Player Matchup

Janus
Janus
DSKeks
Janus
Level 114
God Stats
2W - 0L
1,719 SR
Queue Stats
19W - 18L
1,467 Elo+
Party 2
Nox
Nox
EclipsingGem
Nox
Level 147
God Stats
1W - 0L
1,588 SR
Queue Stats
26W - 27L
1,404 Elo+
Solo
Thor
Thor
Heisenberg3005
Thor
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 50L
1,481 Elo+
Party 2
Da Ji
Da Ji
kJnn
Da Ji
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
368W - 346L
1,499 Elo+
Solo
Surtr
Surtr
smocy
Surtr
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,650 Elo+
Party 2
Team Averages
Level 122
1,561 SR
1,500 Elo+

VS

Team Averages
Level 110
1,437 SR
1,342 Elo+
Odin
Odin
 
Odin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KingKarl35
Janus
Level 190
God Stats
6W - 14L
1,553 SR
Queue Stats
708W - 708L
1,467 Elo+
Solo
Set
Set
SpiritFox555
Set
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 23L
1,239 Elo+
Party 1
Hachiman
Hachiman
adrian12345a
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 100L
1,480 Elo+
Solo
Kukulkan
Kukulkan
ne4ectb
Kukulkan
Level 100
God Stats
0W - 3L
1,132 SR
Queue Stats
13W - 31L
1,025 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DSKeks
Janus
16
7 / 2 / 16
9,959
830
10,055
7,368
3,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
6 / 2 / 21
10,573
881
8,066
10,379
5,432
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 1 / 19
9,798
817
8,952
10,243
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Da Ji
kJnn
Da Ji
14
5 / 5 / 22
9,210
768
16,823
13,404
6,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
smocy
Surtr
16
5 / 4 / 20
9,895
825
6,550
16,347
20,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 5 / 5
8,893
741
5,082
12,220
14,052
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
14
3 / 7 / 5
9,110
759
13,348
10,953
3,772
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 8 / 3
7,474
623
4,467
13,089
6,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hachiman
adrian12345a
Hachiman
17
5 / 3 / 4
9,691
808
14,680
9,494
3,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
ne4ectb
Kukulkan
16
3 / 6 / 4
9,132
761
4,988
9,473
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
34
29
Kills
13
14
Deaths
29
98
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
5
5
0.9
W
Janus
DSKeks
Janus
7
2
16
7.5
W
6
2
21
8.25
W
6
1
19
15.5
L
Janus
3
7
5
0.79
L
0
8
3
0.19
L
Hachiman
adrian12345a
Hachiman
5
3
4
2.33
W
Da Ji
kJnn
Da Ji
5
5
22
3.2
L
Kukulkan
ne4ectb
Kukulkan
3
6
4
0.83
W
Surtr
smocy
Surtr
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,446
Damage
42,565
57,741
Taken
55,229
40,938
Mitigated
32,203
21,139
Healing
7,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,082
145
741
1,781
12,220
14,052
0
4,279
7,941
0
10,038
W
Janus
DSKeks
Janus
10,055
1,297
1,885
1,050
7,368
3,375
1,855
2,250
5,112
21,897
0
W
8,066
620
1,318
2,498
10,379
5,432
2,049
2,247
8,121
21,840
0
W
8,952
972
3,056
2,078
10,243
4,736
1,159
4,399
5,844
0
23,385
L
Janus
13,348
945
0
700
10,953
3,772
84
1,668
9,285
31,314
0
L
4,467
1,993
0
516
13,089
6,720
0
5,914
7,175
0
16,031
L
Hachiman
adrian12345a
Hachiman
14,680
6,328
1,328
2,312
9,494
3,695
158
3,244
6,250
0
29,953
W
Da Ji
kJnn
Da Ji
16,823
2,246
2,523
2,057
13,404
6,584
1,059
3,238
10,156
0
24,308
L
Kukulkan
ne4ectb
Kukulkan
4,988
255
144
211
9,473
3,964
0
3,611
5,862
15,105
0
W
Surtr
smocy
Surtr
6,550
2,282
1,451
3,223
16,347
20,811
499
6,163
10,172
704
12,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,435
Gold Earned
44,300
126
Minions Killed
148
0
Camps Cleared
0
1,171,707
Distance Traveled
1,071,357
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,893
741
17
1
0
219,735
0
W
Janus
9,959
830
29
2
0
227,832
0
W
Nox
10,573
881
43
4
0
227,589
3
W
Thor
9,798
817
21
2
0
255,202
0
L
Janus
9,110
759
53
4
0
200,248
0
L
Set
7,474
623
29
2
0
205,064
0
L
Hachiman
9,691
808
26
2
0
244,189
0
W
Da Ji
9,210
768
21
2
0
215,167
0
L
Kukulkan
9,132
761
23
2
0
202,121
0
W
Surtr
9,895
825
12
1
0
245,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role