Player Matchup

Olorun
Olorun
BeefManBeGay
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 8L
1,833 Elo+
Party 3
Ullr
Ullr
KiloKillShot
Ullr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,457 Elo+
Party 1
Bakasura
Bakasura
KingBreezeIII
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 70L
1,549 Elo+
Party 3
Fenrir
Fenrir
SMooreDad
Fenrir
Level 101
God Stats
1W - 4L
1,170 SR
Queue Stats
110W - 107L
1,552 Elo+
Party 3
Cu Chulainn
Cu Chulainn
drwoodman
Cu Chulainn
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,773 Elo+
Party 1
Team Averages
Level 35
1,434 SR
1,632 Elo+

VS

Team Averages
Level 87
1,635 SR
1,548 Elo+
Ao Kuang
Ao Kuang
CommasGang
Ao Kuang
Level 27
God Stats
8W - 7L
1,471 SR
Queue Stats
26W - 18L
1,517 Elo+
Party 4
Jing Wei
Jing Wei
Cromulentt
Jing Wei
Level 134
God Stats
4W - 1L
1,888 SR
Queue Stats
414W - 348L
1,570 Elo+
Party 2
Nemesis
Nemesis
Crucialzz
Nemesis
Level 89
God Stats
8W - 12L
1,481 SR
Queue Stats
54W - 61L
1,447 Elo+
Party 4
Persephone
Persephone
Siltythunder679
Persephone
Level 146
God Stats
34W - 30L
1,552 SR
Queue Stats
334W - 320L
1,569 Elo+
Party 2
Ymir
Ymir
THEEFROG
Ymir
Level 41
God Stats
22W - 10L
1,785 SR
Queue Stats
378W - 321L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 5 / 2
7,536
443
15,271
15,111
5,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 8 / 0
6,754
397
2,718
16,058
5,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
KingBreezeIII
Bakasura
14
1 / 3 / 0
8,466
498
3,144
14,901
5,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
SMooreDad
Fenrir
11
2 / 5 / 0
7,558
445
3,426
16,726
13,883
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
drwoodman
Cu Chulainn
11
0 / 7 / 1
7,095
417
6,089
16,836
10,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CommasGang
Ao Kuang
16
10 / 1 / 3
10,525
619
14,687
15,185
7,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
Cromulentt
Jing Wei
18
6 / 0 / 5
11,257
662
15,663
9,495
4,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Crucialzz
Nemesis
15
3 / 0 / 8
9,409
553
7,583
11,166
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Persephone
Siltythunder679
Persephone
16
9 / 0 / 5
10,729
631
18,305
5,311
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
13
0 / 2 / 14
8,347
491
3,238
13,949
13,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
3
Kills
28
28
Deaths
3
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
5
2
0.2
W
Ao Kuang
CommasGang
Ao Kuang
10
1
3
11.5
W
Jing Wei
Cromulentt
Jing Wei
6
0
5
8.5
W
Nemesis
Crucialzz
Nemesis
3
0
8
7
L
0
8
0
0
L
Bakasura
KingBreezeIII
Bakasura
1
3
0
0.33
L
Fenrir
SMooreDad
Fenrir
2
5
0
0.4
W
Persephone
Siltythunder679
Persephone
9
0
5
11.5
W
Ymir
0
2
14
3.5
L
Cu Chulainn
drwoodman
Cu Chulainn
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,648
Damage
59,476
79,632
Taken
55,106
42,008
Mitigated
31,928
12,024
Healing
19,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
15,271
7,277
240
3,113
15,111
5,731
0
4,923
10,188
77,994
0
W
Ao Kuang
CommasGang
Ao Kuang
14,687
4,399
0
8,453
15,185
7,296
0
1,035
13,870
77,495
0
W
Jing Wei
Cromulentt
Jing Wei
15,663
13,709
0
4,242
9,495
4,409
3,107
3,482
6,013
0
114,563
W
Nemesis
Crucialzz
Nemesis
7,583
2,608
0
2,694
11,166
4,969
0
2,619
8,547
0
75,205
L
2,718
1,868
0
132
16,058
5,793
172
9,177
6,881
0
28,098
L
Bakasura
KingBreezeIII
Bakasura
3,144
2,833
0
4,010
14,901
5,930
0
3,805
11,096
0
47,429
L
Fenrir
SMooreDad
Fenrir
3,426
882
0
4,098
16,726
13,883
0
7,108
9,618
0
20,183
W
Persephone
Siltythunder679
Persephone
18,305
345
0
794
5,311
2,239
160
1,544
3,767
96,752
0
W
Ymir
3,238
572
481
2,485
13,949
13,015
0
6,956
6,993
19,987
0
L
Cu Chulainn
drwoodman
Cu Chulainn
6,089
1,130
0
431
16,836
10,671
0
11,217
5,619
433
37,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,409
Gold Earned
50,267
365
Minions Killed
588
0
Camps Cleared
0
1,576,551
Distance Traveled
1,723,669
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,536
443
121
7
0
302,021
2
W
Ao Kuang
10,525
619
122
7
0
309,821
6
W
Jing Wei
11,257
662
178
10
0
363,230
4
W
Nemesis
9,409
553
102
6
0
421,488
0
L
Ullr
6,754
397
44
3
0
266,267
0
L
Bakasura
8,466
498
117
7
0
400,964
0
L
Fenrir
7,558
445
25
1
0
328,557
0
W
Persephone
10,729
631
157
9
0
330,449
2
W
Ymir
8,347
491
29
2
0
298,681
0
L
Cu Chulainn
7,095
417
58
3
0
278,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role