Player Matchup

Danzaburou
Danzaburou
Oddsiris
Danzaburou
Level 89
God Stats
38W - 24L
1,500 SR
Queue Stats
138W - 143L
1,299 Elo+
Solo
Cernunnos
Cernunnos
bri7404
Cernunnos
Level 65
God Stats
7W - 3L
1,740 SR
Queue Stats
88W - 86L
1,355 Elo+
Party 1
Merlin
Merlin
knockerz_283
Merlin
Level 65
God Stats
16W - 10L
1,496 SR
Queue Stats
54W - 45L
1,290 Elo+
Party 1
Team Averages
Level 73
1,579 SR
1,315 Elo+

VS

Team Averages
Level 42
1,483 SR
1,208 Elo+
Ra
Ra
LILMUCKMUCK04
Ra
Level 69
God Stats
4W - 7L
1,415 SR
Queue Stats
29W - 46L
1,260 Elo+
Party 2
Fafnir
Fafnir
MASTERCHIEF1252
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,069 Elo+
Party 2
Izanami
Izanami
PyroBeast1284
Izanami
Level 41
God Stats
8W - 10L
1,536 SR
Queue Stats
100W - 129L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Oddsiris
Danzaburou
18
9 / 2 / 10
13,240
828
13,728
14,012
6,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cernunnos
bri7404
Cernunnos
19
6 / 0 / 14
13,151
822
19,228
10,143
4,518
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
18
7 / 0 / 10
12,590
787
16,806
8,845
4,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 1
10,850
678
9,725
15,449
8,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

11
0 / 10 / 1
8,828
552
3,500
22,160
28,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
16
1 / 6 / 1
11,028
689
9,287
17,163
8,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
22
Kills
2
2
Deaths
22
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
0
10
1
0.05
W
Danzaburou
Oddsiris
Danzaburou
9
2
10
7
L
Izanami
1
6
1
0.25
W
Cernunnos
bri7404
Cernunnos
6
0
14
13
W
Merlin
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,762
Damage
22,512
33,000
Taken
54,772
14,696
Mitigated
44,752
9,588
Healing
7,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,725
1,743
1,594
3,226
15,449
8,216
156
4,569
10,880
50,272
0
L
3,500
657
140
1,506
22,160
28,361
75
5,687
16,473
7,232
0
W
Danzaburou
Oddsiris
Danzaburou
13,728
7,227
0
3,734
14,012
6,171
927
5,323
8,689
0
46,478
L
Izanami
9,287
4,297
0
803
17,163
8,175
1,246
6,618
10,545
0
71,622
W
Cernunnos
bri7404
Cernunnos
19,228
11,820
0
2,618
10,143
4,518
608
5,023
5,120
0
62,800
W
Merlin
16,806
363
310
2,926
8,845
4,007
2,176
2,882
5,886
82,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,981
Gold Earned
30,706
246
Minions Killed
199
0
Camps Cleared
0
894,505
Distance Traveled
712,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,850
678
95
6
0
239,129
0
L
Fafnir
8,828
552
4
0
0
206,149
0
W
Danzaburou
13,240
828
45
3
0
299,105
0
L
Izanami
11,028
689
100
6
0
267,282
0
W
Cernunnos
13,151
822
85
5
0
300,747
0
W
Merlin
12,590
787
116
7
0
294,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role