Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FrigusAries
Ah Muzen Cab
Level 98
God Stats
1W - 1L
1,295 SR
Queue Stats
263W - 258L
1,478 Elo+
Party 1
Thor
Thor
GlockBoy6ixx
Thor
Level 24
God Stats
11W - 13L
1,417 SR
Queue Stats
25W - 31L
1,389 Elo+
Party 1
Vulcan
Vulcan
ONI PRIME7493
Vulcan
Level 69
God Stats
49W - 49L
1,526 SR
Queue Stats
523W - 506L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
SlicedSphere3
Cthulhu
Level 19
God Stats
13W - 20L
1,271 SR
Queue Stats
20W - 40L
1,311 Elo+
Party 1
Anubis
Anubis
Valldus
Anubis
Level 104
God Stats
10W - 10L
1,504 SR
Queue Stats
324W - 330L
1,473 Elo+
Party 1
Team Averages
Level 63
1,403 SR
1,428 Elo+

VS

Team Averages
Level 80
1,547 SR
1,499 Elo+
Ix Chel
Ix Chel
Crimsonprince95
Ix Chel
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,501 Elo+
Party 2
Ne Zha
Ne Zha
Not Jords
Ne Zha
Level 74
God Stats
3W - 1L
1,847 SR
Queue Stats
128W - 105L
1,572 Elo+
Solo
Achilles
Achilles
Rocky Racoon 7
Achilles
Level 58
God Stats
37W - 66L
1,273 SR
Queue Stats
402W - 531L
1,413 Elo+
Solo
Neith
Neith
TGL_Branso_0714Y
Neith
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 137L
1,476 Elo+
Solo
Artio
Artio
Vypn
Artio
Level 66
God Stats
1W - 1L
1,617 SR
Queue Stats
33W - 24L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FrigusAries
Ah Muzen Cab
11
3 / 1 / 4
6,386
639
8,694
7,240
2,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 3 / 1
6,294
629
1,255
9,397
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 4
6,202
620
6,715
2,917
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
9
3 / 2 / 5
5,781
578
4,485
6,924
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Valldus
Anubis
11
10 / 1 / 4
7,650
765
13,826
7,061
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 4
5,012
501
3,863
8,665
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Not Jords
Ne Zha
10
1 / 2 / 1
5,477
548
5,005
8,313
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
9
2 / 5 / 1
5,464
546
3,299
9,546
3,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
1 / 3 / 1
5,245
525
3,537
8,142
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Vypn
Artio
8
1 / 4 / 4
5,522
552
3,333
12,602
9,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
19
Kills
5
7
Deaths
19
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Ah Muzen Cab
FrigusAries
Ah Muzen Cab
3
1
4
5
W
1
3
1
0.5
L
Ne Zha
Not Jords
Ne Zha
1
2
1
0.75
W
2
0
4
4
L
Achilles
2
5
1
0.5
W
Cthulhu
3
2
5
2.75
L
1
3
1
0.5
W
Anubis
Valldus
Anubis
10
1
4
12
L
Artio
Vypn
Artio
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,975
Damage
19,037
33,539
Taken
47,268
15,520
Mitigated
21,851
9,498
Healing
12,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,863
539
556
1,716
8,665
2,935
0
1,903
6,762
31,766
0
W
Ah Muzen Cab
FrigusAries
Ah Muzen Cab
8,694
4,310
0
250
7,240
2,615
736
3,210
3,988
0
49,982
W
1,255
152
0
3,621
9,397
3,673
0
1,206
8,149
0
41,921
L
Ne Zha
Not Jords
Ne Zha
5,005
1,339
0
1,398
8,313
2,951
0
3,183
5,130
0
35,551
W
6,715
1,457
0
1,000
2,917
961
0
436
2,481
44,541
0
L
Achilles
3,299
156
0
2,441
9,546
3,715
0
6,837
2,709
0
17,838
W
Cthulhu
4,485
482
438
1,518
6,924
4,921
184
1,893
4,914
13,627
0
L
3,537
1,946
0
1,952
8,142
2,746
0
6,617
1,525
0
32,006
W
Anubis
Valldus
Anubis
13,826
222
0
2,671
7,061
3,350
792
451
6,328
42,433
0
L
Artio
Vypn
Artio
3,333
259
1,250
3,107
12,602
9,504
0
6,486
6,116
11,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,313
Gold Earned
26,720
293
Minions Killed
226
0
Camps Cleared
0
1,003,645
Distance Traveled
1,024,799
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,012
501
65
7
0
191,889
0
W
Ah Muzen Cab
6,386
639
75
8
0
196,136
0
W
Thor
6,294
629
80
8
0
197,611
0
L
Ne Zha
5,477
548
66
7
0
226,277
1
W
Vulcan
6,202
620
66
7
0
216,205
0
L
Achilles
5,464
546
22
2
0
225,048
1
W
Cthulhu
5,781
578
15
2
0
196,080
0
L
Neith
5,245
525
57
6
0
178,987
0
W
Anubis
7,650
765
57
6
0
197,613
0
L
Artio
5,522
552
16
2
0
202,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role