Player Matchup

Arachne
Arachne
Arturo_Plateado4
Arachne
Level 42
God Stats
57W - 54L
1,213 SR
Queue Stats
353W - 394L
1,309 Elo+
Party 1
Kuzenbo
Kuzenbo
ENKI_VARIANT
Kuzenbo
Level 18
God Stats
2W - 7L
1,368 SR
Queue Stats
2W - 8L
1,174 Elo+
Party 2
Chang'e
Chang'e
Imaperson2567
Chang'e
Level 65
God Stats
13W - 11L
1,598 SR
Queue Stats
399W - 398L
1,416 Elo+
Party 1
Bellona
Bellona
IronreaperShadow
Bellona
Level 29
God Stats
3W - 9L
1,238 SR
Queue Stats
123W - 160L
1,218 Elo+
Party 1
Cupid
Cupid
Pulpfichon87
Cupid
Level 33
God Stats
4W - 10L
1,500 SR
Queue Stats
53W - 79L
1,266 Elo+
Party 2
Team Averages
Level 37
1,383 SR
1,277 Elo+

VS

Team Averages
Level 68
1,538 SR
1,437 Elo+
Thor
Thor
Anty_Venom456
Thor
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 83L
1,450 Elo+
Party 3
Ra
Ra
Fdo_Est45
Ra
Level 109
God Stats
7W - 5L
1,500 SR
Queue Stats
88W - 80L
1,427 Elo+
Party 3
Bakasura
Bakasura
Rey_Ghoul
Bakasura
Level 41
God Stats
4W - 0L
1,733 SR
Queue Stats
80W - 70L
1,460 Elo+
Party 3
Osiris
Osiris
alegre205vikingo
Osiris
Level 87
God Stats
2W - 0L
1,459 SR
Queue Stats
86W - 61L
1,472 Elo+
Party 3
Achilles
Achilles
hcrader
Achilles
Level 37
God Stats
4W - 0L
1,500 SR
Queue Stats
133W - 142L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,929
424
3,352
13,322
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kuzenbo
ENKI_VARIANT
Kuzenbo
9
0 / 2 / 0
5,610
401
1,577
7,358
4,510
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
12
2 / 6 / 0
7,804
557
8,865
15,724
5,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 7 / 1
6,801
486
5,839
14,084
17,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 4 / 0
6,041
432
3,168
9,376
2,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 10
8,019
573
8,786
9,624
3,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 4
8,002
572
10,240
6,829
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Rey_Ghoul
Bakasura
13
6 / 0 / 2
7,871
562
8,832
8,739
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 1 / 2
8,806
629
9,999
11,841
7,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
hcrader
Achilles
12
2 / 1 / 3
7,187
513
4,783
9,814
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
3
Kills
25
25
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
0
6
0
0
L
Kuzenbo
ENKI_VARIANT
Kuzenbo
0
2
0
0
W
4
0
4
6
L
Chang'e
2
6
0
0.33
L
1
7
1
0.21
L
0
4
0
0
W
Bakasura
Rey_Ghoul
Bakasura
6
0
2
7
W
8
1
2
9
W
Achilles
hcrader
Achilles
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,801
Damage
42,640
59,864
Taken
46,847
34,769
Mitigated
22,638
10,640
Healing
13,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,786
2,394
0
485
9,624
3,782
193
735
8,857
0
45,763
L
3,352
2,347
0
891
13,322
4,620
0
3,765
9,511
0
29,289
L
Kuzenbo
ENKI_VARIANT
Kuzenbo
1,577
676
0
1,500
7,358
4,510
263
0
6,942
12,695
0
W
10,240
993
425
3,591
6,829
2,731
1,500
3,691
2,858
69,653
0
L
Chang'e
8,865
463
227
5,340
15,724
5,641
0
5,039
10,446
51,929
0
L
5,839
1,695
0
344
14,084
17,407
7
1,068
12,916
0
40,087
L
3,168
2,306
76
2,262
9,376
2,591
937
0
8,845
0
42,622
W
Bakasura
Rey_Ghoul
Bakasura
8,832
7,105
0
2,476
8,739
3,891
710
1,432
7,307
0
32,410
W
9,999
4,160
0
4,355
11,841
7,650
386
2,259
9,472
0
50,338
W
Achilles
hcrader
Achilles
4,783
1,347
0
2,300
9,814
4,584
997
1,763
7,911
0
44,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,185
Gold Earned
39,885
304
Minions Killed
402
0
Camps Cleared
0
1,206,149
Distance Traveled
1,426,574
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,019
573
66
5
0
267,289
0
L
Arachne
5,929
424
52
4
0
265,942
0
L
Kuzenbo
5,610
401
21
2
0
173,899
0
W
Ra
8,002
572
111
8
0
300,376
3
L
Chang'e
7,804
557
86
6
0
273,372
0
L
Bellona
6,801
486
68
5
0
275,653
0
L
Cupid
6,041
432
77
6
0
217,283
0
W
Bakasura
7,871
562
68
5
0
291,605
0
W
Osiris
8,806
629
77
6
0
278,114
0
W
Achilles
7,187
513
80
6
0
289,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role