Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Ankroma1
Erlang Shen
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
398W - 402L
1,478 Elo+
Solo
Sobek
Sobek
ArlieBaba
Sobek
Level 49
God Stats
1W - 2L
1,516 SR
Queue Stats
115W - 138L
1,418 Elo+
Solo
Da Ji
Da Ji
Kenshina
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 224L
1,483 Elo+
Solo
Team Averages
Level 139
1,503 SR
1,476 Elo+

VS

Team Averages
Level 75
1,461 SR
1,498 Elo+
Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Ireneeegtz
Mulan
Level 87
God Stats
5W - 3L
1,306 SR
Queue Stats
295W - 310L
1,496 Elo+
Solo
Guan Yu
Guan Yu
nusefisk
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,597 Elo+
Party 1
Zhong Kui
Zhong Kui
vDxnii-
Zhong Kui
Level 65
God Stats
8W - 3L
1,499 SR
Queue Stats
253W - 265L
1,416 Elo+
Solo
Bacchus
Bacchus
Теnar
Bacchus
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 152L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 1 / 1
5,085
1,017
1,938
3,837
3,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
 
Nemesis
8
1 / 3 / 1
4,955
991
1,952
4,490
1,374
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Ankroma1
Erlang Shen
11
1 / 2 / 1
5,059
1,012
4,333
4,318
3,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
ArlieBaba
Sobek
5
0 / 0 / 0
4,248
850
0
0
0
Da Ji
Kenshina
Da Ji
9
0 / 3 / 3
4,776
955
1,272
4,421
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 0 / 9
5,587
1,117
3,094
1,845
1,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
11
3 / 0 / 6
6,145
1,229
2,974
3,413
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Guan Yu
nusefisk
Guan Yu
9
1 / 2 / 8
5,688
1,138
1,714
4,977
2,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
vDxnii-
Zhong Kui
11
4 / 1 / 5
6,267
1,253
4,941
3,552
2,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Теnar
Bacchus
10
1 / 0 / 8
6,062
1,212
1,489
2,407
2,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
3
Kills
9
9
Deaths
3
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
1
1.5
L
Nemesis
 
Nemesis
1
3
1
0.5
W
Chaac
 
Chaac
0
0
9
4.5
L
Erlang Shen
Ankroma1
Erlang Shen
1
2
1
0.75
L
Sobek
ArlieBaba
Sobek
0
0
0
0
W
Mulan
3
0
6
6
L
Da Ji
Kenshina
Da Ji
0
3
3
0.5
W
Guan Yu
nusefisk
Guan Yu
1
2
8
2.5
W
Zhong Kui
vDxnii-
Zhong Kui
4
1
5
6.5
W
Bacchus
Теnar
Bacchus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,495
Damage
14,212
17,066
Taken
16,194
10,567
Mitigated
11,468
3,797
Healing
6,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
1,938
64
422
1,311
3,837
3,742
0
1,795
2,042
1,196
4,311
L
Nemesis
 
Nemesis
1,952
461
473
576
4,490
1,374
0
493
3,997
0
4,703
W
Chaac
 
Chaac
3,094
216
528
310
1,845
1,990
228
164
1,681
0
6,422
L
Erlang Shen
Ankroma1
Erlang Shen
4,333
279
187
692
4,318
3,606
0
2,057
2,261
0
10,738
L
Sobek
ArlieBaba
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
2,974
447
237
1,025
3,413
1,832
292
152
3,261
0
7,981
L
Da Ji
Kenshina
Da Ji
1,272
147
0
136
4,421
1,845
0
2,085
2,336
0
4,620
W
Guan Yu
nusefisk
Guan Yu
1,714
204
1,026
852
4,977
2,441
0
52
4,925
0
3,157
W
Zhong Kui
vDxnii-
Zhong Kui
4,941
1,048
0
1,116
3,552
2,244
617
121
3,431
16,668
0
W
Bacchus
Теnar
Bacchus
1,489
103
214
765
2,407
2,961
280
160
2,247
2,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,123
Gold Earned
29,749
30
Minions Killed
51
0
Camps Cleared
0
311,026
Distance Traveled
489,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,085
1,017
8
2
0
46,848
0
L
Nemesis
4,955
991
6
1
0
67,749
0
W
Chaac
5,587
1,117
15
3
0
109,811
0
L
Erlang Shen
5,059
1,012
8
2
0
101,662
0
L
Sobek
4,248
850
0
0
0
0
0
W
Mulan
6,145
1,229
7
1
0
103,141
0
L
Da Ji
4,776
955
8
2
0
94,767
0
W
Guan Yu
5,688
1,138
8
2
0
107,838
0
W
Zhong Kui
6,267
1,253
19
4
0
97,903
0
W
Bacchus
6,062
1,212
2
0
0
70,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role