Player Matchup

Chernobog
Chernobog
AlwaysBursty
Chernobog
Level 36
God Stats
4W - 3L
1,270 SR
Queue Stats
46W - 70L
1,422 Elo+
Solo
Janus
Janus
Anty_Venom456
Janus
Level 65
God Stats
3W - 2L
1,344 SR
Queue Stats
94W - 83L
1,456 Elo+
Party 2
Ra
Ra
Fdo_Est45
Ra
Level 109
God Stats
7W - 5L
1,673 SR
Queue Stats
88W - 80L
1,433 Elo+
Party 2
Bakasura
Bakasura
Rey_Ghoul
Bakasura
Level 41
God Stats
4W - 0L
1,758 SR
Queue Stats
80W - 70L
1,466 Elo+
Party 2
Hades
Hades
alegre205vikingo
Hades
Level 87
God Stats
2W - 1L
1,864 SR
Queue Stats
86W - 61L
1,477 Elo+
Party 2
Team Averages
Level 68
1,582 SR
1,451 Elo+

VS

Team Averages
Level 29
1,377 SR
1,210 Elo+
Hou Yi
Hou Yi
BeyondGold03
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 223L
1,275 Elo+
Party 1
Ix Chel
Ix Chel
Frankunnocr7
Ix Chel
Level 29
God Stats
0W - 2L
1,246 SR
Queue Stats
1W - 7L
1,252 Elo+
Party 3
Medusa
Medusa
Pacho10APMC
Medusa
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,252 Elo+
Party 3
Hercules
Hercules
SixpathsJikan
Hercules
Level 7
God Stats
6W - 7L
1,139 SR
Queue Stats
159W - 169L
962 Elo+
Party 1
He Bo
He Bo
The8GatesJay
He Bo
Level 49
God Stats
4W - 7L
1,500 SR
Queue Stats
353W - 380L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AlwaysBursty
Chernobog
13
9 / 2 / 6
8,776
627
13,239
10,269
4,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
7 / 5 / 8
8,112
579
7,918
7,136
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 0 / 7
9,062
647
9,508
6,282
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Rey_Ghoul
Bakasura
11
6 / 1 / 5
7,620
544
8,943
9,253
3,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 1 / 7
8,405
600
10,266
10,004
4,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
2 / 6 / 3
6,385
456
5,145
12,749
4,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
Frankunnocr7
Ix Chel
9
0 / 8 / 2
6,234
445
4,886
11,249
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
11
2 / 8 / 1
7,257
518
3,824
13,431
4,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
SixpathsJikan
Hercules
10
2 / 5 / 4
7,430
531
5,385
16,224
14,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 6 / 1
7,228
516
6,301
13,436
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
33
Kills
8
9
Deaths
33
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chernobog
AlwaysBursty
Chernobog
9
2
6
6
W
7
5
8
2.2
L
Hou Yi
2
6
3
0.58
W
7
0
7
10.5
L
Ix Chel
Frankunnocr7
Ix Chel
0
8
2
0.13
L
Medusa
2
8
1
0.31
W
Bakasura
Rey_Ghoul
Bakasura
6
1
5
8.5
L
Hercules
SixpathsJikan
Hercules
2
5
4
0.8
L
2
6
1
0.42
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,874
Damage
25,541
42,944
Taken
67,089
19,348
Mitigated
32,429
13,151
Healing
10,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
AlwaysBursty
Chernobog
13,239
9,609
0
2,437
10,269
4,973
981
1,591
8,670
0
68,065
W
7,918
804
0
582
7,136
2,879
396
1,131
6,005
37,547
0
L
Hou Yi
5,145
4,003
0
1,611
12,749
4,327
0
5,491
7,258
0
35,253
W
9,508
1,320
1,419
2,224
6,282
2,961
691
2,635
3,647
74,219
0
L
Ix Chel
Frankunnocr7
Ix Chel
4,886
917
178
342
11,249
4,092
54
6,100
4,964
29,205
0
L
Medusa
3,824
2,323
0
919
13,431
4,866
0
6,945
6,296
0
28,598
W
Bakasura
Rey_Ghoul
Bakasura
8,943
7,131
0
984
9,253
3,888
1,637
3,997
5,256
0
23,496
L
Hercules
SixpathsJikan
Hercules
5,385
2,898
0
4,245
16,224
14,900
0
6,963
9,031
0
19,007
L
6,301
598
0
3,665
13,436
4,244
0
2,193
10,943
50,810
0
W
10,266
854
371
5,134
10,004
4,647
919
1,825
8,179
59,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,975
Gold Earned
34,534
410
Minions Killed
245
0
Camps Cleared
0
1,411,369
Distance Traveled
1,367,115
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,776
627
92
7
0
276,574
0
W
Janus
8,112
579
60
4
0
264,400
0
L
Hou Yi
6,385
456
60
4
0
250,738
0
W
Ra
9,062
647
110
8
0
314,898
1
L
Ix Chel
6,234
445
42
3
0
259,645
0
L
Medusa
7,257
518
45
3
0
297,455
0
W
Bakasura
7,620
544
45
3
0
312,366
0
L
Hercules
7,430
531
14
1
0
286,222
0
L
He Bo
7,228
516
84
6
0
273,055
0
W
Hades
8,405
600
103
7
0
243,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role