Player Matchup

He Bo
He Bo
Gold III
BBQMike 716
He Bo
Gold III
Level 129
God Stats
3W - 1L
1,567 SR
Queue Stats
11W - 8L
1,600 MMR
Solo
Artemis
Artemis
Gold III
KitsuneAnubis
Artemis
Gold III
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
335W - 352L
1,588 MMR
Solo
Serqet
Serqet
Gold IV
Red v1043
Serqet
Gold IV
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,475 MMR
Solo
Hachiman
Hachiman
Gold III
Ward-2-Win
Hachiman
Gold III
Level 65
God Stats
9W - 8L
1,500 SR
Queue Stats
811W - 834L
1,564 MMR
Solo
Bacchus
Bacchus
Gold III
sandwich1998
Bacchus
Gold III
Level 155
God Stats
3W - 6L
1,732 SR
Queue Stats
191W - 189L
1,578 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,560 SR
1,561 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,545 SR
1,561 MMR
Kukulkan
Kukulkan
Gold III
DblFlush
Kukulkan
Gold III
Level 162
God Stats
65W - 58L
1,539 SR
Queue Stats
323W - 336L
1,590 MMR
Solo
Hel
Hel
Silver I
Deus Est Mortui
Hel
Silver I
Level 146
God Stats
2W - 2L
1,780 SR
Queue Stats
14W - 18L
1,592 MMR
Solo
Danzaburou
Danzaburou
Gold II
IBeMeep
Danzaburou
Gold II
Level 143
God Stats
7W - 4L
1,595 SR
Queue Stats
186W - 184L
1,589 MMR
Solo
Shiva
Shiva
Gold III
ValliCloud
Shiva
Gold III
Level 147
God Stats
8W - 4L
1,514 SR
Queue Stats
125W - 126L
1,465 MMR
Solo
Xing Tian
Xing Tian
Gold II
dms91
Xing Tian
Gold II
Level 163
God Stats
10W - 11L
1,297 SR
Queue Stats
137W - 133L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,025
468
8,940
8,464
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
10
0 / 5 / 0
6,630
442
5,336
10,843
3,806
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
Red v1043
Serqet
12
1 / 3 / 5
7,409
494
6,150
10,665
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Ward-2-Win
Hachiman
14
3 / 3 / 2
8,140
543
8,838
13,499
5,706
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
sandwich1998
Bacchus
12
3 / 4 / 4
7,941
529
7,339
13,517
17,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
IshtarSetAphrodite

VS

Bans
ThorAo KuangMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DblFlush
Kukulkan
13
2 / 2 / 3
8,270
551
3,891
6,659
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 8
7,978
532
4,893
11,171
8,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
IBeMeep
Danzaburou
15
4 / 3 / 3
9,509
634
12,943
13,288
7,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
14
4 / 1 / 5
8,616
574
7,640
13,878
6,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
dms91
Xing Tian
15
5 / 0 / 0
9,039
603
7,547
12,281
11,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
8
Kills
18
19
Deaths
8
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Kukulkan
DblFlush
Kukulkan
2
2
3
1.75
W
3
2
8
3.5
W
Danzaburou
IBeMeep
Danzaburou
4
3
3
1.83
L
Artemis
0
5
0
0
L
Serqet
Red v1043
Serqet
1
3
5
1.17
W
Shiva
4
1
5
6.5
L
Hachiman
Ward-2-Win
Hachiman
3
3
2
1.33
W
Xing Tian
dms91
Xing Tian
5
0
0
5
L
Bacchus
sandwich1998
Bacchus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,603
Damage
36,914
56,988
Taken
57,277
34,491
Mitigated
36,940
10,807
Healing
21,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,940
417
0
150
8,464
3,097
0
1,863
6,593
58,412
0
W
Kukulkan
DblFlush
Kukulkan
3,891
393
0
218
6,659
2,794
589
4,400
1,880
60,401
0
W
4,893
330
4,817
5,567
11,171
8,607
0
4,724
6,080
18,567
0
W
Danzaburou
IBeMeep
Danzaburou
12,943
8,871
0
3,977
13,288
7,458
0
2,607
10,681
0
81,953
L
Artemis
5,336
2,565
0
2,974
10,843
3,806
0
6,241
3,527
0
37,000
L
Serqet
Red v1043
Serqet
6,150
1,028
0
485
10,665
4,674
34
1,910
8,755
0
55,702
W
Shiva
7,640
2,126
324
2,634
13,878
6,871
0
4,548
8,766
0
77,902
L
Hachiman
Ward-2-Win
Hachiman
8,838
4,898
0
4,552
13,499
5,706
8
1,067
12,432
0
63,961
W
Xing Tian
dms91
Xing Tian
7,547
262
0
3,521
12,281
11,210
0
0
12,281
66,726
231
L
Bacchus
sandwich1998
Bacchus
7,339
1,099
0
2,646
13,517
17,208
0
3,926
9,581
29,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,145
Gold Earned
43,412
393
Minions Killed
483
0
Camps Cleared
0
1,413,510
Distance Traveled
1,520,209
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,025
468
110
7
0
299,951
6
W
Kukulkan
8,270
551
120
8
0
304,783
8
W
Hel
7,978
532
33
2
0
314,327
2
W
Danzaburou
9,509
634
121
8
0
279,142
0
L
Artemis
6,630
442
59
4
0
221,837
0
L
Serqet
7,409
494
96
6
0
301,477
1
W
Shiva
8,616
574
108
7
0
339,566
7
L
Hachiman
8,140
543
100
7
0
294,226
4
W
Xing Tian
9,039
603
101
7
0
282,391
4
L
Bacchus
7,941
529
28
2
0
296,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role