Player Matchup

Chronos
Chronos
CHRONIC B3AST
Chronos
Level 183
God Stats
12W - 2L
1,976 SR
Queue Stats
1,023W - 1,008L
1,528 Elo+
Solo
Chaac
Chaac
DaSl1ckRick
Chaac
Level 121
God Stats
1W - 5L
1,192 SR
Queue Stats
342W - 322L
1,531 Elo+
Party 3
Bakasura
Bakasura
DakotaPhantom
Bakasura
Level 145
God Stats
5W - 2L
1,707 SR
Queue Stats
427W - 345L
1,549 Elo+
Party 1
Nike
Nike
TX BamBam18
Nike
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
509W - 523L
1,484 Elo+
Party 3
Ganesha
Ganesha
dangost
Ganesha
Level 86
God Stats
8W - 7L
1,803 SR
Queue Stats
374W - 293L
1,505 Elo+
Party 1
Team Averages
Level 131
1,636 SR
1,519 Elo+

VS

Team Averages
Level 128
1,423 SR
1,525 Elo+
Hera
Hera
Deathseishin
Hera
Level 120
God Stats
0W - 1L
1,166 SR
Queue Stats
12W - 13L
1,463 Elo+
Party 2
Yu Huang
Yu Huang
JujuOnDaMeat844
Yu Huang
Level 119
God Stats
0W - 1L
1,700 SR
Queue Stats
9W - 8L
1,459 Elo+
Party 2
Nemesis
Nemesis
SakiMadara
Nemesis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,469 Elo+
Party 2
Chronos
Chronos
Str8ThuggnPanda
Chronos
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,690 Elo+
Party 2
Amaterasu
Amaterasu
Vytriolic
Amaterasu
Level 195
God Stats
1W - 3L
1,251 SR
Queue Stats
494W - 423L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
18
9 / 2 / 8
9,990
999
18,864
11,255
6,748
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 1 / 16
8,317
832
9,001
13,161
9,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
DakotaPhantom
Bakasura
16
13 / 2 / 5
10,059
1,006
13,306
10,534
6,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 2 / 13
8,857
886
9,615
12,014
12,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
dangost
Ganesha
11
0 / 0 / 12
7,964
796
2,219
5,057
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
7,439
744
8,256
11,367
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
13
0 / 4 / 4
7,263
726
11,348
9,188
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
SakiMadara
Nemesis
13
3 / 5 / 2
8,192
819
9,515
11,751
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 6 / 2
7,435
744
4,505
11,951
4,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Vytriolic
Amaterasu
13
0 / 5 / 1
7,173
717
3,623
15,395
13,583
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
26
Kills
6
7
Deaths
26
54
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
9
2
8
6.5
W
1
1
16
9
W
Bakasura
DakotaPhantom
Bakasura
13
2
5
7.75
L
2
6
0
0.33
L
Yu Huang
0
4
4
0.5
L
Nemesis
SakiMadara
Nemesis
3
5
2
0.8
L
1
6
2
0.33
W
3
2
13
4.75
L
Amaterasu
Vytriolic
Amaterasu
0
5
1
0.1
W
Ganesha
dangost
Ganesha
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,005
Damage
37,247
52,021
Taken
59,652
41,426
Mitigated
30,436
20,362
Healing
14,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
18,864
2,444
2,467
3,014
11,255
6,748
1,462
5,109
5,958
43,908
0
W
9,001
1,535
782
4,544
13,161
9,606
684
5,249
7,754
0
15,699
W
Bakasura
DakotaPhantom
Bakasura
13,306
9,446
1,268
3,348
10,534
6,805
2,468
4,182
6,142
0
12,442
L
8,256
1,761
1,118
2,222
11,367
3,852
76
5,670
5,217
16,553
0
L
Yu Huang
11,348
394
17
1,418
9,188
3,326
198
5,235
3,813
24,006
0
L
Nemesis
SakiMadara
Nemesis
9,515
3,821
651
2,278
11,751
4,860
0
3,118
7,909
0
13,657
L
4,505
384
723
1,203
11,951
4,815
0
4,216
7,433
18,855
0
W
9,615
332
492
2,193
12,014
12,958
313
5,320
6,448
4,330
13,587
L
Amaterasu
Vytriolic
Amaterasu
3,623
449
818
3,884
15,395
13,583
0
5,784
8,164
0
6,584
W
Ganesha
dangost
Ganesha
2,219
296
1,198
1,056
5,057
5,309
487
3,339
1,610
3,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,187
Gold Earned
37,502
118
Minions Killed
102
0
Camps Cleared
0
886,512
Distance Traveled
964,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,990
999
64
6
0
200,573
0
W
Chaac
8,317
832
13
1
0
196,135
0
W
Bakasura
10,059
1,006
26
3
0
190,856
0
L
Hera
7,439
744
21
2
0
180,955
0
L
Yu Huang
7,263
726
32
3
0
197,730
0
L
Nemesis
8,192
819
15
2
0
204,377
0
L
Chronos
7,435
744
30
3
0
175,761
0
W
Nike
8,857
886
15
2
0
194,338
0
L
Amaterasu
7,173
717
4
0
0
205,812
0
W
Ganesha
7,964
796
0
0
0
104,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role