Player Matchup

Atlas
Atlas
AxeMan1086
Atlas
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 102L
1,504 Elo+
Solo
Ah Puch
Ah Puch
DARK HOTSTREET
Ah Puch
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
177W - 270L
1,422 Elo+
Party 1
Izanami
Izanami
InforcerZero23
Izanami
Level 156
God Stats
3W - 7L
1,060 SR
Queue Stats
479W - 785L
1,388 Elo+
Party 1
Mulan
Mulan
Jazze Senpai
Mulan
Level 103
God Stats
35W - 25L
1,669 SR
Queue Stats
863W - 1,076L
1,331 Elo+
Party 1
Susano
Susano
vizzamma
Susano
Level 79
God Stats
37W - 51L
1,279 SR
Queue Stats
378W - 546L
1,365 Elo+
Party 1
Team Averages
Level 122
1,402 SR
1,402 Elo+

VS

Team Averages
Level 101
1,633 SR
1,477 Elo+
Serqet
Serqet
Costamorano
Serqet
Level 125
God Stats
1W - 7L
1,273 SR
Queue Stats
42W - 44L
1,448 Elo+
Solo
Medusa
Medusa
Dark Fredo8988
Medusa
Level 68
God Stats
1W - 2L
1,762 SR
Queue Stats
195W - 206L
1,412 Elo+
Solo
Maui
Maui
F7_Warrior_420
Maui
Level 56
God Stats
4W - 5L
1,580 SR
Queue Stats
220W - 228L
1,474 Elo+
Solo
Vamana
Vamana
Schweaninator
Vamana
Level 126
God Stats
6W - 1L
1,876 SR
Queue Stats
303W - 275L
1,527 Elo+
Solo
Zhong Kui
Zhong Kui
TONNYMAUS
Zhong Kui
Level 128
God Stats
7W - 5L
1,675 SR
Queue Stats
96W - 93L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
5 / 2 / 4
8,125
478
11,700
14,773
13,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 3 / 3
8,336
490
13,432
13,312
5,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 1 / 5
10,676
628
8,805
7,090
2,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
3 / 1 / 0
10,180
599
9,085
10,318
12,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
vizzamma
Susano
15
3 / 1 / 2
8,990
529
5,184
11,989
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
2 / 1 / 3
8,385
493
3,742
11,580
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 4
8,062
474
6,489
13,324
5,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 5 / 2
7,840
461
6,608
19,103
20,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 3 / 1
9,003
530
7,100
14,290
12,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
TONNYMAUS
Zhong Kui
13
3 / 5 / 0
8,011
471
11,674
16,149
11,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
21
Kills
8
8
Deaths
21
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
5
2
4
3.5
L
Serqet
2
1
3
3.5
W
4
3
3
1.83
L
0
7
4
0.29
L
3
5
2
0.8
W
6
1
5
8.5
W
3
1
0
3
L
0
3
1
0.17
L
Zhong Kui
TONNYMAUS
Zhong Kui
3
5
0
0.6
W
Susano
vizzamma
Susano
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,206
Damage
35,613
57,482
Taken
74,446
38,835
Mitigated
54,112
14,759
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
11,700
3,636
0
1,742
14,773
13,311
0
6,405
8,122
35,663
0
L
Serqet
3,742
715
0
1,547
11,580
5,149
0
2,147
9,388
0
62,360
W
13,432
341
0
2,773
13,312
5,353
277
6,974
6,194
53,180
0
L
6,489
3,205
0
804
13,324
5,514
0
3,057
10,083
0
55,579
L
6,608
1,756
320
2,050
19,103
20,244
0
8,333
9,964
34,685
0
W
8,805
6,537
0
2,431
7,090
2,945
3,087
669
6,175
0
96,683
W
9,085
2,369
0
5,888
10,318
12,177
0
0
9,310
0
74,181
L
7,100
4,099
0
2,538
14,290
12,013
0
0
13,558
0
80,282
L
Zhong Kui
TONNYMAUS
Zhong Kui
11,674
350
0
5,668
16,149
11,192
648
10,116
5,589
48,823
0
W
Susano
vizzamma
Susano
5,184
1,222
0
1,925
11,989
5,049
0
4,234
7,755
0
63,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,307
Gold Earned
41,301
515
Minions Killed
476
0
Camps Cleared
0
1,706,726
Distance Traveled
1,680,708
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,125
478
27
2
0
349,703
0
L
Serqet
8,385
493
108
6
0
414,692
0
W
Ah Puch
8,336
490
73
4
0
326,583
6
L
Medusa
8,062
474
93
5
0
290,992
0
L
Maui
7,840
461
55
3
0
335,422
0
W
Izanami
10,676
628
177
10
0
349,416
6
W
Mulan
10,180
599
141
8
0
308,444
0
L
Vamana
9,003
530
140
8
0
325,446
1
L
Zhong Kui
8,011
471
80
5
0
314,156
8
W
Susano
8,990
529
97
6
0
372,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role