Player Matchup

Janus
Janus
A-c-g-
Janus
Level 69
God Stats
223W - 210L
1,478 SR
Queue Stats
276W - 290L
1,381 Elo+
Solo
Bacchus
Bacchus
EANOWM
Bacchus
Level 47
God Stats
9W - 3L
1,526 SR
Queue Stats
82W - 97L
1,358 Elo+
Party 2
Bellona
Bellona
KVotherBloodless
Bellona
Level 44
God Stats
4W - 1L
1,560 SR
Queue Stats
41W - 48L
1,379 Elo+
Party 2
Team Averages
Level 53
1,522 SR
1,373 Elo+

VS

Team Averages
Level 51
1,575 SR
1,246 Elo+
Ra
Ra
Okpev
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,182 Elo+
Party 1
Odin
Odin
PandamoniumSVD
Odin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,182 Elo+
Party 1
Ao Kuang
Ao Kuang
Shapaba
Ao Kuang
Level 68
God Stats
3W - 3L
1,726 SR
Queue Stats
77W - 77L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
A-c-g-
Janus
14
6 / 0 / 5
9,808
817
10,045
5,386
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
EANOWM
Bacchus
13
2 / 3 / 12
8,805
734
4,726
12,155
13,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
7 / 1 / 7
9,836
820
14,113
14,269
15,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
1 / 5 / 3
8,528
711
8,164
10,098
4,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 3
7,081
590
5,468
11,747
12,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Shapaba
Ao Kuang
13
3 / 6 / 0
8,141
678
5,276
12,887
10,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
4
4
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
A-c-g-
Janus
6
0
5
8.5
W
Bacchus
EANOWM
Bacchus
2
3
12
2.67
W
7
1
7
10.5
L
Ra
1
5
3
0.5
L
0
4
3
0.38
L
Ao Kuang
Shapaba
Ao Kuang
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,884
Damage
18,908
31,810
Taken
34,732
30,787
Mitigated
28,126
2,076
Healing
2,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
A-c-g-
Janus
10,045
778
0
466
5,386
2,167
1,495
2,134
2,883
31,717
0
W
Bacchus
EANOWM
Bacchus
4,726
946
364
616
12,155
13,594
567
4,274
7,038
13,718
0
W
14,113
4,588
0
630
14,269
15,026
1,123
5,984
7,644
0
36,152
L
Ra
8,164
397
481
836
10,098
4,290
29
3,191
6,650
42,426
0
L
5,468
1,602
0
363
11,747
12,992
0
5,373
5,975
0
9,836
L
Ao Kuang
Shapaba
Ao Kuang
5,276
1,696
0
1,218
12,887
10,844
0
6,320
6,225
15,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,449
Gold Earned
23,750
117
Minions Killed
101
0
Camps Cleared
0
728,500
Distance Traveled
653,851
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,808
817
53
4
0
253,625
4
W
Bacchus
8,805
734
12
1
0
216,148
3
W
Bellona
9,836
820
52
4
0
258,727
2
L
Ra
8,528
711
77
6
0
229,454
2
L
Odin
7,081
590
9
1
0
225,473
2
L
Ao Kuang
8,141
678
15
1
0
198,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role