Player Matchup

Scylla
Scylla
BludyT
Scylla
Level 62
God Stats
8W - 18L
1,275 SR
Queue Stats
143W - 134L
1,411 Elo+
Party 2
Cthulhu
Cthulhu
HELLHOUND78PR
Cthulhu
Level 117
God Stats
3W - 6L
1,500 SR
Queue Stats
206W - 238L
1,493 Elo+
Party 2
Neith
Neith
Notyourball
Neith
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
Quasim00d00
Thanatos
Level 6
God Stats
0W - 1L
1,215 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Charybdis
Charybdis
Taokakak
Charybdis
Level 15
God Stats
23W - 29L
1,384 SR
Queue Stats
578W - 568L
1,431 Elo+
Party 2
Team Averages
Level 50
1,375 SR
1,467 Elo+

VS

Team Averages
Level 68
1,542 SR
1,491 Elo+
Da Ji
Da Ji
AESIRxFREYR
Da Ji
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,410 Elo+
Solo
Amaterasu
Amaterasu
AkaThecks
Amaterasu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 66L
1,610 Elo+
Party 1
Cernunnos
Cernunnos
Bordage
Cernunnos
Level 35
God Stats
6W - 7L
1,712 SR
Queue Stats
40W - 52L
1,439 Elo+
Party 1
Thoth
Thoth
Diykin
Thoth
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
59W - 58L
1,609 Elo+
Party 1
Aphrodite
Aphrodite
ShadowsPandasTTV
Aphrodite
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BludyT
Scylla
14
1 / 3 / 1
8,417
495
4,040
11,260
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
11
2 / 2 / 2
8,053
474
6,710
14,800
12,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 1 / 1
8,826
519
9,238
12,848
4,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
Quasim00d00
Thanatos
10
0 / 5 / 3
7,056
415
2,056
16,778
5,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Taokakak
Charybdis
13
1 / 5 / 1
8,284
487
6,661
10,551
3,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,539
443
4,316
15,153
6,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
AkaThecks
Amaterasu
18
10 / 1 / 0
11,477
675
14,104
20,237
17,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Bordage
Cernunnos
15
2 / 0 / 0
8,392
494
8,941
8,608
4,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Diykin
Thoth
17
3 / 1 / 4
10,038
590
12,146
5,776
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
12
0 / 3 / 3
8,244
485
2,987
13,214
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
15
16
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
5
3
0.3
W
Amaterasu
AkaThecks
Amaterasu
10
1
0
10
L
Scylla
BludyT
Scylla
1
3
1
0.5
W
Cernunnos
Bordage
Cernunnos
2
0
0
2
W
Thoth
Diykin
Thoth
3
1
4
5
L
Cthulhu
2
2
2
1.5
L
4
1
1
4.5
L
Thanatos
Quasim00d00
Thanatos
0
5
3
0.3
W
Aphrodite
0
3
3
0.5
L
Charybdis
Taokakak
Charybdis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,705
Damage
42,494
66,237
Taken
62,988
30,807
Mitigated
42,130
19,165
Healing
25,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,316
640
0
5,697
15,153
6,481
0
2,234
12,887
0
44,275
W
Amaterasu
AkaThecks
Amaterasu
14,104
6,613
0
8,336
20,237
17,860
398
3,363
16,853
0
102,019
L
Scylla
BludyT
Scylla
4,040
535
0
1,078
11,260
4,042
0
6,601
4,659
58,300
0
W
Cernunnos
Bordage
Cernunnos
8,941
6,631
0
4,120
8,608
4,412
3,053
1,140
7,468
0
87,387
W
Thoth
Diykin
Thoth
12,146
674
0
30
5,776
2,367
438
1,325
4,415
94,430
0
L
Cthulhu
6,710
561
1,878
2,101
14,800
12,113
0
4,009
10,791
31,402
0
L
9,238
2,597
0
4,029
12,848
4,844
985
1,367
11,481
0
66,922
L
Thanatos
Quasim00d00
Thanatos
2,056
719
0
8,710
16,778
5,918
0
3,156
13,622
0
34,694
W
Aphrodite
2,987
773
1,627
5,893
13,214
11,010
917
2,537
10,615
18,305
0
L
Charybdis
Taokakak
Charybdis
6,661
4,776
0
1,369
10,551
3,890
712
0
10,551
0
61,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,636
Gold Earned
45,690
411
Minions Killed
542
0
Camps Cleared
0
1,561,982
Distance Traveled
1,707,355
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,539
443
72
4
0
319,192
0
W
Amaterasu
11,477
675
166
10
0
409,213
2
L
Scylla
8,417
495
104
6
0
287,633
0
W
Cernunnos
8,392
494
120
7
0
331,019
0
W
Thoth
10,038
590
159
9
0
355,023
4
L
Cthulhu
8,053
474
35
2
0
342,007
0
L
Neith
8,826
519
112
7
0
313,043
0
L
Thanatos
7,056
415
63
4
0
321,823
0
W
Aphrodite
8,244
485
25
1
0
292,908
1
L
Charybdis
8,284
487
97
6
0
297,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role