Player Matchup

Aphrodite
Aphrodite
Cyanised
Aphrodite
Level 156
God Stats
4W - 2L
1,481 SR
Queue Stats
131W - 141L
1,583 Elo+
Solo
Martichoras
Martichoras
IGuardTowerI
Martichoras
Level 67
God Stats
7W - 5L
1,831 SR
Queue Stats
139W - 120L
1,664 Elo+
Solo
Ix Chel
Ix Chel
MELlODASAMA
Ix Chel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,634 Elo+
Solo
Mercury
Mercury
Pickatcu
Mercury
Level 87
God Stats
2W - 1L
1,683 SR
Queue Stats
9W - 13L
1,489 Elo+
Solo
Guan Yu
Guan Yu
luigi333
Guan Yu
Level 144
God Stats
13W - 5L
1,665 SR
Queue Stats
179W - 139L
1,539 Elo+
Solo
Team Averages
Level 120
1,632 SR
1,582 Elo+

VS

Team Averages
Level 138
1,556 SR
1,533 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
XIDROM
Danzaburou
Level 163
God Stats
1W - 1L
1,534 SR
Queue Stats
275W - 280L
1,486 Elo+
Party 1
Thanatos
Thanatos
anestis17
Thanatos
Level 64
God Stats
12W - 14L
1,590 SR
Queue Stats
192W - 166L
1,610 Elo+
Party 1
Janus
Janus
sparow101
Janus
Level 172
God Stats
49W - 41L
1,658 SR
Queue Stats
435W - 440L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cyanised
Aphrodite
13
2 / 4 / 9
8,740
583
4,991
14,081
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Martichoras
IGuardTowerI
Martichoras
14
3 / 3 / 4
9,067
604
12,252
12,223
6,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
MELlODASAMA
Ix Chel
15
7 / 1 / 2
9,581
639
8,176
7,243
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Pickatcu
Mercury
14
4 / 4 / 5
8,768
585
9,939
12,927
4,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
luigi333
Guan Yu
15
2 / 3 / 1
9,179
612
9,257
16,113
13,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 2 / 1
8,352
557
8,592
12,587
9,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
 
Aphrodite
11
0 / 5 / 6
6,939
463
3,611
14,708
12,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
XIDROM
Danzaburou
15
2 / 3 / 3
8,605
574
10,212
12,263
6,158
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
anestis17
Thanatos
11
8 / 4 / 1
7,789
519
12,398
13,540
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
sparow101
Janus
14
3 / 4 / 2
8,550
570
5,691
10,910
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
18
Kills
15
15
Deaths
18
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
1
1.25
L
Aphrodite
 
Aphrodite
0
5
6
0.6
W
Aphrodite
Cyanised
Aphrodite
2
4
9
1.63
W
Martichoras
IGuardTowerI
Martichoras
3
3
4
1.67
W
Ix Chel
MELlODASAMA
Ix Chel
7
1
2
8
W
Mercury
Pickatcu
Mercury
4
4
5
1.63
L
Danzaburou
XIDROM
Danzaburou
2
3
3
1.17
L
Thanatos
anestis17
Thanatos
8
4
1
2.13
W
Guan Yu
luigi333
Guan Yu
2
3
1
0.83
L
Janus
sparow101
Janus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,615
Damage
40,504
62,587
Taken
64,008
37,133
Mitigated
38,127
20,745
Healing
26,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,592
2,806
0
2,725
12,587
9,458
0
0
12,587
70,316
0
L
Aphrodite
 
Aphrodite
3,611
494
2,402
5,779
14,708
12,005
8
5,830
8,878
17,616
0
W
Aphrodite
Cyanised
Aphrodite
4,991
754
2,491
6,109
14,081
10,175
0
3,673
10,408
23,547
0
W
Martichoras
IGuardTowerI
Martichoras
12,252
6,642
0
3,526
12,223
6,299
756
1,426
10,797
0
68,661
W
Ix Chel
MELlODASAMA
Ix Chel
8,176
1,424
563
1,585
7,243
2,791
360
2,615
4,628
76,891
0
W
Mercury
Pickatcu
Mercury
9,939
6,207
0
830
12,927
4,011
0
2,134
10,767
0
68,604
L
Danzaburou
XIDROM
Danzaburou
10,212
5,707
0
4,171
12,263
6,158
620
1,288
10,975
0
82,942
L
Thanatos
anestis17
Thanatos
12,398
4,890
0
10,115
13,540
5,623
0
2,750
10,790
0
39,964
W
Guan Yu
luigi333
Guan Yu
9,257
1,991
229
5,412
16,113
13,857
337
7,877
7,747
0
70,562
L
Janus
sparow101
Janus
5,691
346
0
1,032
10,910
4,883
0
3,299
7,611
76,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,335
Gold Earned
40,235
462
Minions Killed
443
0
Camps Cleared
0
1,526,456
Distance Traveled
1,507,327
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,352
557
115
8
0
285,588
3
L
Aphrodite
6,939
463
16
1
0
298,197
8
W
Aphrodite
8,740
583
25
2
0
293,438
3
W
Martichoras
9,067
604
105
7
0
275,793
3
W
Ix Chel
9,581
639
127
8
0
294,710
5
W
Mercury
8,768
585
93
6
0
354,581
0
L
Danzaburou
8,605
574
116
8
0
270,483
0
L
Thanatos
7,789
519
55
4
0
327,868
0
W
Guan Yu
9,179
612
112
7
0
307,934
5
L
Janus
8,550
570
141
9
0
325,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role