Player Matchup

Neith
Neith
Silver III
DF96_ElVampi
Neith
Silver III
Level 85
God Stats
23W - 41L
1,467 SR
Queue Stats
29W - 47L
1,141 MMR
Solo
Xing Tian
Xing Tian
Silver I
ForestTrump69
Xing Tian
Silver I
Level 129
God Stats
17W - 11L
1,216 SR
Queue Stats
302W - 335L
1,161 MMR
Solo
Agni
Agni
Gold IV
RedDragonClay
Agni
Gold IV
Level 140
God Stats
6W - 6L
1,675 SR
Queue Stats
371W - 412L
1,222 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,453 SR
1,175 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,523 SR
1,208 MMR
Sobek
Sobek
Silver III
BringOutTheRain
Sobek
Silver III
Level 67
God Stats
2W - 3L
1,397 SR
Queue Stats
35W - 40L
1,221 MMR
Party 1
Anhur
Anhur
Silver II
BringOutTheStars
Anhur
Silver II
Level 98
God Stats
9W - 9L
1,447 SR
Queue Stats
32W - 36L
1,280 MMR
Party 1
Sol
Sol
Silver II
fackinawesome
Sol
Silver II
Level 118
God Stats
2W - 2L
1,724 SR
Queue Stats
316W - 309L
1,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
10,177
678
13,204
14,918
6,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
ForestTrump69
Xing Tian
15
2 / 3 / 3
9,952
663
9,634
15,280
18,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

15
0 / 2 / 4
9,818
655
13,774
11,368
4,699
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AchillesCu ChulainnAtlasAo KuangAphrodite

VS

Bans
MartichorasBaron SamediAresScyllaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 3
11,286
752
7,894
21,815
24,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 1 / 6
10,589
706
15,217
18,150
7,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 1 / 4
10,830
722
11,423
11,597
4,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
8
8
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
W
2
1
6
5
L
3
3
2
1.33
L
Xing Tian
ForestTrump69
Xing Tian
2
3
3
1.17
L
0
2
4
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,612
Damage
34,534
41,566
Taken
51,562
29,680
Mitigated
36,318
6,941
Healing
19,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,894
677
2,210
6,003
21,815
24,122
0
6,995
14,820
17,124
0
W
15,217
7,985
0
5,497
18,150
7,438
2,504
10,145
8,005
0
63,046
L
13,204
3,738
0
4,485
14,918
6,599
278
6,524
8,394
0
45,037
L
Xing Tian
ForestTrump69
Xing Tian
9,634
826
0
1,508
15,280
18,382
381
8,720
6,560
16,624
0
L
13,774
1,129
0
948
11,368
4,699
639
4,131
7,237
64,832
0
W
11,423
3,468
0
5,514
11,597
4,758
1,312
6,316
5,281
54,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,947
Gold Earned
32,705
179
Minions Killed
178
0
Camps Cleared
0
837,366
Distance Traveled
798,331
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,286
752
12
1
0
277,413
0
W
Anhur
10,589
706
82
5
0
257,789
0
L
Neith
10,177
678
62
4
0
246,596
3
L
Xing Tian
9,952
663
15
1
0
307,986
0
L
Agni
9,818
655
102
7
0
282,784
0
W
Sol
10,830
722
84
6
0
263,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role