Player Matchup

Bakasura
Bakasura
Jak2001
Bakasura
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 73L
1,543 Elo+
Solo
Ix Chel
Ix Chel
SMTiger26
Ix Chel
Level 117
God Stats
1W - 6L
1,322 SR
Queue Stats
303W - 308L
1,568 Elo+
Solo
Hachiman
Hachiman
ali84jojo
Hachiman
Level 127
God Stats
55W - 47L
1,556 SR
Queue Stats
137W - 126L
1,537 Elo+
Solo
Team Averages
Level 128
1,459 SR
1,549 Elo+

VS

Team Averages
Level 111
1,560 SR
1,543 Elo+
Horus
Horus
GodlyViagra
Horus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 47L
1,736 Elo+
Solo
Neith
Neith
LordxMrMoses
Neith
Level 159
God Stats
39W - 39L
1,570 SR
Queue Stats
1,129W - 1,121L
1,539 Elo+
Solo
Olorun
Olorun
SplayJungle9804
Olorun
Level 30
God Stats
2W - 8L
1,609 SR
Queue Stats
108W - 131L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jak2001
Bakasura
14
1 / 1 / 2
9,391
671
5,294
14,317
8,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
SMTiger26
Ix Chel
16
1 / 1 / 3
9,915
708
11,112
9,345
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
ali84jojo
Hachiman
17
2 / 1 / 2
9,920
709
14,279
10,568
4,583
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
9,930
709
8,132
12,748
16,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 2 / 2
9,436
674
10,801
14,237
7,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 2
8,693
621
6,799
10,273
5,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
4
Kills
3
3
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Bakasura
Jak2001
Bakasura
1
1
2
2
L
1
2
2
1
W
Ix Chel
SMTiger26
Ix Chel
1
1
3
2.5
L
1
2
2
1
W
Hachiman
ali84jojo
Hachiman
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,685
Damage
25,732
34,230
Taken
37,258
17,517
Mitigated
29,047
7,924
Healing
17,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,132
2,694
5,028
7,160
12,748
16,334
17
4,285
8,413
0
15,944
W
Bakasura
Jak2001
Bakasura
5,294
3,474
0
2,684
14,317
8,536
786
1,878
12,439
0
32,975
L
10,801
3,049
0
3,081
14,237
7,446
0
4,028
10,209
0
69,051
W
Ix Chel
SMTiger26
Ix Chel
11,112
136
1,478
1,437
9,345
4,398
272
2,778
6,567
52,097
0
L
6,799
2,702
632
1,730
10,273
5,267
544
2,881
7,154
25,125
0
W
Hachiman
ali84jojo
Hachiman
14,279
8,314
207
2,118
10,568
4,583
287
2,207
8,361
0
48,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,226
Gold Earned
28,059
212
Minions Killed
183
0
Camps Cleared
0
859,181
Distance Traveled
786,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,930
709
15
1
0
280,191
0
W
Bakasura
9,391
671
55
4
0
324,621
0
L
Neith
9,436
674
133
10
0
261,428
0
W
Ix Chel
9,915
708
85
6
0
297,578
0
L
Olorun
8,693
621
35
3
0
245,299
0
W
Hachiman
9,920
709
72
5
0
236,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role