Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Amaryah
Kuzenbo
Level 149
God Stats
14W - 11L
1,618 SR
Queue Stats
80W - 89L
1,486 Elo+
Party 2
Janus
Janus
Mtrkhart
Janus
Level 17
God Stats
14W - 11L
1,305 SR
Queue Stats
118W - 103L
1,457 Elo+
Party 2
Vamana
Vamana
Syciene
Vamana
Level 127
God Stats
1W - 1L
1,313 SR
Queue Stats
45W - 48L
1,405 Elo+
Party 2
Skadi
Skadi
Wheaterville
Skadi
Level 162
God Stats
18W - 21L
1,306 SR
Queue Stats
55W - 62L
1,446 Elo+
Party 2
Team Averages
Level 117
1,408 SR
1,459 Elo+

VS

Team Averages
Level 93
1,546 SR
1,532 Elo+
Horus
Horus
AnimeZ0id
Horus
Level 36
God Stats
21W - 22L
1,438 SR
Queue Stats
62W - 65L
1,415 Elo+
Party 1
Vamana
Vamana
HU742
Vamana
Level 127
God Stats
5W - 1L
1,532 SR
Queue Stats
63W - 58L
1,535 Elo+
Solo
Bakasura
Bakasura
Miaduguri
Bakasura
Level 135
God Stats
4W - 4L
1,363 SR
Queue Stats
96W - 93L
1,528 Elo+
Party 3
Ix Chel
Ix Chel
Neotamias
Ix Chel
Level 140
God Stats
9W - 2L
1,895 SR
Queue Stats
99W - 97L
1,464 Elo+
Party 1
Hercules
Hercules
NortraM
Hercules
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 33L
1,717 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 0 / 2
6,463
588
3,769
6,200
2,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Amaryah
Kuzenbo
9
2 / 2 / 3
5,671
516
3,980
6,329
5,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Mtrkhart
Janus
9
1 / 5 / 0
5,530
503
3,404
5,624
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Syciene
Vamana
11
1 / 0 / 0
6,633
603
5,820
6,916
9,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 0 / 2
7,091
645
5,134
3,361
1,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AnimeZ0id
Horus
7
0 / 1 / 2
5,173
470
989
6,924
4,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
HU742
Vamana
11
1 / 0 / 0
6,548
595
5,686
8,511
8,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bakasura
Miaduguri
Bakasura
11
2 / 0 / 2
6,568
597
1,995
8,845
3,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Neotamias
Ix Chel
12
4 / 1 / 0
7,271
661
4,213
4,282
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
NortraM
Hercules
5
0 / 8 / 0
4,517
411
934
9,004
4,458
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
7
7
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
2
4
W
Kuzenbo
Amaryah
Kuzenbo
2
2
3
1.75
L
Horus
AnimeZ0id
Horus
0
1
2
1
L
Vamana
HU742
Vamana
1
0
0
1
L
Bakasura
Miaduguri
Bakasura
2
0
2
3
W
Janus
Mtrkhart
Janus
1
5
0
0.2
L
Ix Chel
Neotamias
Ix Chel
4
1
0
4
L
Hercules
NortraM
Hercules
0
8
0
0
W
Vamana
Syciene
Vamana
1
0
0
1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,107
Damage
13,817
28,430
Taken
37,566
20,155
Mitigated
22,031
3,017
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,769
1,855
0
500
6,200
2,159
0
450
5,730
0
43,837
W
Kuzenbo
Amaryah
Kuzenbo
3,980
1,945
0
785
6,329
5,372
0
1,929
4,089
15,588
0
L
Horus
AnimeZ0id
Horus
989
580
539
2,272
6,924
4,514
0
2,439
4,440
0
11,087
L
Vamana
HU742
Vamana
5,686
3,901
0
2,647
8,511
8,287
0
477
7,322
0
46,970
L
Bakasura
Miaduguri
Bakasura
1,995
1,517
0
2,376
8,845
3,209
0
672
8,128
0
39,673
W
Janus
Mtrkhart
Janus
3,404
754
0
250
5,624
1,762
0
1,551
3,912
40,219
0
L
Ix Chel
Neotamias
Ix Chel
4,213
709
250
1,114
4,282
1,563
273
1,699
2,583
57,002
0
L
Hercules
NortraM
Hercules
934
649
0
659
9,004
4,458
77
2,326
6,637
0
9,820
W
Vamana
Syciene
Vamana
5,820
2,292
0
1,036
6,916
9,666
0
0
6,916
286
48,704
W
5,134
2,152
0
446
3,361
1,196
773
0
3,361
0
59,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,388
Gold Earned
30,077
360
Minions Killed
319
0
Camps Cleared
0
1,131,923
Distance Traveled
1,130,838
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,463
588
73
7
0
276,575
0
W
Kuzenbo
5,671
516
27
2
0
233,055
3
L
Horus
5,173
470
8
1
0
215,481
8
L
Vamana
6,548
595
93
8
0
220,360
0
L
Bakasura
6,568
597
91
8
0
292,290
2
W
Janus
5,530
503
65
6
0
196,947
0
L
Ix Chel
7,271
661
115
10
0
221,801
4
L
Hercules
4,517
411
12
1
0
180,906
0
W
Vamana
6,633
603
102
9
0
226,286
0
W
Skadi
7,091
645
93
8
0
199,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role