Player Matchup

Sun Wukong
Sun Wukong
IHitThose6564
Sun Wukong
Level 17
God Stats
8W - 7L
1,447 SR
Queue Stats
12W - 18L
1,343 Elo+
Party 1
Fenrir
Fenrir
LenchoJR2
Fenrir
Level 142
God Stats
68W - 44L
1,619 SR
Queue Stats
228W - 212L
1,479 Elo+
Party 1
Sol
Sol
xKing Pugx
Sol
Level 58
God Stats
21W - 19L
1,546 SR
Queue Stats
168W - 180L
1,493 Elo+
Party 1
Team Averages
Level 72
1,538 SR
1,438 Elo+

VS

Team Averages
Level 84
1,462 SR
1,422 Elo+
Anhur
Anhur
BloodLine_72
Anhur
Level 62
God Stats
3W - 11L
1,230 SR
Queue Stats
442W - 452L
1,357 Elo+
Party 2
Bellona
Bellona
Kryptoneight
Bellona
Level 101
God Stats
11W - 8L
1,558 SR
Queue Stats
366W - 378L
1,424 Elo+
Party 2
Ix Chel
Ix Chel
teIepatiaXII
Ix Chel
Level 88
God Stats
15W - 10L
1,598 SR
Queue Stats
75W - 66L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IHitThose6564
Sun Wukong
11
1 / 2 / 7
7,413
674
3,813
9,282
5,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
LenchoJR2
Fenrir
14
7 / 2 / 2
8,901
809
9,654
12,511
12,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 7
8,841
804
10,839
3,794
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,029
639
2,728
8,004
2,730
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Kryptoneight
Bellona
11
1 / 3 / 2
7,362
669
5,045
12,756
11,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
teIepatiaXII
Ix Chel
13
3 / 4 / 1
7,760
705
5,628
8,904
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
4
4
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Sun Wukong
IHitThose6564
Sun Wukong
1
2
7
2.25
L
Bellona
Kryptoneight
Bellona
1
3
2
0.67
W
Fenrir
LenchoJR2
Fenrir
7
2
2
4
L
Ix Chel
teIepatiaXII
Ix Chel
3
4
1
0.88
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,306
Damage
13,401
25,587
Taken
29,664
19,898
Mitigated
17,690
4,751
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,728
1,918
0
469
8,004
2,730
0
2,411
5,424
0
16,893
W
Sun Wukong
IHitThose6564
Sun Wukong
3,813
593
0
740
9,282
5,959
1
2,872
6,297
0
25,819
L
Bellona
Kryptoneight
Bellona
5,045
992
0
454
12,756
11,513
0
6,544
5,952
0
18,209
W
Fenrir
LenchoJR2
Fenrir
9,654
1,568
0
2,437
12,511
12,533
0
2,676
9,345
612
27,784
L
Ix Chel
teIepatiaXII
Ix Chel
5,628
721
1,751
2,469
8,904
3,447
0
2,248
6,339
33,146
0
W
10,839
4,745
0
1,574
3,794
1,406
2,771
701
3,012
37,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,155
Gold Earned
22,151
131
Minions Killed
101
0
Camps Cleared
0
590,043
Distance Traveled
543,564
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,029
639
24
2
0
168,706
0
W
Sun Wukong
7,413
674
27
2
0
212,775
0
L
Bellona
7,362
669
24
2
0
192,617
0
W
Fenrir
8,901
809
30
3
0
205,512
0
L
Ix Chel
7,760
705
53
5
0
182,241
2
W
Sol
8,841
804
74
7
0
171,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role