Player Matchup

Anubis
Anubis
Platinum II
 
Anubis
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
 
Neith
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Diamond II
ASoggySandal
Bakasura
Diamond II
Level 146
God Stats
7W - 3L
1,821 SR
Queue Stats
115W - 90L
2,224 MMR
Party 3
Horus
Horus
Platinum III
DeathPanter
Horus
Platinum III
Level 159
God Stats
1W - 0L
1,716 SR
Queue Stats
21W - 4L
1,984 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,607 SR
1,742 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,749 SR
2,115 MMR
Atlas
Atlas
Diamond V
ChaseMeMorePLZ
Atlas
Diamond V
Level 139
God Stats
13W - 11L
1,665 SR
Queue Stats
273W - 260L
2,107 MMR
Solo
Janus
Janus
Diamond III
Emfeza
Janus
Diamond III
Level 225
God Stats
1W - 1L
1,632 SR
Queue Stats
151W - 137L
2,042 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Flareb00t
Guan Yu
Diamond IV
Level 168
God Stats
0W - 2L
1,756 SR
Queue Stats
69W - 44L
2,099 MMR
Party 2
Nemesis
Nemesis
Diamond V
MrILC
Nemesis
Diamond V
Level 127
God Stats
18W - 9L
1,769 SR
Queue Stats
75W - 62L
2,131 MMR
Solo
Izanami
Izanami
Diamond III
anniemỏsity
Izanami
Diamond III
Level 88
God Stats
8W - 2L
1,924 SR
Queue Stats
99W - 65L
2,194 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 2 / 0
6,716
672
6,176
7,996
2,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
 
Agni
10
2 / 0 / 0
6,074
607
6,790
5,955
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
 
Neith
11
1 / 1 / 0
5,682
568
5,367
7,755
2,808
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
ASoggySandal
Bakasura
11
3 / 0 / 2
6,365
637
4,438
6,412
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 4
5,711
571
3,541
8,403
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KaliSerqetHelAo KuangAphrodite

VS

Bans
He BoThorAh PuchVamanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,930
493
2,614
8,995
5,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Emfeza
Janus
10
1 / 2 / 0
5,546
555
3,351
5,280
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Flareb00t
Guan Yu
10
2 / 3 / 0
5,959
596
6,035
10,352
9,366
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nemesis
MrILC
Nemesis
8
1 / 3 / 0
5,014
501
3,755
6,902
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
10
0 / 1 / 1
5,631
563
5,016
6,837
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
10
Kills
4
4
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
0
1.5
W
Agni
 
Agni
2
0
0
2
W
Neith
 
Neith
1
1
0
1
W
Bakasura
ASoggySandal
Bakasura
3
0
2
4
L
0
1
1
0.5
W
1
1
4
3
L
Janus
Emfeza
Janus
1
2
0
0.5
L
Guan Yu
Flareb00t
Guan Yu
2
3
0
0.67
L
Nemesis
MrILC
Nemesis
1
3
0
0.33
L
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,312
Damage
20,771
36,521
Taken
38,366
16,253
Mitigated
21,425
16,266
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,176
414
0
4,810
7,996
2,798
0
0
7,996
55,414
0
W
Agni
 
Agni
6,790
201
0
2,495
5,955
1,886
0
3,250
2,545
48,590
0
W
Neith
 
Neith
5,367
2,967
0
3,658
7,755
2,808
0
436
7,319
0
47,949
W
Bakasura
ASoggySandal
Bakasura
4,438
2,991
0
2,093
6,412
2,441
318
787
5,555
0
42,402
L
2,614
1,119
0
2,839
8,995
5,961
0
3,493
5,312
12,898
0
W
3,541
1,642
392
2,818
8,403
6,320
20
1,230
7,141
0
14,230
L
Janus
Emfeza
Janus
3,351
174
0
434
5,280
1,751
0
2,899
2,161
42,891
0
L
Guan Yu
Flareb00t
Guan Yu
6,035
1,279
54
3,615
10,352
9,366
0
5,168
4,890
0
40,107
L
Nemesis
MrILC
Nemesis
3,755
1,605
0
890
6,902
1,974
0
1,406
5,097
0
31,586
L
Izanami
5,016
4,012
0
2,315
6,837
2,373
0
0
6,837
0
52,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,548
Gold Earned
27,080
357
Minions Killed
313
0
Camps Cleared
0
1,064,994
Distance Traveled
1,037,628
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,716
672
90
9
0
204,507
0
W
Agni
6,074
607
72
7
0
208,311
1
W
Neith
5,682
568
82
8
0
188,098
0
W
Bakasura
6,365
637
101
10
0
255,923
0
L
Atlas
4,930
493
13
1
0
203,422
2
W
Horus
5,711
571
12
1
0
208,155
3
L
Janus
5,546
555
98
10
0
201,798
0
L
Guan Yu
5,959
596
67
7
0
215,910
0
L
Nemesis
5,014
501
52
5
0
235,996
0
L
Izanami
5,631
563
83
8
0
180,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role