Player Matchup

Baron Samedi
Baron Samedi
Silver II
Toxiic_Zae
Baron Samedi
Silver II
Level 128
God Stats
3W - 2L
1,707 SR
Queue Stats
237W - 333L
1,005 MMR
Party 1
Izanami
Izanami
Silver III
hannahsworld25
Izanami
Silver III
Level 143
God Stats
1W - 4L
993 SR
Queue Stats
354W - 491L
827 MMR
Party 1
Vamana
Vamana
Silver III
oakesjoakes1997
Vamana
Silver III
Level 117
God Stats
5W - 5L
1,636 SR
Queue Stats
142W - 222L
1,092 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,445 SR
975 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,500 SR
1,313 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver III
Alejandro_527
Ares
Silver III
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 29L
1,054 MMR
Solo
Hou Yi
Hou Yi
Bronze III
lilwormy224
Hou Yi
Bronze III
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Toxiic_Zae
Baron Samedi
14
1 / 6 / 2
9,614
687
7,715
14,040
9,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 2
9,117
651
6,086
13,801
6,489
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 6 / 0
10,292
735
11,836
16,138
13,148
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AtlasChang'eBacchusHelAchilles

VS

Bans
AphroditeYmirMartichorasSurtrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
1
0 / 0 / 0
5,539
396
0
0
0
18
5 / 3 / 10
12,444
889
8,404
16,908
22,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
20
12 / 1 / 4
13,595
971
26,081
15,915
10,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
17
17
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
W
5
3
10
3.33
L
Baron Samedi
Toxiic_Zae
Baron Samedi
1
6
2
0.33
L
0
5
2
0.2
W
Hou Yi
12
1
4
14
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,637
Damage
34,485
43,979
Taken
32,823
28,864
Mitigated
32,607
5,544
Healing
9,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
8,404
154
0
1,786
16,908
22,321
186
4,518
12,390
28,656
0
L
Baron Samedi
Toxiic_Zae
Baron Samedi
7,715
275
1,457
2,066
14,040
9,227
214
2,856
11,184
22,920
0
L
6,086
3,392
0
786
13,801
6,489
1,750
2,321
11,480
0
37,721
W
Hou Yi
26,081
18,426
0
7,848
15,915
10,286
3,358
3,222
12,693
0
102,561
L
11,836
8,143
0
1,235
16,138
13,148
259
3,252
12,886
0
39,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,023
Gold Earned
31,578
150
Minions Killed
169
0
Camps Cleared
0
676,340
Distance Traveled
516,474
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,539
396
0
0
0
0
0
W
Ares
12,444
889
31
2
0
259,975
0
L
Baron Samedi
9,614
687
32
2
0
222,961
0
L
Izanami
9,117
651
66
5
0
233,781
3
W
Hou Yi
13,595
971
138
10
0
256,499
0
L
Vamana
10,292
735
52
4
0
219,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role