Player Matchup

Rama
Rama
PrietoDios
Rama
Level 28
God Stats
4W - 2L
1,907 SR
Queue Stats
318W - 255L
1,777 Elo+
Party 1
Anubis
Anubis
Prohuter2
Anubis
Level 107
God Stats
16W - 16L
1,808 SR
Queue Stats
284W - 241L
1,582 Elo+
Party 1
Artemis
Artemis
RubiieDoo
Artemis
Level 77
God Stats
30W - 15L
1,668 SR
Queue Stats
188W - 181L
1,530 Elo+
Party 3
Ra
Ra
iTz_Biezzy
Ra
Level 108
God Stats
6W - 6L
1,393 SR
Queue Stats
149W - 161L
1,484 Elo+
Party 3
Susano
Susano
sanchopanzaOo0
Susano
Level 126
God Stats
3W - 1L
1,679 SR
Queue Stats
72W - 59L
1,562 Elo+
Party 1
Team Averages
Level 89
1,691 SR
1,587 Elo+

VS

Team Averages
Level 94
1,530 SR
1,523 Elo+
Merlin
Merlin
 
Merlin
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ADS Calamity
Bakasura
Level 112
God Stats
185W - 149L
1,661 SR
Queue Stats
213W - 188L
1,579 Elo+
Party 2
Discordia
Discordia
SirDandy
Discordia
Level 66
God Stats
1W - 4L
1,437 SR
Queue Stats
36W - 43L
1,484 Elo+
Solo
Danzaburou
Danzaburou
TheRapyMelons
Danzaburou
Level 122
God Stats
439W - 381L
1,558 SR
Queue Stats
579W - 557L
1,524 Elo+
Party 2
Ymir
Ymir
gibby2972
Ymir
Level 92
God Stats
59W - 70L
1,491 SR
Queue Stats
215W - 202L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
9,501
594
4,380
11,845
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Prohuter2
Anubis
14
5 / 2 / 3
8,953
560
11,334
9,974
4,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
RubiieDoo
Artemis
14
4 / 1 / 4
8,838
552
9,145
9,391
4,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 5
8,668
542
5,191
10,421
6,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 1 / 1
8,615
538
6,631
10,659
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 1 / 2
8,706
544
7,664
7,024
4,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ADS Calamity
Bakasura
15
3 / 5 / 1
8,797
550
5,672
15,118
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
SirDandy
Discordia
4
0 / 2 / 0
5,166
323
950
2,352
372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
TheRapyMelons
Danzaburou
13
1 / 3 / 3
8,169
511
7,337
11,220
4,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
1 / 5 / 2
7,416
464
5,321
16,403
16,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
16
Kills
7
8
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
2
3
L
Bakasura
ADS Calamity
Bakasura
3
5
1
0.7
W
2
2
6
2.5
W
Anubis
Prohuter2
Anubis
5
2
3
3.25
W
Artemis
RubiieDoo
Artemis
4
1
4
6
L
Discordia
SirDandy
Discordia
0
2
0
0
L
Danzaburou
TheRapyMelons
Danzaburou
1
3
3
0.83
L
Ymir
1
5
2
0.4
W
2
2
5
2.25
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,681
Damage
26,944
52,290
Taken
52,117
23,892
Mitigated
31,723
16,300
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,664
499
0
1,368
7,024
4,163
0
827
6,132
78,179
0
L
Bakasura
ADS Calamity
Bakasura
5,672
4,025
0
2,946
15,118
6,219
0
7,084
7,868
0
68,782
W
4,380
3,931
0
4,687
11,845
4,272
2,334
4,354
7,491
0
73,055
W
Anubis
Prohuter2
Anubis
11,334
334
0
4,700
9,974
4,568
520
2,953
6,731
71,433
0
W
Artemis
RubiieDoo
Artemis
9,145
4,624
0
2,908
9,391
4,222
963
2,923
6,468
0
47,729
L
Discordia
SirDandy
Discordia
950
38
0
750
2,352
372
0
586
1,766
8,171
0
L
Danzaburou
TheRapyMelons
Danzaburou
7,337
4,515
0
3,468
11,220
4,917
0
1,355
9,865
0
66,551
L
Ymir
5,321
1,107
74
2,370
16,403
16,052
0
6,366
9,961
22,152
0
W
5,191
260
684
2,371
10,421
6,663
770
2,945
7,151
51,997
0
W
6,631
1,732
0
950
10,659
4,167
2,698
1,994
8,245
0
52,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,575
Gold Earned
38,254
458
Minions Killed
409
0
Camps Cleared
0
1,582,654
Distance Traveled
1,311,297
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,706
544
129
8
0
288,472
2
L
Bakasura
8,797
550
130
8
0
368,487
0
W
Rama
9,501
594
116
7
0
268,551
0
W
Anubis
8,953
560
105
7
0
301,247
0
W
Artemis
8,838
552
77
5
0
310,834
0
L
Discordia
5,166
323
16
1
0
67,293
0
L
Danzaburou
8,169
511
104
7
0
303,083
3
L
Ymir
7,416
464
30
2
0
283,962
0
W
Ra
8,668
542
83
5
0
325,541
0
W
Susano
8,615
538
77
5
0
376,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role