Player Matchup

Atlas
Atlas
ISKIRTT
Atlas
Level 126
God Stats
38W - 25L
1,675 SR
Queue Stats
298W - 311L
1,497 Elo+
Solo
Ishtar
Ishtar
Mrodsoccer6
Ishtar
Level 86
God Stats
4W - 4L
1,546 SR
Queue Stats
67W - 56L
1,608 Elo+
Solo
Ra
Ra
NaJeZ
Ra
Level 87
God Stats
20W - 18L
1,631 SR
Queue Stats
848W - 778L
1,510 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stokens
Morgan Le Fay
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 2L
1,728 Elo+
Party 1
Bakasura
Bakasura
ooohhhyyeeaahh
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,728 Elo+
Party 1
Team Averages
Level 73
1,570 SR
1,614 Elo+

VS

Team Averages
Level 95
1,547 SR
1,623 Elo+
Baron Samedi
Baron Samedi
DracoDak
Baron Samedi
Level 102
God Stats
15W - 8L
1,578 SR
Queue Stats
53W - 37L
1,739 Elo+
Party 2
Fenrir
Fenrir
DracoDyII
Fenrir
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 34L
1,771 Elo+
Party 2
Poseidon
Poseidon
fen44
Poseidon
Level 151
God Stats
11W - 9L
1,820 SR
Queue Stats
524W - 514L
1,491 Elo+
Solo
Bacchus
Bacchus
franrlt
Bacchus
Level 41
God Stats
3W - 2L
1,315 SR
Queue Stats
175W - 174L
1,378 Elo+
Solo
Jing Wei
Jing Wei
phorkz
Jing Wei
Level 83
God Stats
2W - 0L
1,523 SR
Queue Stats
41W - 28L
1,735 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ISKIRTT
Atlas
14
0 / 1 / 2
8,457
497
4,695
13,663
12,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
14
2 / 4 / 0
8,471
498
9,142
12,743
5,662
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
1
0 / 0 / 0
4,735
279
0
0
0
Morgan Le Fay
Stokens
Morgan Le Fay
14
0 / 4 / 0
8,055
474
4,870
9,718
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
15
5 / 5 / 0
8,852
521
8,969
21,500
10,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DracoDak
Baron Samedi
15
2 / 2 / 2
9,613
565
7,402
8,433
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
DracoDyII
Fenrir
17
8 / 1 / 4
10,347
609
11,356
13,858
7,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
fen44
Poseidon
15
2 / 1 / 1
9,414
554
6,936
6,126
2,262
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
franrlt
Bacchus
12
0 / 1 / 5
7,825
460
4,285
12,702
13,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
phorkz
Jing Wei
15
2 / 3 / 2
9,081
534
8,394
11,388
4,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
7
Kills
14
14
Deaths
8
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DracoDak
Baron Samedi
2
2
2
1.5
W
Fenrir
DracoDyII
Fenrir
8
1
4
10
L
Atlas
ISKIRTT
Atlas
0
1
2
1
L
Ishtar
2
4
0
0.5
L
Ra
0
0
0
0
L
Morgan Le Fay
Stokens
Morgan Le Fay
0
4
0
0
W
Poseidon
fen44
Poseidon
2
1
1
2.5
W
Bacchus
franrlt
Bacchus
0
1
5
2.5
L
Bakasura
5
5
0
1
W
Jing Wei
phorkz
Jing Wei
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,676
Damage
38,373
57,624
Taken
52,507
31,834
Mitigated
31,319
15,442
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DracoDak
Baron Samedi
7,402
487
221
2,267
8,433
4,083
258
2,780
5,186
74,773
0
W
Fenrir
DracoDyII
Fenrir
11,356
2,335
0
3,656
13,858
7,372
0
1,896
11,467
0
83,610
L
Atlas
ISKIRTT
Atlas
4,695
1,589
0
3,708
13,663
12,078
0
6,819
6,844
47,862
0
L
Ishtar
9,142
5,355
0
3,906
12,743
5,662
0
2,352
10,391
0
73,108
L
Ra
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
Stokens
Morgan Le Fay
4,870
233
0
1,258
9,718
3,458
0
4,147
5,571
59,316
0
W
Poseidon
fen44
Poseidon
6,936
1,471
0
2,913
6,126
2,262
0
3,529
2,522
67,385
0
W
Bacchus
franrlt
Bacchus
4,285
441
470
4,095
12,702
13,300
58
1,291
11,172
30,019
0
L
Bakasura
8,969
7,040
0
6,570
21,500
10,636
0
5,305
16,195
0
66,731
W
Jing Wei
phorkz
Jing Wei
8,394
6,498
0
4,993
11,388
4,302
780
437
10,881
0
77,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,570
Gold Earned
46,280
437
Minions Killed
513
0
Camps Cleared
0
1,316,421
Distance Traveled
1,705,287
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,613
565
142
8
0
341,875
0
W
Fenrir
10,347
609
113
7
0
393,551
0
L
Atlas
8,457
497
84
5
0
288,844
1
L
Ishtar
8,471
498
127
7
0
303,703
2
L
Ra
4,735
279
0
0
0
0
0
L
Morgan Le Fay
8,055
474
112
7
0
316,238
0
W
Poseidon
9,414
554
109
6
0
281,667
0
W
Bacchus
7,825
460
25
1
0
335,946
1
L
Bakasura
8,852
521
114
7
0
407,636
1
W
Jing Wei
9,081
534
124
7
0
352,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role