Player Matchup

Merlin
Merlin
Silver II
EzTeknique
Merlin
Silver II
Level 124
God Stats
14W - 9L
1,472 SR
Queue Stats
104W - 101L
1,567 MMR
Party 1
Nike
Nike
Silver III
FenixUnchained
Nike
Silver III
Level 149
God Stats
1W - 3L
1,832 SR
Queue Stats
100W - 97L
1,498 MMR
Party 1
Bacchus
Bacchus
Silver II
Hiimenoo
Bacchus
Silver II
Level 49
God Stats
0W - 1L
1,414 SR
Queue Stats
54W - 76L
1,530 MMR
Solo
Jing Wei
Jing Wei
Gold V
HipHopz
Jing Wei
Gold V
Level 43
God Stats
1W - 1L
1,652 SR
Queue Stats
160W - 161L
1,541 MMR
Party 3
Bakasura
Bakasura
Silver II
KamiofLight
Bakasura
Silver II
Level 69
God Stats
0W - 1L
1,769 SR
Queue Stats
26W - 21L
1,523 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,628 SR
1,532 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,607 SR
1,531 MMR
Horus
Horus
Gold II
HobbitEh
Horus
Gold II
Level 67
God Stats
28W - 25L
1,630 SR
Queue Stats
54W - 56L
1,537 MMR
Solo
Poseidon
Poseidon
Platinum III
NoRespect100
Poseidon
Platinum III
Level 159
God Stats
22W - 21L
1,611 SR
Queue Stats
197W - 181L
1,802 MMR
Party 2
Achilles
Achilles
Gold IV
VainJester310
Achilles
Gold IV
Level 159
God Stats
23W - 22L
1,557 SR
Queue Stats
593W - 607L
1,264 MMR
Party 2
Charybdis
Charybdis
Bronze III
erikwhitaker
Charybdis
Bronze III
Level 141
God Stats
1W - 0L
1,605 SR
Queue Stats
18W - 20L
1,508 MMR
Solo
Mercury
Mercury
Gold III
illoqic
Mercury
Gold III
Level 127
God Stats
19W - 13L
1,632 SR
Queue Stats
783W - 776L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EzTeknique
Merlin
20
2 / 4 / 6
14,581
470
25,641
16,076
7,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
1 / 5 / 4
14,350
463
16,896
30,799
47,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bacchus
Hiimenoo
Bacchus
19
0 / 7 / 7
13,275
428
7,348
26,218
40,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
HipHopz
Jing Wei
20
4 / 4 / 0
15,842
511
11,949
25,076
12,702
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
KamiofLight
Bakasura
20
6 / 7 / 2
15,574
502
17,518
35,383
19,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ThanatosAnubisAphroditeNe Zha

VS

Bans
ThorAo KuangMorgan Le FayArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HobbitEh
Horus
18
1 / 1 / 15
15,134
488
9,051
24,601
37,954
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
NoRespect100
Poseidon
20
5 / 5 / 4
17,576
567
27,492
22,067
11,399
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
VainJester310
Achilles
20
5 / 2 / 10
16,133
520
17,325
35,339
61,794
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
erikwhitaker
Charybdis
20
5 / 5 / 7
16,801
542
21,490
22,347
13,847
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
illoqic
Mercury
20
11 / 0 / 9
19,029
614
25,909
26,695
18,709
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
13
Kills
27
27
Deaths
13
19
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Merlin
EzTeknique
Merlin
2
4
6
1.25
L
1
5
4
0.6
L
Bacchus
Hiimenoo
Bacchus
0
7
7
0.5
L
Jing Wei
HipHopz
Jing Wei
4
4
0
1
W
Horus
HobbitEh
Horus
1
1
15
8.5
L
Bakasura
KamiofLight
Bakasura
6
7
2
1
W
Poseidon
NoRespect100
Poseidon
5
5
4
1.4
W
Achilles
VainJester310
Achilles
5
2
10
5
W
Charybdis
erikwhitaker
Charybdis
5
5
7
1.7
W
Mercury
illoqic
Mercury
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,352
Damage
101,267
133,552
Taken
131,049
127,988
Mitigated
143,703
18,319
Healing
41,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
EzTeknique
Merlin
25,641
952
0
1,755
16,076
7,847
520
4,777
10,843
155,984
0
L
16,896
774
0
2,500
30,799
47,578
117
3,690
24,811
3,170
102,479
L
Bacchus
Hiimenoo
Bacchus
7,348
840
0
2,685
26,218
40,075
330
8,540
16,109
33,695
0
L
Jing Wei
HipHopz
Jing Wei
11,949
10,624
0
4,731
25,076
12,702
2,583
3,128
21,765
0
159,074
W
Horus
HobbitEh
Horus
9,051
2,065
4,349
8,700
24,601
37,954
771
10,763
12,778
0
24,051
L
Bakasura
KamiofLight
Bakasura
17,518
11,079
0
6,648
35,383
19,786
404
6,459
27,997
0
138,765
W
Poseidon
NoRespect100
Poseidon
27,492
1,911
0
3,976
22,067
11,399
780
7,740
13,491
201,747
0
W
Achilles
VainJester310
Achilles
17,325
2,730
0
9,106
35,339
61,794
598
7,618
26,920
0
104,938
W
Charybdis
erikwhitaker
Charybdis
21,490
15,192
0
4,848
22,347
13,847
9,377
4,585
17,342
0
145,691
W
Mercury
illoqic
Mercury
25,909
13,182
0
10,186
26,695
18,709
2,616
6,662
19,683
0
255,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,622
Gold Earned
84,673
838
Minions Killed
865
0
Camps Cleared
0
3,134,084
Distance Traveled
3,198,086
50
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,581
470
219
7
0
590,550
10
L
Nike
14,350
463
172
6
0
568,311
12
L
Bacchus
13,275
428
22
1
0
571,853
2
L
Jing Wei
15,842
511
232
7
0
681,210
15
W
Horus
15,134
488
10
0
0
649,654
10
L
Bakasura
15,574
502
193
6
0
722,160
11
W
Poseidon
17,576
567
279
9
0
658,900
14
W
Achilles
16,133
520
129
4
0
596,652
6
W
Charybdis
16,801
542
214
7
0
530,801
4
W
Mercury
19,029
614
233
8
0
762,079
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role