Player Matchup

Xing Tian
Xing Tian
DragonMasterCan
Xing Tian
Level 113
God Stats
4W - 1L
1,500 SR
Queue Stats
71W - 78L
1,434 Elo+
Solo
Sol
Sol
Fasto86
Sol
Level 129
God Stats
17W - 15L
1,561 SR
Queue Stats
472W - 421L
1,539 Elo+
Solo
Bakasura
Bakasura
VanilaGorila203
Bakasura
Level 24
God Stats
10W - 5L
1,522 SR
Queue Stats
14W - 10L
1,469 Elo+
Party 1
Neith
Neith
VladTheInhaler23
Neith
Level 115
God Stats
1W - 5L
1,287 SR
Queue Stats
21W - 31L
1,380 Elo+
Party 1
Bellona
Bellona
spongebob6942069
Bellona
Level 145
God Stats
3W - 2L
1,465 SR
Queue Stats
23W - 20L
1,768 Elo+
Solo
Team Averages
Level 105
1,467 SR
1,518 Elo+

VS

Team Averages
Level 105
1,540 SR
1,507 Elo+
Cerberus
Cerberus
PYRO 905
Cerberus
Level 140
God Stats
4W - 4L
1,651 SR
Queue Stats
102W - 81L
1,576 Elo+
Solo
Mercury
Mercury
XTAceOfSpadesTX
Mercury
Level 115
God Stats
17W - 10L
1,401 SR
Queue Stats
829W - 803L
1,462 Elo+
Party 2
Danzaburou
Danzaburou
biggestasset
Danzaburou
Level 84
God Stats
6W - 3L
1,718 SR
Queue Stats
81W - 85L
1,473 Elo+
Party 2
Vulcan
Vulcan
just_kenne
Vulcan
Level 124
God Stats
12W - 23L
1,106 SR
Queue Stats
279W - 244L
1,554 Elo+
Solo
Achilles
Achilles
l-Skulls-l
Achilles
Level 64
God Stats
2W - 1L
1,825 SR
Queue Stats
49W - 50L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DragonMasterCan
Xing Tian
11
1 / 2 / 3
7,054
470
4,242
15,300
12,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
13
1 / 0 / 1
7,745
516
7,729
8,248
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
12
2 / 4 / 3
7,725
515
9,430
12,433
5,724
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 3 / 1
7,307
487
7,526
7,490
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
4 / 0 / 2
8,954
597
10,701
13,095
15,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PYRO 905
Cerberus
11
0 / 1 / 5
6,970
465
6,677
13,796
14,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 1 / 2
7,597
506
7,511
12,470
4,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
biggestasset
Danzaburou
12
1 / 4 / 1
7,329
489
5,213
12,387
5,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
just_kenne
Vulcan
13
4 / 2 / 0
8,071
538
12,991
8,586
3,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
l-Skulls-l
Achilles
11
0 / 4 / 0
6,157
410
3,836
12,196
9,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
11
Kills
9
9
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
DragonMasterCan
Xing Tian
1
2
3
1.25
W
Sol
1
0
1
1.5
L
Cerberus
PYRO 905
Cerberus
0
1
5
2.5
W
Bakasura
2
4
3
0.88
W
3
3
1
1.17
L
4
1
2
5
L
Danzaburou
biggestasset
Danzaburou
1
4
1
0.38
L
Vulcan
just_kenne
Vulcan
4
2
0
2
L
Achilles
l-Skulls-l
Achilles
0
4
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,628
Damage
36,228
56,566
Taken
59,435
39,433
Mitigated
37,447
16,441
Healing
14,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
DragonMasterCan
Xing Tian
4,242
572
0
3,496
15,300
12,032
22
8,634
6,666
17,898
0
W
Sol
7,729
2,264
0
3,768
8,248
3,155
1,182
5,224
3,024
65,007
5,975
L
Cerberus
PYRO 905
Cerberus
6,677
445
0
3,568
13,796
14,941
0
5,682
8,114
28,137
0
W
Bakasura
9,430
7,082
0
3,597
12,433
5,724
0
1,890
10,543
0
40,619
W
7,526
2,111
0
1,502
7,490
2,728
0
1,865
5,625
0
50,720
L
7,511
3,834
0
750
12,470
4,441
0
693
11,101
0
60,272
L
Danzaburou
biggestasset
Danzaburou
5,213
2,545
0
4,211
12,387
5,280
0
1,679
10,033
0
56,555
L
Vulcan
just_kenne
Vulcan
12,991
5,682
86
3,059
8,586
3,746
0
3,583
4,873
68,037
0
L
Achilles
l-Skulls-l
Achilles
3,836
1,857
0
2,578
12,196
9,039
0
0
12,196
0
38,679
W
10,701
2,900
0
4,078
13,095
15,794
549
2,055
11,040
0
72,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,785
Gold Earned
36,124
420
Minions Killed
399
0
Camps Cleared
0
1,478,694
Distance Traveled
1,495,063
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,054
470
13
1
0
294,179
2
W
Sol
7,745
516
116
8
0
282,000
0
L
Cerberus
6,970
465
62
4
0
283,909
0
W
Bakasura
7,725
515
98
7
0
356,250
0
W
Neith
7,307
487
86
6
0
266,204
3
L
Mercury
7,597
506
84
6
0
355,542
0
L
Danzaburou
7,329
489
89
6
0
280,302
0
L
Vulcan
8,071
538
114
8
0
297,579
2
L
Achilles
6,157
410
50
3
0
277,731
2
W
Bellona
8,954
597
107
7
0
280,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role