Player Matchup

Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Grejtmozus
Ganesha
Level 164
God Stats
3W - 3L
1,401 SR
Queue Stats
281W - 274L
1,538 Elo+
Party 1
Izanami
Izanami
KosiZaharata
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,252 Elo+
Party 1
Tiamat
Tiamat
Regivo
Tiamat
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,562 Elo+
Party 1
Bakasura
Bakasura
ThePolishEmperor
Bakasura
Level 31
God Stats
6W - 1L
1,812 SR
Queue Stats
31W - 42L
1,532 Elo+
Party 1
Team Averages
Level 103
1,543 SR
1,477 Elo+

VS

Team Averages
Level 64
1,559 SR
1,463 Elo+
Yemoja
Yemoja
Colo_Toure99
Yemoja
Level 140
God Stats
3W - 6L
1,451 SR
Queue Stats
114W - 99L
1,532 Elo+
Party 2
Zeus
Zeus
Ifeellikebanana
Zeus
Level 39
God Stats
4W - 4L
1,156 SR
Queue Stats
18W - 21L
1,142 Elo+
Solo
Mercury
Mercury
JHyslop33
Mercury
Level 28
God Stats
3W - 1L
1,956 SR
Queue Stats
63W - 58L
1,545 Elo+
Party 2
Jing Wei
Jing Wei
MillenniumKid
Jing Wei
Level 68
God Stats
1W - 1L
1,734 SR
Queue Stats
51W - 58L
1,517 Elo+
Party 2
Neith
Neith
SexHummer
Neith
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
3 / 1 / 2
8,896
593
5,950
14,448
14,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
Grejtmozus
Ganesha
12
0 / 1 / 12
7,975
532
4,957
10,557
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
KosiZaharata
Izanami
13
3 / 1 / 3
8,143
543
10,361
8,387
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Regivo
Tiamat
14
5 / 1 / 2
8,942
596
8,717
6,497
4,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
12 / 3 / 2
10,249
683
17,877
13,636
6,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 6 / 3
5,901
393
2,788
18,049
11,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 5 / 0
7,354
490
2,888
8,304
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
JHyslop33
Mercury
13
3 / 3 / 1
8,009
534
4,768
12,151
4,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
MillenniumKid
Jing Wei
13
2 / 0 / 2
7,734
516
9,697
9,862
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
SexHummer
Neith
8
0 / 9 / 3
5,578
372
2,301
11,790
3,746
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
23
Kills
6
7
Deaths
23
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
2
4
L
Yemoja
0
6
3
0.25
W
Ganesha
Grejtmozus
Ganesha
0
1
12
6
L
1
5
0
0.2
L
Mercury
JHyslop33
Mercury
3
3
1
1.17
W
Izanami
KosiZaharata
Izanami
3
1
3
4.5
L
Jing Wei
MillenniumKid
Jing Wei
2
0
2
3
W
Tiamat
Regivo
Tiamat
5
1
2
6
L
Neith
SexHummer
Neith
0
9
3
0.17
W
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,862
Damage
22,442
53,525
Taken
60,156
40,005
Mitigated
26,633
19,224
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,950
2,472
0
4,862
14,448
14,412
114
2,399
12,049
0
62,707
L
Yemoja
2,788
946
1,432
3,229
18,049
11,661
0
5,897
11,161
15,201
0
W
Ganesha
Grejtmozus
Ganesha
4,957
359
0
3,894
10,557
11,023
210
1,882
8,675
23,773
0
L
2,888
99
0
970
8,304
2,632
0
56
7,906
46,314
0
L
Mercury
JHyslop33
Mercury
4,768
2,314
0
620
12,151
4,633
0
2,364
9,367
0
61,329
W
Izanami
KosiZaharata
Izanami
10,361
7,043
0
3,760
8,387
3,623
1,053
922
7,465
0
83,527
L
Jing Wei
MillenniumKid
Jing Wei
9,697
7,524
0
3,040
9,862
3,961
0
1,414
8,028
0
53,878
W
Tiamat
Regivo
Tiamat
8,717
1,272
0
2,621
6,497
4,139
52
603
5,894
72,191
0
L
Neith
SexHummer
Neith
2,301
962
0
550
11,790
3,746
0
3,943
6,823
0
18,705
W
17,877
13,073
0
4,087
13,636
6,808
0
604
13,032
0
87,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,205
Gold Earned
34,576
536
Minions Killed
338
0
Camps Cleared
0
1,578,806
Distance Traveled
1,364,786
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,896
593
102
7
0
324,818
3
L
Yemoja
5,901
393
20
1
0
274,120
3
W
Ganesha
7,975
532
1
0
0
311,506
2
L
Zeus
7,354
490
96
6
0
255,466
2
L
Mercury
8,009
534
116
8
0
315,040
0
W
Izanami
8,143
543
146
10
0
269,585
3
L
Jing Wei
7,734
516
85
6
0
288,706
0
W
Tiamat
8,942
596
138
9
0
320,619
0
L
Neith
5,578
372
21
1
0
231,454
0
W
Bakasura
10,249
683
149
10
0
352,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role