Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Bologna355
Danzaburou
Level 84
God Stats
10W - 2L
1,862 SR
Queue Stats
292W - 263L
1,509 Elo+
Party 1
Baba Yaga
Baba Yaga
Silon
Baba Yaga
Level 26
God Stats
1W - 1L
1,256 SR
Queue Stats
90W - 67L
1,534 Elo+
Party 1
Arachne
Arachne
TheDarknessLight
Arachne
Level 105
God Stats
3W - 1L
1,798 SR
Queue Stats
87W - 76L
1,488 Elo+
Party 3
Atlas
Atlas
Twerk2Queef
Atlas
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 123L
1,427 Elo+
Party 1
Team Averages
Level 70
1,583 SR
1,492 Elo+

VS

Team Averages
Level 91
1,557 SR
1,516 Elo+
Nox
Nox
 
Nox
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
MorningstarVT
Cerberus
Level 87
God Stats
10W - 6L
1,685 SR
Queue Stats
321W - 297L
1,487 Elo+
Party 2
Zhong Kui
Zhong Kui
Tsunamiieeee
Zhong Kui
Level 67
God Stats
7W - 11L
1,379 SR
Queue Stats
260W - 251L
1,494 Elo+
Party 2
Odin
Odin
kplust
Odin
Level 103
God Stats
1W - 1L
1,721 SR
Queue Stats
113W - 91L
1,624 Elo+
Solo
Mercury
Mercury
sebisto28
Mercury
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 248L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
2 / 3 / 13
9,845
757
12,624
10,718
5,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Bologna355
Danzaburou
19
8 / 1 / 16
11,820
909
25,874
13,366
8,246
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
Silon
Baba Yaga
20
9 / 1 / 14
11,677
898
24,017
12,820
7,446
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
7 / 6 / 6
10,408
801
11,989
14,525
8,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 3 / 21
10,209
785
6,786
22,123
19,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
0 / 5 / 9
8,496
654
5,644
9,878
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
MorningstarVT
Cerberus
17
4 / 6 / 8
9,921
763
7,702
21,363
25,703
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Tsunamiieeee
Zhong Kui
15
4 / 6 / 3
9,326
717
16,995
12,459
11,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
kplust
Odin
15
3 / 5 / 6
8,465
651
11,581
21,562
26,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
sebisto28
Mercury
16
2 / 4 / 10
9,088
699
4,945
23,061
15,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
49
26
Kills
13
14
Deaths
26
70
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
3
13
2.83
L
Nox
 
Nox
0
5
9
0.9
W
Danzaburou
Bologna355
Danzaburou
8
1
16
16
L
Cerberus
MorningstarVT
Cerberus
4
6
8
1.33
W
Baba Yaga
Silon
Baba Yaga
9
1
14
16
W
7
6
6
1.67
L
Zhong Kui
Tsunamiieeee
Zhong Kui
4
6
3
0.92
W
0
3
21
3.5
L
Odin
kplust
Odin
3
5
6
1.2
L
Mercury
sebisto28
Mercury
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,290
Damage
46,867
73,552
Taken
88,323
49,930
Mitigated
84,749
30,894
Healing
24,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
12,624
8,280
2,158
2,639
10,718
5,665
1,588
5,294
5,424
0
30,999
L
Nox
 
Nox
5,644
1,074
426
495
9,878
5,022
0
5,111
4,767
22,936
0
W
Danzaburou
Bologna355
Danzaburou
25,874
12,810
1,139
6,479
13,366
8,246
1,801
5,670
7,696
0
39,986
L
Cerberus
MorningstarVT
Cerberus
7,702
503
933
4,653
21,363
25,703
0
8,737
12,626
21,188
0
W
Baba Yaga
Silon
Baba Yaga
24,017
2,102
772
3,813
12,820
7,446
405
5,579
7,241
46,597
0
W
11,989
8,180
346
2,464
14,525
8,672
1,342
5,308
9,217
0
14,702
L
Zhong Kui
Tsunamiieeee
Zhong Kui
16,995
1,304
0
2,452
12,459
11,238
0
3,124
9,335
28,058
0
W
6,786
2,183
3,358
7,726
22,123
19,901
32
8,490
13,633
12,583
0
L
Odin
kplust
Odin
11,581
982
1,392
5,140
21,562
26,803
0
5,916
15,646
0
22,530
L
Mercury
sebisto28
Mercury
4,945
1,141
1,876
7,363
23,061
15,983
36
7,915
15,146
0
10,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,959
Gold Earned
45,296
146
Minions Killed
145
0
Camps Cleared
0
1,355,118
Distance Traveled
1,131,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,845
757
41
3
0
258,552
0
L
Nox
8,496
654
50
4
0
201,057
0
W
Danzaburou
11,820
909
29
2
0
258,671
0
L
Cerberus
9,921
763
26
2
0
229,424
0
W
Baba Yaga
11,677
898
53
4
0
291,799
0
W
Arachne
10,408
801
8
1
0
268,543
0
L
Zhong Kui
9,326
717
25
2
0
151,046
0
W
Atlas
10,209
785
15
1
0
277,553
0
L
Odin
8,465
651
25
2
0
259,748
0
L
Mercury
9,088
699
19
1
0
289,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role