Player Matchup

Artemis
Artemis
MagicallyKy
Artemis
Level 124
God Stats
4W - 1L
1,548 SR
Queue Stats
4W - 7L
1,280 Elo+
Party 1
Merlin
Merlin
Spatricia
Merlin
Level 121
God Stats
2W - 1L
1,452 SR
Queue Stats
7W - 14L
1,306 Elo+
Party 1
Sylvanus
Sylvanus
jjvh99
Sylvanus
Level 129
God Stats
5W - 3L
1,967 SR
Queue Stats
102W - 107L
1,570 Elo+
Party 1
Team Averages
Level 125
1,656 SR
1,385 Elo+

VS

Team Averages
Level 105
1,501 SR
1,467 Elo+
Raijin
Raijin
INapperI
Raijin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 37L
1,555 Elo+
Party 2
Anhur
Anhur
LavishBooty
Anhur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
imbadatxbox
Kuzenbo
Level 104
God Stats
3W - 4L
1,504 SR
Queue Stats
9W - 8L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MagicallyKy
Artemis
16
6 / 5 / 3
11,066
790
10,056
15,376
8,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Spatricia
Merlin
16
2 / 1 / 8
10,058
718
11,420
11,403
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
jjvh99
Sylvanus
16
4 / 2 / 8
11,463
819
8,421
19,879
19,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
INapperI
Raijin
16
1 / 6 / 3
10,067
719
13,517
11,471
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 3 / 2
10,044
717
10,244
9,349
3,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
imbadatxbox
Kuzenbo
14
1 / 3 / 4
9,191
657
7,044
14,331
18,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
12
Kills
6
8
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
INapperI
Raijin
1
6
3
0.42
L
4
3
2
1.67
W
Artemis
MagicallyKy
Artemis
6
5
3
1.5
W
Merlin
Spatricia
Merlin
2
1
8
6
L
Kuzenbo
imbadatxbox
Kuzenbo
1
3
4
1
W
Sylvanus
jjvh99
Sylvanus
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,897
Damage
30,805
46,658
Taken
35,151
33,726
Mitigated
26,953
20,841
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
INapperI
Raijin
13,517
490
0
408
11,471
4,652
0
6,803
4,473
65,347
0
L
10,244
5,143
0
1,931
9,349
3,813
0
5,734
3,453
0
32,692
W
Artemis
MagicallyKy
Artemis
10,056
4,807
0
1,524
15,376
8,177
3,837
6,360
8,520
0
36,356
W
Merlin
Spatricia
Merlin
11,420
294
187
1,405
11,403
5,850
0
6,716
4,182
51,935
0
L
Kuzenbo
imbadatxbox
Kuzenbo
7,044
2,139
540
3,999
14,331
18,488
0
6,795
7,352
16,161
0
W
Sylvanus
jjvh99
Sylvanus
8,421
1,553
9,153
8,572
19,879
19,699
119
5,751
13,350
30,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,587
Gold Earned
29,302
191
Minions Killed
193
0
Camps Cleared
0
715,468
Distance Traveled
701,720
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,067
719
124
9
0
212,547
0
L
Anhur
10,044
717
54
4
0
238,942
1
W
Artemis
11,066
790
80
6
0
214,440
0
W
Merlin
10,058
718
81
6
0
255,790
0
L
Kuzenbo
9,191
657
15
1
0
250,231
4
W
Sylvanus
11,463
819
30
2
0
245,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role