Player Matchup

Ullr
Ullr
 
Ullr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
LostJuice999
Ix Chel
Level 17
God Stats
0W - 3L
1,308 SR
Queue Stats
5W - 7L
1,442 Elo+
Solo
Nox
Nox
Thepooterdoodler
Nox
Level 24
God Stats
1W - 1L
1,457 SR
Queue Stats
12W - 9L
1,647 Elo+
Party 1
Jormungandr
Jormungandr
gemmini007
Jormungandr
Level 166
God Stats
110W - 101L
1,533 SR
Queue Stats
219W - 221L
1,541 Elo+
Solo
Nu Wa
Nu Wa
malibu_sky
Nu Wa
Level 15
God Stats
2W - 4L
1,361 SR
Queue Stats
42W - 49L
1,522 Elo+
Solo
Team Averages
Level 76
1,432 SR
1,530 Elo+

VS

Team Averages
Level 147
1,771 SR
1,678 Elo+
Anubis
Anubis
BryanRT
Anubis
Level 156
God Stats
21W - 20L
1,960 SR
Queue Stats
448W - 430L
1,524 Elo+
Solo
Artio
Artio
EmpressHarmony
Artio
Level 108
God Stats
1W - 0L
1,736 SR
Queue Stats
107W - 30L
1,690 Elo+
Party 2
Charybdis
Charybdis
Martagus
Charybdis
Level 159
God Stats
5W - 1L
1,878 SR
Queue Stats
114W - 47L
1,652 Elo+
Party 2
Bakasura
Bakasura
Vanek
Bakasura
Level 155
God Stats
659W - 636L
1,600 SR
Queue Stats
659W - 636L
1,593 Elo+
Solo
King Arthur
King Arthur
kestril1
King Arthur
Level 157
God Stats
5W - 1L
1,679 SR
Queue Stats
189W - 45L
1,928 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
1 / 3 / 10
8,380
762
11,868
12,482
5,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
LostJuice999
Ix Chel
15
5 / 6 / 6
9,130
830
10,066
12,099
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 7 / 7
8,294
754
7,717
12,217
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
gemmini007
Jormungandr
15
2 / 2 / 9
8,701
791
7,454
11,603
10,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
16
7 / 4 / 6
9,401
855
10,990
12,313
4,549
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BryanRT
Anubis
17
7 / 3 / 4
9,602
873
14,785
10,602
6,253
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 3 / 8
9,014
819
4,155
16,005
18,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Martagus
Charybdis
16
3 / 5 / 7
9,137
831
9,601
11,569
4,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
Vanek
Bakasura
18
4 / 3 / 6
9,987
908
7,289
13,723
7,981
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
kestril1
King Arthur
16
4 / 4 / 13
9,344
849
13,885
15,376
16,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
59
18
Kills
21
22
Deaths
18
38
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
3
10
2
W
Anubis
BryanRT
Anubis
7
3
4
3
W
3
3
8
2.33
L
Ix Chel
LostJuice999
Ix Chel
5
6
6
1.33
W
Charybdis
Martagus
Charybdis
3
5
7
1.3
L
3
7
7
0.93
W
Bakasura
Vanek
Bakasura
4
3
6
2.33
L
Jormungandr
gemmini007
Jormungandr
2
2
9
3.25
W
King Arthur
kestril1
King Arthur
4
4
13
2.63
L
Nu Wa
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,095
Damage
49,715
60,714
Taken
67,275
30,905
Mitigated
53,627
5,214
Healing
11,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
11,868
5,126
0
389
12,482
5,319
52
4,467
7,984
0
33,109
W
Anubis
BryanRT
Anubis
14,785
208
56
3,404
10,602
6,253
920
5,622
4,835
43,632
0
W
4,155
674
549
1,716
16,005
18,055
14
7,460
8,421
10,317
0
L
Ix Chel
LostJuice999
Ix Chel
10,066
1,938
228
980
12,099
4,878
0
4,249
7,585
24,005
0
W
Charybdis
Martagus
Charybdis
9,601
5,479
0
235
11,569
4,893
846
5,884
5,545
0
46,417
L
7,717
537
0
562
12,217
5,246
224
5,051
7,111
18,255
0
W
Bakasura
Vanek
Bakasura
7,289
4,638
0
5,618
13,723
7,981
3,178
9,139
4,508
0
29,380
L
Jormungandr
gemmini007
Jormungandr
7,454
1,342
0
2,470
11,603
10,913
81
3,395
7,999
27,972
0
W
King Arthur
kestril1
King Arthur
13,885
885
0
210
15,376
16,445
0
7,606
7,739
1,722
27,364
L
Nu Wa
10,990
2,340
0
585
12,313
4,549
2,263
3,060
8,592
36,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,906
Gold Earned
47,084
222
Minions Killed
264
0
Camps Cleared
0
1,086,139
Distance Traveled
1,210,202
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,380
762
50
5
0
228,244
0
W
Anubis
9,602
873
70
6
0
220,334
0
W
Artio
9,014
819
8
1
0
265,691
2
L
Ix Chel
9,130
830
50
5
0
208,074
0
W
Charybdis
9,137
831
71
6
0
220,080
0
L
Nox
8,294
754
22
2
0
216,773
2
W
Bakasura
9,987
908
83
8
0
265,434
0
L
Jormungandr
8,701
791
53
5
0
224,785
0
W
King Arthur
9,344
849
32
3
0
238,663
0
L
Nu Wa
9,401
855
47
4
0
208,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role