Player Matchup

Ullr
Ullr
Diamond IV
AutensGod
Ullr
Diamond IV
Level 140
God Stats
3W - 1L
1,849 SR
Queue Stats
151W - 87L
1,899 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,849 SR
1,899 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,500 SR
1,412 MMR
Anubis
Anubis
Bronze III
TuWizardy
Anubis
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
4 / 1 / 0
12,150
935
11,815
14,693
11,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
BakasuraAh Muzen CabChronosCabrakanHe Bo

VS

Bans
KaliSkadiPoseidonMartichorasHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
TuWizardy
Anubis
16
1 / 4 / 0
10,655
820
11,180
15,437
9,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ullr
4
1
0
4
L
Anubis
TuWizardy
Anubis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,815
Damage
11,180
14,693
Taken
15,437
11,563
Mitigated
9,203
3,834
Healing
6,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
11,815
6,307
0
3,834
14,693
11,563
1,144
11,424
3,269
0
81,598
L
Anubis
TuWizardy
Anubis
11,180
139
0
6,103
15,437
9,203
112
291
15,146
65,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,150
Gold Earned
10,655
156
Minions Killed
131
7
Camps Cleared
5
225,103
Distance Traveled
209,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,150
935
156
12
7
225,103
0
L
Anubis
10,655
820
131
10
5
209,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role