Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Oxazii
Mulan
Level 54
God Stats
50W - 26L
1,630 SR
Queue Stats
84W - 77L
1,512 Elo+
Party 2
Bakasura
Bakasura
Torgii
Bakasura
Level 67
God Stats
3W - 0L
1,871 SR
Queue Stats
66W - 69L
1,529 Elo+
Party 2
Yu Huang
Yu Huang
Virewite
Yu Huang
Level 143
God Stats
2W - 0L
1,766 SR
Queue Stats
14W - 25L
1,321 Elo+
Party 3
Kuzenbo
Kuzenbo
pEeKiNiSaHaBiT
Kuzenbo
Level 109
God Stats
5W - 6L
1,649 SR
Queue Stats
11W - 17L
1,353 Elo+
Party 3
Team Averages
Level 103
1,683 SR
1,443 Elo+

VS

Team Averages
Level 105
1,378 SR
1,442 Elo+
Ix Chel
Ix Chel
Cherrios20
Ix Chel
Level 155
God Stats
9W - 10L
1,688 SR
Queue Stats
68W - 66L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
Fyx Leo
Sun Wukong
Level 115
God Stats
0W - 2L
1,296 SR
Queue Stats
100W - 115L
1,470 Elo+
Party 1
Ratatoskr
Ratatoskr
Heatcharger
Ratatoskr
Level 113
God Stats
1W - 3L
1,341 SR
Queue Stats
36W - 65L
1,402 Elo+
Party 1
Yemoja
Yemoja
Willow45000
Yemoja
Level 125
God Stats
0W - 3L
1,229 SR
Queue Stats
150W - 171L
1,423 Elo+
Party 1
Jing Wei
Jing Wei
yzakk
Jing Wei
Level 15
God Stats
1W - 4L
1,338 SR
Queue Stats
3W - 5L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
6 / 1 / 6
9,821
655
12,522
8,168
3,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Oxazii
Mulan
14
5 / 0 / 5
9,342
623
13,289
13,166
11,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Torgii
Bakasura
15
3 / 2 / 6
8,954
597
9,379
15,605
6,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
Virewite
Yu Huang
13
5 / 1 / 9
8,904
594
13,581
5,597
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 9
8,174
545
5,540
12,159
14,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cherrios20
Ix Chel
9
0 / 6 / 2
6,530
435
12,514
14,675
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Fyx Leo
Sun Wukong
12
0 / 6 / 1
7,099
473
7,405
17,886
13,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
Heatcharger
Ratatoskr
13
5 / 3 / 1
7,923
528
5,406
14,370
6,496
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
9
0 / 3 / 4
6,982
465
4,626
15,780
15,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
yzakk
Jing Wei
11
1 / 4 / 1
7,104
474
3,512
9,742
4,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
22
Kills
6
6
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
1
6
9
L
Ix Chel
Cherrios20
Ix Chel
0
6
2
0.17
L
Sun Wukong
Fyx Leo
Sun Wukong
0
6
1
0.08
L
Ratatoskr
Heatcharger
Ratatoskr
5
3
1
1.83
W
Mulan
Oxazii
Mulan
5
0
5
7.5
W
Bakasura
Torgii
Bakasura
3
2
6
3
W
Yu Huang
Virewite
Yu Huang
5
1
9
9.5
L
Yemoja
0
3
4
0.67
W
3
2
9
3.75
L
Jing Wei
yzakk
Jing Wei
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,311
Damage
33,463
54,695
Taken
72,453
38,446
Mitigated
44,701
21,515
Healing
14,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
12,522
7,660
0
3,040
8,168
3,783
1,364
3,416
4,752
0
84,972
L
Ix Chel
Cherrios20
Ix Chel
12,514
949
795
1,485
14,675
5,599
0
7,611
6,773
50,294
0
L
Sun Wukong
Fyx Leo
Sun Wukong
7,405
1,483
0
3,479
17,886
13,279
0
2,555
14,292
0
49,965
L
Ratatoskr
Heatcharger
Ratatoskr
5,406
1,770
0
951
14,370
6,496
0
2,781
11,406
0
65,502
W
Mulan
Oxazii
Mulan
13,289
1,530
0
7,371
13,166
11,019
413
2,681
10,485
684
66,549
W
Bakasura
Torgii
Bakasura
9,379
6,515
0
7,802
15,605
6,605
148
2,579
13,026
0
66,493
W
Yu Huang
Virewite
Yu Huang
13,581
235
0
360
5,597
2,301
1,581
2,945
2,652
62,170
0
L
Yemoja
4,626
1,318
2,534
2,865
15,780
15,019
0
4,826
10,812
21,337
0
W
5,540
2,212
545
2,397
12,159
14,738
447
5,519
6,640
19,399
0
L
Jing Wei
yzakk
Jing Wei
3,512
2,802
0
1,998
9,742
4,308
0
2,000
7,731
0
48,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,195
Gold Earned
35,638
477
Minions Killed
369
0
Camps Cleared
0
1,614,997
Distance Traveled
1,483,574
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,821
655
133
9
0
310,716
2
L
Ix Chel
6,530
435
64
4
0
285,066
1
L
Sun Wukong
7,099
473
86
6
0
307,898
2
L
Ratatoskr
7,923
528
96
6
0
326,946
0
W
Mulan
9,342
623
111
7
0
281,207
3
W
Bakasura
8,954
597
111
7
0
396,924
0
W
Yu Huang
8,904
594
96
6
0
337,781
4
L
Yemoja
6,982
465
31
2
0
275,767
0
W
Kuzenbo
8,174
545
26
2
0
288,369
6
L
Jing Wei
7,104
474
92
6
0
287,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role