Player Matchup

Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Cmillehehe
Serqet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,555 Elo+
Party 1
Scylla
Scylla
Meg7777
Scylla
Level 82
God Stats
1W - 2L
1,379 SR
Queue Stats
46W - 38L
1,443 Elo+
Party 1
Loki
Loki
MrDuckyFTW
Loki
Level 28
God Stats
1W - 1L
1,734 SR
Queue Stats
10W - 19L
1,309 Elo+
Party 1
Team Averages
Level 108
1,523 SR
1,461 Elo+

VS

Team Averages
Level 122
1,468 SR
1,424 Elo+
Kumbhakarna
Kumbhakarna
CorruptDrChoppa
Kumbhakarna
Level 104
God Stats
1W - 1L
1,264 SR
Queue Stats
17W - 29L
1,389 Elo+
Solo
Ne Zha
Ne Zha
MrCrimsonLight
Ne Zha
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
243W - 238L
1,502 Elo+
Solo
Tiamat
Tiamat
ilynette
Tiamat
Level 148
God Stats
1W - 0L
1,202 SR
Queue Stats
3W - 2L
1,380 Elo+
Party 2
Janus
Janus
infected ki11er
Janus
Level 111
God Stats
6W - 4L
1,572 SR
Queue Stats
274W - 258L
1,463 Elo+
Solo
Mulan
Mulan
j12-s-lilbro
Mulan
Level 119
God Stats
1W - 0L
1,800 SR
Queue Stats
6W - 7L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
4 / 3 / 7
9,017
902
5,460
14,405
13,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
 
Ullr
15
2 / 4 / 9
8,467
847
9,541
10,222
4,631
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Cmillehehe
Serqet
5
0 / 0 / 0
5,632
563
0
408
196
Scylla
Meg7777
Scylla
15
3 / 4 / 7
8,507
851
8,830
8,250
3,226
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 6 / 5
8,723
872
5,834
9,879
4,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CorruptDrChoppa
Kumbhakarna
15
0 / 3 / 13
8,425
843
2,256
11,145
10,377
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
10 / 3 / 5
10,405
1,041
10,774
9,924
5,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
ilynette
Tiamat
14
4 / 3 / 9
8,644
864
9,336
7,543
6,291
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 3 / 5
8,274
827
7,115
6,835
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 3 / 14
8,937
894
7,211
11,495
10,318
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
62
14
Kills
16
17
Deaths
15
28
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
3
7
2.5
L
Ullr
 
Ullr
2
4
9
1.63
L
Serqet
Cmillehehe
Serqet
0
0
0
0
W
Kumbhakarna
CorruptDrChoppa
Kumbhakarna
0
3
13
2.17
L
Scylla
Meg7777
Scylla
3
4
7
1.63
W
10
3
5
4.17
L
5
6
5
1.25
W
Tiamat
ilynette
Tiamat
4
3
9
2.83
W
0
3
5
0.83
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,665
Damage
36,692
43,164
Taken
46,942
25,902
Mitigated
35,132
9,264
Healing
14,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,460
550
247
4,089
14,405
13,304
0
5,414
8,991
13,742
0
L
Ullr
 
Ullr
9,541
4,990
130
1,616
10,222
4,631
0
5,304
4,918
0
20,533
L
Serqet
Cmillehehe
Serqet
0
0
0
0
408
196
0
408
0
0
0
W
Kumbhakarna
CorruptDrChoppa
Kumbhakarna
2,256
304
332
1,576
11,145
10,377
544
2,731
8,414
6,043
0
L
Scylla
Meg7777
Scylla
8,830
1,200
0
1,396
8,250
3,226
0
3,149
5,101
18,764
0
W
10,774
3,236
819
2,783
9,924
5,606
2,629
2,222
7,702
0
24,843
L
5,834
1,400
1,105
681
9,879
4,545
0
4,432
5,447
0
16,369
W
Tiamat
ilynette
Tiamat
9,336
1,286
396
1,983
7,543
6,291
518
1,893
5,650
17,920
0
W
7,115
345
1,057
1,891
6,835
2,540
961
3,228
3,607
19,631
0
W
7,211
1,828
725
2,678
11,495
10,318
0
4,216
7,279
0
15,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,346
Gold Earned
44,685
101
Minions Killed
113
0
Camps Cleared
0
575,940
Distance Traveled
918,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,017
902
26
3
0
125,678
0
L
Ullr
8,467
847
22
2
0
151,153
0
L
Serqet
5,632
563
0
0
0
119
0
W
Kumbhakarna
8,425
843
10
1
0
172,041
0
L
Scylla
8,507
851
32
3
0
127,044
0
W
Ne Zha
10,405
1,041
29
3
0
198,242
0
L
Loki
8,723
872
21
2
0
171,946
0
W
Tiamat
8,644
864
20
2
0
193,438
0
W
Janus
8,274
827
35
4
0
165,305
0
W
Mulan
8,937
894
19
2
0
189,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role