Player Matchup

Mercury
Mercury
BIGMOMMYRIDE
Mercury
Level 47
God Stats
18W - 13L
1,523 SR
Queue Stats
57W - 55L
1,441 Elo+
Party 2
Kuzenbo
Kuzenbo
Dinoking WWE
Kuzenbo
Level 83
God Stats
3W - 5L
1,500 SR
Queue Stats
179W - 168L
1,498 Elo+
Party 2
Anubis
Anubis
Evil Of ShadoOw
Anubis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,334 Elo+
Solo
Zhong Kui
Zhong Kui
TEzZ Spicy
Zhong Kui
Level 69
God Stats
23W - 18L
1,535 SR
Queue Stats
59W - 57L
1,472 Elo+
Solo
Danzaburou
Danzaburou
TheLostRumHam
Danzaburou
Level 43
God Stats
24W - 19L
1,522 SR
Queue Stats
43W - 55L
1,409 Elo+
Solo
Team Averages
Level 58
1,516 SR
1,431 Elo+

VS

Team Averages
Level 118
1,531 SR
1,356 Elo+
Ah Puch
Ah Puch
BoarBarbon
Ah Puch
Level 127
God Stats
25W - 38L
1,379 SR
Queue Stats
41W - 50L
1,262 Elo+
Party 1
Zeus
Zeus
Century Aces
Zeus
Level 141
God Stats
28W - 12L
1,729 SR
Queue Stats
614W - 628L
1,530 Elo+
Solo
Artemis
Artemis
InoBarbon
Artemis
Level 85
God Stats
1W - 15L
1,435 SR
Queue Stats
1W - 20L
1,091 Elo+
Party 1
Hera
Hera
MarcosM214
Hera
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 271L
1,478 Elo+
Solo
Serqet
Serqet
billybobjones667
Serqet
Level 108
God Stats
4W - 7L
1,611 SR
Queue Stats
136W - 139L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BIGMOMMYRIDE
Mercury
19
5 / 3 / 3
12,228
532
6,203
21,718
10,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Kuzenbo
Dinoking WWE
Kuzenbo
15
3 / 2 / 6
10,586
460
8,204
20,563
32,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 10 / 2
11,953
520
7,681
18,619
8,911
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
TEzZ Spicy
Zhong Kui
20
6 / 3 / 5
13,677
595
15,336
17,654
14,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheLostRumHam
Danzaburou
16
2 / 3 / 8
10,949
476
10,385
17,849
5,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BoarBarbon
Ah Puch
12
2 / 2 / 4
9,016
392
5,533
6,483
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 0 / 7
13,321
579
21,747
13,592
6,009
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
InoBarbon
Artemis
13
1 / 6 / 2
8,719
379
6,214
14,172
5,216
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 6 / 3
11,000
478
14,098
11,665
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 7 / 7
10,925
475
15,099
18,861
8,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
43
21
Kills
20
21
Deaths
21
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
BIGMOMMYRIDE
Mercury
5
3
3
2.17
L
Ah Puch
BoarBarbon
Ah Puch
2
2
4
2
L
7
0
7
10.5
W
Kuzenbo
Dinoking WWE
Kuzenbo
3
2
6
3
W
5
10
2
0.6
L
Artemis
InoBarbon
Artemis
1
6
2
0.33
L
6
6
3
1.25
W
Zhong Kui
TEzZ Spicy
Zhong Kui
6
3
5
2.83
W
Danzaburou
TheLostRumHam
Danzaburou
2
3
8
2
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,809
Damage
62,691
96,403
Taken
64,773
71,190
Mitigated
27,011
23,395
Healing
8,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BIGMOMMYRIDE
Mercury
6,203
3,458
0
3,563
21,718
10,083
2,040
4,602
17,116
0
117,123
L
Ah Puch
BoarBarbon
Ah Puch
5,533
111
0
1,059
6,483
2,227
0
3,925
2,558
19,477
0
L
21,747
1,805
0
818
13,592
6,009
0
7,297
6,295
135,060
0
W
Kuzenbo
Dinoking WWE
Kuzenbo
8,204
2,807
0
3,861
20,563
32,138
276
9,716
10,636
40,327
0
W
7,681
407
0
2,370
18,619
8,911
927
11,123
7,446
83,091
0
L
Artemis
InoBarbon
Artemis
6,214
2,599
0
3,181
14,172
5,216
294
6,567
7,605
0
34,511
L
14,098
3,957
0
4
11,665
4,602
528
6,997
4,668
87,237
0
W
Zhong Kui
TEzZ Spicy
Zhong Kui
15,336
1,462
0
9,433
17,654
14,265
2,341
8,596
8,703
121,899
0
W
Danzaburou
TheLostRumHam
Danzaburou
10,385
4,449
0
4,168
17,849
5,793
820
7,341
10,202
0
78,557
L
15,099
5,340
0
3,544
18,861
8,957
811
6,435
12,426
0
76,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,393
Gold Earned
52,981
612
Minions Killed
518
0
Camps Cleared
0
2,112,984
Distance Traveled
1,951,110
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,228
532
150
7
0
526,418
0
L
Ah Puch
9,016
392
25
1
0
236,827
0
L
Zeus
13,321
579
207
9
0
477,538
10
W
Kuzenbo
10,586
460
39
2
0
394,606
0
W
Anubis
11,953
520
133
6
0
364,349
0
L
Artemis
8,719
379
46
2
0
365,704
0
L
Hera
11,000
478
138
6
0
402,963
0
W
Zhong Kui
13,677
595
196
9
0
412,876
2
W
Danzaburou
10,949
476
94
4
0
414,735
0
L
Serqet
10,925
475
102
4
0
468,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role