Player Matchup

Ra
Ra
 
Ra
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Dibbbz
Sol
Level 218
God Stats
68W - 52L
1,619 SR
Queue Stats
164W - 131L
1,625 Elo+
Party 1
Bellona
Bellona
M7z PaPi D3zTr0
Bellona
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
194W - 214L
1,542 Elo+
Party 3
Horus
Horus
Tehh Noob
Horus
Level 152
God Stats
101W - 65L
1,717 SR
Queue Stats
337W - 292L
1,600 Elo+
Party 1
Thor
Thor
poppamid
Thor
Level 65
God Stats
18W - 17L
1,652 SR
Queue Stats
366W - 338L
1,570 Elo+
Party 1
Team Averages
Level 152
1,598 SR
1,568 Elo+

VS

Team Averages
Level 135
1,581 SR
1,555 Elo+
Ymir
Ymir
Betnyeu15679
Ymir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 394L
1,507 Elo+
Party 2
Achilles
Achilles
FrostFire8131
Achilles
Level 158
God Stats
0W - 7L
1,486 SR
Queue Stats
119W - 132L
1,556 Elo+
Party 2
Martichoras
Martichoras
MEGAMANE410
Martichoras
Level 159
God Stats
25W - 23L
1,593 SR
Queue Stats
306W - 267L
1,608 Elo+
Solo
Cabrakan
Cabrakan
MiliSoBad
Cabrakan
Level 116
God Stats
7W - 7L
1,619 SR
Queue Stats
554W - 455L
1,540 Elo+
Solo
Hel
Hel
SnIpErBoY5150
Hel
Level 159
God Stats
1W - 1L
1,709 SR
Queue Stats
166W - 182L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 3 / 11
8,736
624
12,329
10,365
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Dibbbz
Sol
14
6 / 0 / 3
9,144
653
11,728
11,088
4,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 0 / 1
8,659
619
5,429
12,464
11,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Horus
Tehh Noob
Horus
12
3 / 1 / 10
8,566
612
4,061
13,190
10,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
14
8 / 0 / 5
9,051
647
7,944
9,588
3,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,484
463
759
14,166
11,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
FrostFire8131
Achilles
12
2 / 3 / 0
7,248
518
4,581
13,627
6,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Martichoras
MEGAMANE410
Martichoras
12
0 / 4 / 0
7,109
508
5,275
9,557
3,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cabrakan
MiliSoBad
Cabrakan
15
2 / 1 / 0
8,745
625
9,186
9,589
8,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 7 / 2
6,968
498
7,773
11,475
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
21
Kills
4
4
Deaths
21
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
3
11
2.83
L
0
6
1
0.08
W
Sol
Dibbbz
Sol
6
0
3
7.5
L
Achilles
FrostFire8131
Achilles
2
3
0
0.67
W
1
0
1
1.5
L
Martichoras
MEGAMANE410
Martichoras
0
4
0
0
L
Cabrakan
MiliSoBad
Cabrakan
2
1
0
2
L
0
7
2
0.14
W
Horus
Tehh Noob
Horus
3
1
10
8
W
Thor
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,491
Damage
27,574
56,695
Taken
58,414
34,672
Mitigated
33,906
23,432
Healing
13,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,329
1,273
2,022
2,434
10,365
3,943
429
7,514
2,851
76,371
0
L
759
124
0
1,366
14,166
11,500
0
7,963
6,017
9,988
0
W
Sol
Dibbbz
Sol
11,728
6,569
0
6,752
11,088
4,468
1,182
923
10,165
80,524
0
L
Achilles
FrostFire8131
Achilles
4,581
936
0
4,020
13,627
6,283
0
3,719
9,563
0
54,098
W
5,429
3,365
0
3,917
12,464
11,980
0
7,382
5,082
0
61,103
L
Martichoras
MEGAMANE410
Martichoras
5,275
914
0
1,109
9,557
3,898
0
6,281
3,250
0
49,851
L
Cabrakan
MiliSoBad
Cabrakan
9,186
1,705
0
4,330
9,589
8,207
0
637
8,942
74,142
0
L
7,773
850
447
2,459
11,475
4,018
21
4,644
6,585
64,536
0
W
Horus
Tehh Noob
Horus
4,061
1,732
3,432
4,125
13,190
10,287
147
1,628
11,562
0
21,910
W
Thor
7,944
1,555
0
750
9,588
3,994
0
1,599
7,989
0
60,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,156
Gold Earned
36,554
473
Minions Killed
461
0
Camps Cleared
0
1,402,885
Distance Traveled
1,276,581
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,736
624
115
8
0
324,028
0
L
Ymir
6,484
463
14
1
0
256,100
0
W
Sol
9,144
653
113
8
0
241,092
2
L
Achilles
7,248
518
95
7
0
308,079
0
W
Bellona
8,659
619
118
8
0
220,392
0
L
Martichoras
7,109
508
91
7
0
210,535
0
L
Cabrakan
8,745
625
148
11
0
242,315
0
L
Hel
6,968
498
113
8
0
259,552
5
W
Horus
8,566
612
33
2
0
284,121
5
W
Thor
9,051
647
94
7
0
333,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role