Player Matchup

Jing Wei
Jing Wei
Benullar
Jing Wei
Level 167
God Stats
6W - 6L
1,684 SR
Queue Stats
79W - 70L
1,628 Elo+
Party 1
Ymir
Ymir
Brusslesprouts
Ymir
Level 99
God Stats
27W - 23L
1,739 SR
Queue Stats
27W - 24L
1,605 Elo+
Party 1
Hercules
Hercules
LolCheetozz
Hercules
Level 65
God Stats
28W - 22L
1,664 SR
Queue Stats
84W - 87L
1,566 Elo+
Party 1
Tiamat
Tiamat
Ohungee
Tiamat
Level 158
God Stats
6W - 6L
1,529 SR
Queue Stats
76W - 84L
1,573 Elo+
Party 1
Thor
Thor
TrewTateyyy
Thor
Level 109
God Stats
3W - 5L
1,437 SR
Queue Stats
93W - 91L
1,535 Elo+
Party 1
Team Averages
Level 120
1,611 SR
1,581 Elo+

VS

Team Averages
Level 145
1,420 SR
1,364 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
LauraCrotch
Lancelot
Level 127
God Stats
2W - 2L
1,333 SR
Queue Stats
5W - 19L
1,210 Elo+
Party 2
Ullr
Ullr
Ninjagrunt
Ullr
Level 125
God Stats
6W - 9L
1,305 SR
Queue Stats
384W - 383L
1,509 Elo+
Solo
Fafnir
Fafnir
Shaidyy
Fafnir
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 26L
1,301 Elo+
Party 2
Surtr
Surtr
Suhverity
Surtr
Level 158
God Stats
0W - 1L
1,464 SR
Queue Stats
8W - 26L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Benullar
Jing Wei
15
2 / 0 / 8
8,020
802
12,016
6,647
3,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 8
7,545
755
4,912
7,106
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
LolCheetozz
Hercules
14
3 / 0 / 6
7,739
774
4,969
5,226
5,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Ohungee
Tiamat
15
3 / 0 / 7
7,827
783
6,785
6,198
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 1 / 5
8,083
808
6,891
9,117
4,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 0 / 0
6,943
694
4,244
3,412
1,407
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lancelot
LauraCrotch
Lancelot
12
0 / 5 / 0
6,631
663
5,816
9,471
4,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 0 / 1
7,127
713
3,705
4,837
2,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
Shaidyy
Fafnir
12
0 / 5 / 1
7,244
724
4,979
12,754
16,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
Suhverity
Surtr
13
0 / 2 / 0
6,676
668
6,606
12,118
10,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
12
Kills
1
1
Deaths
12
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
0
0
1
W
Jing Wei
Benullar
Jing Wei
2
0
8
6
W
1
0
8
5
L
Lancelot
LauraCrotch
Lancelot
0
5
0
0
W
Hercules
LolCheetozz
Hercules
3
0
6
6
L
0
0
1
0.5
W
Tiamat
Ohungee
Tiamat
3
0
7
6.5
L
Fafnir
Shaidyy
Fafnir
0
5
1
0.1
L
Surtr
Suhverity
Surtr
0
2
0
0
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,573
Damage
25,350
34,294
Taken
42,592
23,897
Mitigated
35,089
9,645
Healing
6,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,244
203
564
355
3,412
1,407
0
460
2,929
18,727
0
W
Jing Wei
Benullar
Jing Wei
12,016
9,206
0
2,659
6,647
3,301
0
2,412
4,235
0
45,139
W
4,912
728
0
1,200
7,106
7,069
60
2,361
4,745
13,574
0
L
Lancelot
LauraCrotch
Lancelot
5,816
689
0
0
9,471
4,247
0
2,393
6,980
0
19,961
W
Hercules
LolCheetozz
Hercules
4,969
848
0
2,534
5,226
5,454
0
2,059
3,167
0
13,247
L
3,705
1,059
0
561
4,837
2,180
0
2,092
2,582
0
20,451
W
Tiamat
Ohungee
Tiamat
6,785
117
0
1,819
6,198
4,042
64
1,177
5,021
40,739
0
L
Fafnir
Shaidyy
Fafnir
4,979
732
1,287
2,480
12,754
16,424
0
2,701
9,539
10,895
0
L
Surtr
Suhverity
Surtr
6,606
1,575
0
1,611
12,118
10,831
48
3,604
8,204
716
20,607
W
6,891
1,126
0
1,433
9,117
4,031
0
1,480
7,637
0
35,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
34,621
284
Minions Killed
179
0
Camps Cleared
0
1,173,610
Distance Traveled
1,013,604
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,943
694
36
4
0
147,595
0
W
Jing Wei
8,020
802
81
8
0
226,770
0
W
Ymir
7,545
755
24
2
0
236,267
0
L
Lancelot
6,631
663
37
4
0
227,878
0
W
Hercules
7,739
774
24
2
0
255,977
0
L
Ullr
7,127
713
45
5
0
200,281
2
W
Tiamat
7,827
783
85
9
0
228,895
0
L
Fafnir
7,244
724
16
2
0
209,091
0
L
Surtr
6,676
668
45
5
0
228,759
0
W
Thor
8,083
808
70
7
0
225,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role