Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Bluerageebar
Baron Samedi
Level 119
God Stats
18W - 12L
1,516 SR
Queue Stats
296W - 281L
1,487 Elo+
Solo
Serqet
Serqet
LightShooter
Serqet
Level 113
God Stats
4W - 3L
1,684 SR
Queue Stats
187W - 183L
1,504 Elo+
Solo
Charybdis
Charybdis
Ossis
Charybdis
Level 146
God Stats
0W - 1L
1,296 SR
Queue Stats
35W - 16L
1,719 Elo+
Party 3
Chaac
Chaac
Rottom
Chaac
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,719 Elo+
Party 3
Team Averages
Level 126
1,499 SR
1,586 Elo+

VS

Team Averages
Level 113
1,625 SR
1,414 Elo+
Serqet
Serqet
IVANCITOFANTA
Serqet
Level 101
God Stats
7W - 6L
1,365 SR
Queue Stats
190W - 200L
1,426 Elo+
Party 2
Hel
Hel
MobboxAlpha
Hel
Level 149
God Stats
1W - 1L
1,816 SR
Queue Stats
97W - 67L
1,160 Elo+
Party 1
Nu Wa
Nu Wa
adamzgreat
Nu Wa
Level 109
God Stats
11W - 0L
1,730 SR
Queue Stats
90W - 87L
1,459 Elo+
Party 2
Freya
Freya
alonso20
Freya
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 117L
1,526 Elo+
Party 1
Khepri
Khepri
davidhv
Khepri
Level 68
God Stats
3W - 1L
1,712 SR
Queue Stats
73W - 63L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 2 / 0
5,438
494
3,331
7,355
5,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Bluerageebar
Baron Samedi
10
0 / 2 / 0
5,930
539
2,683
6,816
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
9
0 / 4 / 0
5,310
483
2,386
9,934
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Ossis
Charybdis
9
0 / 3 / 1
5,425
493
4,634
6,837
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Rottom
Chaac
11
1 / 4 / 0
6,248
568
6,015
10,387
7,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
7,099
645
4,538
6,505
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 0
6,792
617
5,379
8,630
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
11
1 / 0 / 2
6,411
583
4,865
3,207
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
alonso20
Freya
11
4 / 1 / 3
6,514
592
5,375
5,819
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
davidhv
Khepri
10
0 / 0 / 8
6,126
557
2,987
7,685
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
15
15
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
0
0.5
L
Baron Samedi
Bluerageebar
Baron Samedi
0
2
0
0
W
7
0
1
7.5
L
Serqet
0
4
0
0
W
3
1
0
3
L
Charybdis
Ossis
Charybdis
0
3
1
0.17
L
Chaac
Rottom
Chaac
1
4
0
0.25
W
Nu Wa
1
0
2
2
W
Freya
alonso20
Freya
4
1
3
5.5
W
Khepri
davidhv
Khepri
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,049
Damage
23,144
41,329
Taken
31,846
21,549
Mitigated
15,642
12,519
Healing
12,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,331
1,371
230
2,408
7,355
5,040
0
2,568
4,615
22,622
9,279
L
Baron Samedi
Bluerageebar
Baron Samedi
2,683
0
86
1,487
6,816
2,733
0
3,041
3,637
45,942
0
W
4,538
742
0
3,644
6,505
2,549
0
864
5,581
0
41,081
L
Serqet
2,386
419
0
3,551
9,934
3,482
0
3,395
6,166
0
29,589
W
5,379
443
0
3,432
8,630
3,836
0
0
8,465
44,708
0
L
Charybdis
Ossis
Charybdis
4,634
2,666
0
1,769
6,837
2,388
0
3,671
2,950
0
36,567
L
Chaac
Rottom
Chaac
6,015
1,407
0
2,988
10,387
7,906
293
5,487
4,774
0
49,821
W
Nu Wa
4,865
1,089
0
600
3,207
1,134
0
1,975
1,083
43,504
0
W
Freya
alonso20
Freya
5,375
1,741
0
2,203
5,819
2,016
432
1,163
4,531
39,966
0
W
Khepri
davidhv
Khepri
2,987
599
180
2,631
7,685
6,107
164
1,490
6,191
19,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,351
Gold Earned
32,942
338
Minions Killed
339
0
Camps Cleared
0
1,110,215
Distance Traveled
1,157,717
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,438
494
54
5
0
222,132
0
L
Baron Samedi
5,930
539
104
9
0
197,223
0
W
Serqet
7,099
645
71
6
0
246,997
1
L
Serqet
5,310
483
54
5
0
254,806
0
W
Hel
6,792
617
83
8
0
222,531
4
L
Charybdis
5,425
493
50
5
0
210,726
1
L
Chaac
6,248
568
76
7
0
225,328
0
W
Nu Wa
6,411
583
79
7
0
235,689
0
W
Freya
6,514
592
83
8
0
222,914
0
W
Khepri
6,126
557
23
2
0
229,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role