Player Matchup

Hou Yi
Hou Yi
Chopjr
Hou Yi
Level 16
God Stats
4W - 2L
1,814 SR
Queue Stats
19W - 8L
1,689 Elo+
Party 2
Bacchus
Bacchus
DankFarrik
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,692 Elo+
Party 2
Scylla
Scylla
Shantungosaurus
Scylla
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,920 Elo+
Party 2
Ishtar
Ishtar
kach0wz
Ishtar
Level 27
God Stats
13W - 12L
1,626 SR
Queue Stats
226W - 147L
1,618 Elo+
Solo
Ne Zha
Ne Zha
Γeaper
Ne Zha
Level 47
God Stats
1W - 4L
1,826 SR
Queue Stats
141W - 140L
1,601 Elo+
Party 2
Team Averages
Level 22
1,653 SR
1,704 Elo+

VS

Team Averages
Level 12
1,532 SR
1,592 Elo+
Ares
Ares
IcedTro34
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,641 Elo+
Party 1
Chernobog
Chernobog
UI Jack Jack
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
araujo15
Mercury
Level 24
God Stats
20W - 22L
1,447 SR
Queue Stats
228W - 221L
1,504 Elo+
Solo
Ix Chel
Ix Chel
bluebattlegaming
Ix Chel
Level 8
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 2L
1,641 Elo+
Party 1
Merlin
Merlin
lightnas
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Chopjr
Hou Yi
20
10 / 0 / 21
13,088
873
15,765
9,402
5,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
DankFarrik
Bacchus
19
5 / 2 / 28
13,297
886
11,133
15,949
18,472
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

20
21 / 1 / 15
14,740
983
28,916
11,581
5,484
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
kach0wz
Ishtar
20
17 / 1 / 13
13,899
927
21,896
14,977
7,609
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Γeaper
Ne Zha
19
7 / 2 / 20
12,226
815
9,643
12,100
14,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
0 / 13 / 2
9,219
615
2,379
22,464
15,643
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chernobog
UI Jack Jack
Chernobog
17
0 / 11 / 1
9,986
666
5,062
18,805
8,975
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
araujo15
Mercury
19
4 / 9 / 0
12,201
813
11,435
23,170
10,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 16 / 2
9,136
609
4,907
23,982
9,728
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
lightnas
Merlin
16
1 / 11 / 0
9,510
634
10,406
15,807
6,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
10
60
Kills
5
6
Deaths
60
97
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Chopjr
Hou Yi
10
0
21
20.5
W
Bacchus
DankFarrik
Bacchus
5
2
28
9.5
L
Ares
0
13
2
0.08
W
21
1
15
28.5
L
Chernobog
UI Jack Jack
Chernobog
0
11
1
0.05
L
Mercury
araujo15
Mercury
4
9
0
0.44
L
0
16
2
0.06
W
Ishtar
kach0wz
Ishtar
17
1
13
23.5
L
Merlin
lightnas
Merlin
1
11
0
0.09
W
Ne Zha
Γeaper
Ne Zha
7
2
20
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,353
Damage
34,189
64,009
Taken
104,228
51,375
Mitigated
51,410
18,742
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Chopjr
Hou Yi
15,765
9,255
0
2,288
9,402
5,211
3,516
4,128
5,274
0
48,360
W
Bacchus
DankFarrik
Bacchus
11,133
1,802
2,432
5,403
15,949
18,472
760
1,638
14,311
24,106
0
L
Ares
2,379
812
0
623
22,464
15,643
122
7,052
15,156
10,948
0
W
28,916
5,713
0
2,898
11,581
5,484
4,061
3,895
7,686
85,353
0
L
Chernobog
UI Jack Jack
Chernobog
5,062
3,479
0
1,030
18,805
8,975
712
5,527
12,849
0
38,199
L
Mercury
araujo15
Mercury
11,435
4,517
0
0
23,170
10,282
0
10,463
12,203
0
39,856
L
4,907
1,748
1,190
2,068
23,982
9,728
279
10,041
13,670
31,870
0
W
Ishtar
kach0wz
Ishtar
21,896
16,450
0
3,763
14,977
7,609
1,982
5,334
9,643
0
73,114
L
Merlin
lightnas
Merlin
10,406
740
0
0
15,807
6,782
0
6,218
9,251
28,361
0
W
Ne Zha
Γeaper
Ne Zha
9,643
2,137
0
1,958
12,100
14,599
1,413
2,697
9,403
0
24,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,250
Gold Earned
50,052
344
Minions Killed
214
0
Camps Cleared
0
1,622,061
Distance Traveled
1,191,658
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,088
873
67
4
0
323,398
0
W
Bacchus
13,297
886
28
2
0
340,223
0
L
Ares
9,219
615
6
0
0
184,733
1
W
Scylla
14,740
983
155
10
0
318,694
0
L
Chernobog
9,986
666
67
4
0
258,106
0
L
Mercury
12,201
813
72
5
0
310,435
0
L
Ix Chel
9,136
609
40
3
0
199,766
0
W
Ishtar
13,899
927
70
5
0
332,883
0
L
Merlin
9,510
634
29
2
0
238,618
0
W
Ne Zha
12,226
815
24
2
0
306,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role