Player Matchup

Ix Chel
Ix Chel
KOOLEST OF KEVS
Ix Chel
Level 150
God Stats
25W - 26L
1,552 SR
Queue Stats
210W - 217L
1,451 Elo+
Solo
Pele
Pele
KingTrill4065
Pele
Level 109
God Stats
11W - 7L
1,729 SR
Queue Stats
194W - 202L
1,545 Elo+
Party 2
Bacchus
Bacchus
XxBigDixBoixX
Bacchus
Level 67
God Stats
22W - 13L
1,669 SR
Queue Stats
165W - 181L
1,463 Elo+
Party 2
Team Averages
Level 109
1,650 SR
1,486 Elo+

VS

Team Averages
Level 68
1,570 SR
1,491 Elo+
Sol
Sol
Chuckyy2x_
Sol
Level 85
God Stats
8W - 4L
1,654 SR
Queue Stats
898W - 899L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
Fardedmypants
Nu Wa
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 108L
1,434 Elo+
Party 1
Lancelot
Lancelot
Thriceban
Lancelot
Level 69
God Stats
12W - 9L
1,556 SR
Queue Stats
175W - 144L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 7
8,923
811
8,173
5,244
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 4 / 5
9,346
850
11,690
15,132
6,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
14
2 / 0 / 12
9,419
856
5,469
9,278
10,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
7,584
689
8,290
9,502
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 7 / 1
7,361
669
4,671
10,520
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
Thriceban
Lancelot
14
3 / 1 / 1
8,206
746
9,421
10,447
8,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
4
4
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
1
7
1
0.21
W
4
0
7
7.5
W
8
4
5
2.63
L
Lancelot
Thriceban
Lancelot
3
1
1
3.5
W
Bacchus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,332
Damage
22,382
29,654
Taken
30,469
19,117
Mitigated
14,877
11,331
Healing
2,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,290
2,613
152
943
9,502
3,279
159
4,428
5,074
32,177
0
L
4,671
1,940
0
491
10,520
2,978
0
3,813
6,707
25,789
0
W
8,173
612
2,427
2,499
5,244
2,209
0
1,580
3,580
39,183
0
W
11,690
2,876
275
3,071
15,132
6,010
0
6,707
8,160
0
49,291
L
Lancelot
Thriceban
Lancelot
9,421
1,408
0
710
10,447
8,620
0
5,152
5,295
146
25,436
W
Bacchus
5,469
546
281
2,778
9,278
10,898
56
4,852
4,132
11,606
328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,688
Gold Earned
23,151
160
Minions Killed
136
0
Camps Cleared
0
654,307
Distance Traveled
578,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,584
689
63
6
0
182,789
0
L
Nu Wa
7,361
669
34
3
0
170,740
0
W
Ix Chel
8,923
811
67
6
0
223,162
0
W
Pele
9,346
850
85
8
0
199,010
0
L
Lancelot
8,206
746
39
4
0
225,141
0
W
Bacchus
9,419
856
8
1
0
232,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role