Player Matchup

Janus
Janus
Bronze V
VoldMort
Janus
Bronze V
Level 196
God Stats
11W - 12L
1,571 SR
Queue Stats
20W - 17L
1,555 MMR
Solo
Ares
Ares
Gold II
WarriorAxe
Ares
Gold II
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
66W - 47L
1,673 MMR
Party 1
Hou Yi
Hou Yi
Gold III
juxhinp
Hou Yi
Gold III
Level 63
God Stats
6W - 1L
1,778 SR
Queue Stats
29W - 19L
1,597 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,616 SR
1,609 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,677 SR
1,604 MMR
Mulan
Mulan
Gold V
SSVfrogi09
Mulan
Gold V
Level 102
God Stats
31W - 29L
1,533 SR
Queue Stats
322W - 316L
1,308 MMR
Party 2
Shiva
Shiva
Platinum IV
lsqueezer
Shiva
Platinum IV
Level 108
God Stats
106W - 75L
1,663 SR
Queue Stats
406W - 404L
1,771 MMR
Party 2
Raijin
Raijin
Gold I
polla_voladora_
Raijin
Gold I
Level 124
God Stats
11W - 9L
1,835 SR
Queue Stats
1,213W - 1,400L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
VoldMort
Janus
15
3 / 0 / 12
9,691
808
12,977
5,609
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 13
10,457
871
7,502
15,192
21,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
juxhinp
Hou Yi
17
10 / 0 / 5
10,780
898
20,437
11,201
6,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AphroditeAo KuangMartichorasNe ZhaGuan Yu

VS

Bans
VamanaHorusPersephoneOdinHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
0 / 6 / 0
7,008
584
6,372
15,649
16,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shiva
lsqueezer
Shiva
12
0 / 4 / 0
8,258
688
9,541
17,282
16,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 6 / 1
7,940
662
5,701
12,720
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
16
Kills
0
1
Deaths
16
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
6
0
0
W
Janus
VoldMort
Janus
3
0
12
9
W
3
1
13
9.5
W
Hou Yi
juxhinp
Hou Yi
10
0
5
12.5
L
Shiva
lsqueezer
Shiva
0
4
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,916
Damage
21,614
32,002
Taken
45,651
30,856
Mitigated
37,421
7,202
Healing
3,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
6,372
818
0
664
15,649
16,820
0
7,268
8,381
0
18,689
W
Janus
VoldMort
Janus
12,977
1,090
0
393
5,609
2,644
730
1,559
4,050
57,712
0
W
7,502
658
0
2,906
15,192
21,814
28
2,827
12,365
13,064
0
W
Hou Yi
juxhinp
Hou Yi
20,437
15,525
0
3,903
11,201
6,398
2,624
1,345
9,856
0
62,317
L
Shiva
lsqueezer
Shiva
9,541
1,097
340
1,788
17,282
16,207
0
7,212
10,070
0
24,381
L
5,701
418
0
1,073
12,720
4,394
0
6,039
6,681
41,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,928
Gold Earned
23,206
183
Minions Killed
129
0
Camps Cleared
0
743,726
Distance Traveled
678,948
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,008
584
19
2
0
224,722
0
W
Janus
9,691
808
105
9
0
257,433
0
W
Ares
10,457
871
10
1
0
248,857
0
W
Hou Yi
10,780
898
68
6
0
237,436
0
L
Shiva
8,258
688
31
3
0
260,932
0
L
Raijin
7,940
662
79
7
0
193,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role