Player Matchup

Anhur
Anhur
HurtMePlenty476
Anhur
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
182W - 164L
1,404 Elo+
Party 4
Vamana
Vamana
UcIswearr
Vamana
Level 142
God Stats
4W - 5L
1,174 SR
Queue Stats
291W - 269L
1,490 Elo+
Party 3
Anubis
Anubis
YaBoiDolo
Anubis
Level 141
God Stats
2W - 2L
1,715 SR
Queue Stats
199W - 190L
1,477 Elo+
Party 3
Guan Yu
Guan Yu
p1mischief1310
Guan Yu
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 60L
1,491 Elo+
Party 4
Set
Set
vCrossx
Set
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 137L
1,265 Elo+
Party 3
Team Averages
Level 127
1,478 SR
1,425 Elo+

VS

Team Averages
Level 131
1,606 SR
1,555 Elo+
Horus
Horus
AusCamSmith
Horus
Level 161
God Stats
9W - 3L
1,666 SR
Queue Stats
413W - 469L
1,565 Elo+
Party 2
Jing Wei
Jing Wei
CoronaeArcania
Jing Wei
Level 141
God Stats
3W - 2L
1,500 SR
Queue Stats
323W - 130L
1,632 Elo+
Party 2
Zhong Kui
Zhong Kui
Ravenshadow28
Zhong Kui
Level 156
God Stats
3W - 2L
1,472 SR
Queue Stats
323W - 350L
1,527 Elo+
Party 2
Sol
Sol
TrueBeasT13
Sol
Level 138
God Stats
2W - 0L
1,715 SR
Queue Stats
209W - 208L
1,537 Elo+
Party 1
Neith
Neith
supernovabeast
Neith
Level 59
God Stats
4W - 1L
1,676 SR
Queue Stats
129W - 125L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
8,562
571
6,041
12,390
5,717
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
UcIswearr
Vamana
15
1 / 4 / 4
8,542
569
11,884
17,145
19,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
YaBoiDolo
Anubis
16
3 / 3 / 4
9,394
626
16,754
13,642
8,542
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 4 / 4
8,633
576
5,918
18,669
20,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
16
1 / 3 / 5
9,061
604
6,926
16,089
16,465
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 16
9,547
636
3,381
17,098
22,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
19
5 / 1 / 10
11,204
747
21,411
11,737
8,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Ravenshadow28
Zhong Kui
18
6 / 2 / 8
11,176
745
12,013
12,202
16,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

18
4 / 2 / 9
11,007
734
26,171
12,567
7,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 1 / 11
10,619
708
10,481
7,571
5,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
8
Kills
17
17
Deaths
9
20
Assists
54
Player
Kills
Deaths
Assists
KDA
W
0
3
16
2.67
W
Jing Wei
5
1
10
10
L
1
3
3
0.83
W
Zhong Kui
Ravenshadow28
Zhong Kui
6
2
8
5
W
4
2
9
4.25
L
Vamana
UcIswearr
Vamana
1
4
4
0.75
L
Anubis
YaBoiDolo
Anubis
3
3
4
1.67
L
2
4
4
1
W
2
1
11
7.5
L
Set
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,523
Damage
73,457
77,935
Taken
61,175
70,290
Mitigated
60,356
30,936
Healing
28,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,381
1,618
7,130
6,423
17,098
22,407
52
5,265
11,833
0
7,501
W
Jing Wei
21,411
14,845
1,467
3,062
11,737
8,772
2,923
1,872
9,865
0
44,903
L
6,041
2,866
2,014
1,349
12,390
5,717
0
8,311
4,079
0
16,837
W
Zhong Kui
Ravenshadow28
Zhong Kui
12,013
899
0
1,935
12,202
16,544
450
4,500
7,702
24,565
0
W
26,171
2,875
1,061
3,213
12,567
7,548
2,064
3,775
8,792
43,095
0
L
Vamana
UcIswearr
Vamana
11,884
6,431
1,234
1,622
17,145
19,415
0
7,936
9,209
0
21,000
L
Anubis
YaBoiDolo
Anubis
16,754
342
1,529
3,273
13,642
8,542
0
7,555
6,087
43,176
0
L
5,918
656
11,834
4,742
18,669
20,151
0
5,561
13,108
0
10,404
W
10,481
4,098
2,414
1,836
7,571
5,085
2,385
1,342
6,229
0
35,360
L
Set
6,926
2,121
1,976
1,363
16,089
16,465
0
8,821
7,268
0
21,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,192
Gold Earned
53,553
141
Minions Killed
179
0
Camps Cleared
0
1,305,819
Distance Traveled
1,430,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,547
636
7
0
0
299,373
0
W
Jing Wei
11,204
747
56
4
0
300,482
0
L
Anhur
8,562
571
26
2
0
211,914
0
W
Zhong Kui
11,176
745
34
2
0
268,775
0
W
Sol
11,007
734
39
3
0
290,342
0
L
Vamana
8,542
569
16
1
0
273,430
0
L
Anubis
9,394
626
45
3
0
273,327
0
L
Guan Yu
8,633
576
6
0
0
283,254
0
W
Neith
10,619
708
43
3
0
271,405
0
L
Set
9,061
604
48
3
0
263,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role