
539
12,754
8,759
4,618
17,319
W
Medusa
TimEnigma
Medusa
14,466
5,278
1,097
4,282
18,143
9,547
2,438
6,439
11,704
0
38,140
W
7,463
1,870
15,475
14,734
21,477
24,005
578
8,816
12,661
3,842
13,730
W
Morgan Le Fay
Yorikku
Morgan Le Fay
28,018
2,332
1,313
1,875
14,625
8,359
2,217
6,224
8,401
53,025
0
W
Persephone
ttvtan0ck
Persephone
18,827
1,910
742
1,669
12,816
6,173
1,475
6,343
6,408
39,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,220
Gold Earned
53,659
164
Minions Killed
182
0
Camps Cleared
0
1,084,522
Distance Traveled
1,347,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,562
736
31
2
0
264,783
0
L
Chang'e
9,723
748
42
3
0
239,836
0
L
Xbalanque
10,993
846
45
3
0
208,487
0
L
Neith
8,766
674
24
2
0
192,937
0
L
Nu Wa
8,723
671
25
2
0
208,470
0
L
Cu Chulainn
10,015
770
28
2
0
234,792
0
W
Medusa
10,106
777
50
4
0
250,631
0
W
Horus
11,089
853
22
2
0
311,464
0
W
Morgan Le Fay
11,314
870
41
3
0
267,761
0
W
Persephone
11,588
891
38
3
0
253,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role