Player Matchup

Nike
Nike
Brizzy135
Nike
Level 103
God Stats
20W - 18L
1,519 SR
Queue Stats
249W - 239L
1,517 Elo+
Party 1
Serqet
Serqet
LonathVkng
Serqet
Level 94
God Stats
13W - 12L
1,491 SR
Queue Stats
94W - 104L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
ShonenIsLife
Ix Chel
Level 66
God Stats
2W - 2L
1,419 SR
Queue Stats
65W - 63L
1,496 Elo+
Party 2
Ishtar
Ishtar
TrifektaSephtis
Ishtar
Level 26
God Stats
6W - 2L
1,610 SR
Queue Stats
106W - 96L
1,483 Elo+
Party 2
Shiva
Shiva
ZSnowman7017
Shiva
Level 68
God Stats
2W - 4L
1,606 SR
Queue Stats
73W - 84L
1,528 Elo+
Party 2
Team Averages
Level 71
1,529 SR
1,505 Elo+

VS

Team Averages
Level 88
1,549 SR
1,482 Elo+
Loki
Loki
 
Loki
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chang'e
Chang'e
 
Chang'e
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hachiman
Hachiman
Hts columbo
Hachiman
Level 156
God Stats
8W - 4L
1,748 SR
Queue Stats
127W - 108L
1,482 Elo+
Party 3
Anubis
Anubis
WelshBeefCake96
Anubis
Level 43
God Stats
8W - 9L
1,498 SR
Queue Stats
159W - 175L
1,444 Elo+
Solo
Tyr
Tyr
sinsajoDORADO
Tyr
Level 27
God Stats
0W - 5L
1,500 SR
Queue Stats
103W - 98L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
7
0 / 0 / 0
4,113
686
1,480
3,555
2,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
LonathVkng
Serqet
6
1 / 1 / 0
3,900
650
1,885
4,615
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
ShonenIsLife
Ix Chel
8
1 / 0 / 1
4,453
742
2,564
2,333
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
1 / 1 / 0
3,956
659
2,951
4,218
1,331
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 1 / 0
4,154
692
1,008
4,396
2,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
1 / 1 / 1
4,174
696
1,772
4,547
1,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
 
Chang'e
7
0 / 1 / 0
3,522
587
1,426
4,903
1,537
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Hts columbo
Hachiman
7
2 / 2 / 0
4,001
667
3,477
5,038
1,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

1
0 / 0 / 0
2,659
443
0
0
0
7
0 / 0 / 0
3,902
650
1,129
3,898
2,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
4
Kills
3
3
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
1
1.5
L
Chang'e
 
Chang'e
0
1
0
0
W
Nike
0
0
0
0
L
Hachiman
Hts columbo
Hachiman
2
2
0
1
W
Serqet
LonathVkng
Serqet
1
1
0
1
W
Ix Chel
ShonenIsLife
Ix Chel
1
0
1
1.5
W
1
1
0
1
L
0
0
0
0
W
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,888
Damage
7,804
19,117
Taken
18,386
8,215
Mitigated
6,612
5,232
Healing
5,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,772
770
0
507
4,547
1,167
0
43
4,366
0
22,437
L
Chang'e
 
Chang'e
1,426
138
0
1,189
4,903
1,537
0
2,521
2,382
16,422
0
W
Nike
1,480
259
0
438
3,555
2,198
0
0
3,555
0
26,434
L
Hachiman
Hts columbo
Hachiman
3,477
1,636
0
1,495
5,038
1,514
0
0
5,038
0
21,415
W
Serqet
LonathVkng
Serqet
1,885
690
0
2,242
4,615
1,351
0
93
4,522
0
17,545
W
Ix Chel
ShonenIsLife
Ix Chel
2,564
182
100
609
2,333
792
0
1,333
1,000
25,683
0
W
2,951
2,052
0
828
4,218
1,331
0
0
4,218
0
22,837
L
0
0
0
0
0
0
0
0
0
0
0
W
1,008
315
0
1,015
4,396
2,543
0
0
4,396
0
12,352
L
1,129
373
0
2,330
3,898
2,394
0
0
3,898
0
23,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,576
Gold Earned
18,258
195
Minions Killed
146
0
Camps Cleared
0
613,793
Distance Traveled
491,652
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,174
696
53
9
0
131,521
0
L
Chang'e
3,522
587
26
4
0
128,671
2
W
Nike
4,113
686
57
10
0
106,117
2
L
Hachiman
4,001
667
29
5
0
106,167
0
W
Serqet
3,900
650
43
7
0
152,955
2
W
Ix Chel
4,453
742
42
7
0
130,584
0
W
Ishtar
3,956
659
41
7
0
104,751
0
L
Anubis
2,659
443
0
0
0
0
0
W
Shiva
4,154
692
12
2
0
119,386
0
L
Tyr
3,902
650
38
6
0
125,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role