Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
HentaaiiNoKami
Sylvanus
Level 105
God Stats
4W - 2L
1,316 SR
Queue Stats
486W - 449L
1,633 Elo+
Solo
Bellona
Bellona
JehuLid
Bellona
Level 157
God Stats
7W - 7L
1,440 SR
Queue Stats
707W - 748L
1,511 Elo+
Solo
Ravana
Ravana
Tetteness
Ravana
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
533W - 524L
1,419 Elo+
Solo
Scylla
Scylla
giveaction13
Scylla
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 103L
1,479 Elo+
Solo
Team Averages
Level 120
1,451 SR
1,508 Elo+

VS

Team Averages
Level 118
1,437 SR
1,454 Elo+
Da Ji
Da Ji
GoldenBase
Da Ji
Level 135
God Stats
1W - 2L
1,526 SR
Queue Stats
75W - 82L
1,522 Elo+
Solo
Skadi
Skadi
JayBowIV
Skadi
Level 129
God Stats
3W - 4L
1,410 SR
Queue Stats
174W - 156L
1,454 Elo+
Party 1
Terra
Terra
Maxmotor69
Terra
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 120L
1,451 Elo+
Solo
Pele
Pele
Noxxic
Pele
Level 128
God Stats
0W - 2L
1,247 SR
Queue Stats
11W - 16L
1,393 Elo+
Solo
Jing Wei
Jing Wei
Sweetswede12
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 216L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
3 / 4 / 9
9,244
840
9,007
11,994
6,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
15
0 / 2 / 17
8,824
802
4,458
12,287
12,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
JehuLid
Bellona
16
6 / 3 / 11
9,365
851
8,499
11,672
17,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
Tetteness
Ravana
13
5 / 1 / 5
8,403
764
1,680
5,914
6,463
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
18
7 / 3 / 12
10,265
933
17,377
7,085
2,976
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
7 / 2 / 4
8,709
792
8,356
6,685
3,714
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
JayBowIV
Skadi
12
1 / 5 / 6
7,218
656
7,532
10,322
4,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
6
0 / 3 / 2
5,995
545
1,320
4,732
3,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
Noxxic
Pele
16
1 / 7 / 10
8,377
762
9,005
12,433
5,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
Sweetswede12
Jing Wei
16
4 / 4 / 6
8,612
783
6,916
9,673
4,393
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
41
21
Kills
13
13
Deaths
21
54
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
4
9
1.88
L
Da Ji
7
2
4
4.5
W
Sylvanus
0
2
17
4.25
L
Skadi
JayBowIV
Skadi
1
5
6
0.8
W
Bellona
JehuLid
Bellona
6
3
11
3.83
L
Terra
0
3
2
0.33
L
Pele
Noxxic
Pele
1
7
10
0.86
L
Jing Wei
Sweetswede12
Jing Wei
4
4
6
1.75
W
Ravana
Tetteness
Ravana
5
1
5
7.5
W
Scylla
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,021
Damage
33,129
48,952
Taken
43,845
45,936
Mitigated
21,540
17,648
Healing
7,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,007
1,435
750
2,319
11,994
6,015
450
60
11,934
0
26,387
L
Da Ji
8,356
1,355
633
1,234
6,685
3,714
0
2,800
3,885
0
9,646
W
Sylvanus
4,458
1,406
2,854
3,635
12,287
12,498
695
262
12,025
9,560
0
L
Skadi
JayBowIV
Skadi
7,532
2,933
590
1,136
10,322
4,426
0
6,059
4,263
0
19,559
W
Bellona
JehuLid
Bellona
8,499
2,122
720
1,295
11,672
17,984
279
577
11,095
2,257
13,361
L
Terra
1,320
330
458
362
4,732
3,753
0
2,998
1,734
2,041
0
L
Pele
Noxxic
Pele
9,005
1,463
127
411
12,433
5,254
0
6,383
6,050
0
23,204
L
Jing Wei
Sweetswede12
Jing Wei
6,916
4,732
522
2,097
9,673
4,393
0
5,526
4,147
0
18,100
W
Ravana
Tetteness
Ravana
1,680
561
2,646
1,668
5,914
6,463
0
174
5,740
0
4,177
W
Scylla
17,377
868
1,064
697
7,085
2,976
1,303
247
6,838
34,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,101
Gold Earned
38,911
110
Minions Killed
93
0
Camps Cleared
0
987,280
Distance Traveled
847,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,244
840
31
3
0
206,296
0
L
Da Ji
8,709
792
10
1
0
233,543
0
W
Sylvanus
8,824
802
10
1
0
208,571
0
L
Skadi
7,218
656
28
3
0
170,898
0
W
Bellona
9,365
851
23
2
0
203,811
0
L
Terra
5,995
545
1
0
0
63,700
0
L
Pele
8,377
762
29
3
0
189,480
0
L
Jing Wei
8,612
783
25
2
0
189,991
0
W
Ravana
8,403
764
5
0
0
149,908
0
W
Scylla
10,265
933
41
4
0
218,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role