Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Not_Designer
Zeus
Level 50
God Stats
5W - 8L
1,218 SR
Queue Stats
474W - 438L
1,387 Elo+
Solo
King Arthur
King Arthur
Rg Cranked
King Arthur
Level 111
God Stats
3W - 6L
1,383 SR
Queue Stats
14W - 25L
1,409 Elo+
Solo
Jing Wei
Jing Wei
cupids_rainbow
Jing Wei
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 236L
1,462 Elo+
Solo
Team Averages
Level 89
1,420 SR
1,452 Elo+

VS

Team Averages
Level 92
1,507 SR
1,416 Elo+
Fenrir
Fenrir
ArcaneVenus55
Fenrir
Level 107
God Stats
2W - 1L
1,299 SR
Queue Stats
32W - 44L
1,310 Elo+
Solo
Poseidon
Poseidon
ElMarsik
Poseidon
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 73L
1,445 Elo+
Solo
Surtr
Surtr
Lonertingz
Surtr
Level 122
God Stats
11W - 11L
1,467 SR
Queue Stats
257W - 255L
1,401 Elo+
Solo
Cerberus
Cerberus
NzViperz
Cerberus
Level 66
God Stats
7W - 3L
1,769 SR
Queue Stats
231W - 205L
1,469 Elo+
Solo
Anhur
Anhur
OutrunPants8279
Anhur
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 56L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 4 / 0
5,265
479
5,576
8,987
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
 
Cthulhu
7
0 / 1 / 0
4,611
419
3,323
4,306
1,422
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
5,332
485
2,211
6,187
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Rg Cranked
King Arthur
10
2 / 5 / 0
6,256
569
6,413
12,175
10,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
9
0 / 4 / 0
5,330
485
2,989
7,670
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 2
7,403
673
4,797
8,405
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
ElMarsik
Poseidon
13
3 / 0 / 3
7,517
683
3,788
5,212
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
11
2 / 2 / 3
6,429
584
6,266
9,363
6,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
NzViperz
Cerberus
9
1 / 0 / 5
6,036
549
3,516
9,976
4,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 3
6,385
580
6,417
5,513
1,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
16
16
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
4
0
0.25
L
Cthulhu
 
Cthulhu
0
1
0
0
W
7
1
2
8
W
Poseidon
ElMarsik
Poseidon
3
0
3
4.5
W
Surtr
2
2
3
1.75
L
0
2
0
0
W
Cerberus
NzViperz
Cerberus
1
0
5
3.5
W
3
0
3
4.5
L
King Arthur
Rg Cranked
King Arthur
2
5
0
0.4
L
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,512
Damage
24,784
39,325
Taken
38,469
18,491
Mitigated
17,808
8,343
Healing
12,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,576
1,480
0
1,266
8,987
2,975
0
659
8,328
0
28,705
L
Cthulhu
 
Cthulhu
3,323
550
272
649
4,306
1,422
0
729
3,577
17,693
0
W
4,797
1,275
0
1,412
8,405
3,435
0
769
7,636
0
43,639
W
Poseidon
ElMarsik
Poseidon
3,788
574
0
1,914
5,212
1,612
355
1,520
3,692
55,282
0
W
Surtr
6,266
2,883
0
2,233
9,363
6,688
0
618
8,745
516
37,698
L
2,211
310
0
1,730
6,187
1,789
0
2,458
3,729
30,395
0
W
Cerberus
NzViperz
Cerberus
3,516
159
1,221
3,325
9,976
4,392
127
2,202
7,774
12,550
0
W
6,417
4,289
217
2,258
5,513
1,681
689
1,311
4,202
0
46,488
L
King Arthur
Rg Cranked
King Arthur
6,413
1,209
0
2,602
12,175
10,043
0
2,027
10,148
2,383
40,905
L
Jing Wei
2,989
2,057
0
1,824
7,670
2,262
0
1,839
5,831
0
29,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
33,770
267
Minions Killed
330
0
Camps Cleared
0
992,875
Distance Traveled
1,121,919
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,265
479
42
4
0
214,443
3
L
Cthulhu
4,611
419
26
2
0
173,457
1
W
Fenrir
7,403
673
68
6
0
258,105
0
W
Poseidon
7,517
683
105
10
0
230,676
3
W
Surtr
6,429
584
61
6
0
214,871
0
L
Zeus
5,332
485
61
6
0
214,891
0
W
Cerberus
6,036
549
17
2
0
221,534
0
W
Anhur
6,385
580
79
7
0
196,733
0
L
King Arthur
6,256
569
82
7
0
182,604
1
L
Jing Wei
5,330
485
56
5
0
207,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role