Player Matchup

Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
NoseGamerHd
Baron Samedi
Level 115
God Stats
8W - 10L
1,211 SR
Queue Stats
365W - 366L
1,504 Elo+
Solo
Danzaburou
Danzaburou
c_b_5_0
Danzaburou
Level 153
God Stats
26W - 39L
1,303 SR
Queue Stats
186W - 186L
1,570 Elo+
Solo
Team Averages
Level 118
1,338 SR
1,525 Elo+

VS

Team Averages
Level 114
1,609 SR
1,593 Elo+
Ravana
Ravana
 
Ravana
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
IIKuyaKyleII
Baron Samedi
Level 64
God Stats
3W - 2L
1,489 SR
Queue Stats
6W - 6L
1,441 Elo+
Party 1
King Arthur
King Arthur
Mamey11
King Arthur
Level 153
God Stats
27W - 13L
1,839 SR
Queue Stats
724W - 283L
1,840 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 5 / 3
6,860
686
8,530
12,547
12,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
NoseGamerHd
Baron Samedi
12
1 / 4 / 2
6,633
663
4,326
7,940
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
c_b_5_0
Danzaburou
12
2 / 5 / 2
7,683
768
6,039
9,518
3,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 1 / 8
7,549
755
8,619
9,245
10,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
IIKuyaKyleII
Baron Samedi
12
0 / 3 / 7
7,167
717
3,373
6,659
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Mamey11
King Arthur
15
11 / 0 / 3
9,473
947
14,849
12,504
10,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
14
14
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
3
0.5
W
Ravana
 
Ravana
3
1
8
7
W
Baron Samedi
IIKuyaKyleII
Baron Samedi
0
3
7
1.17
W
King Arthur
Mamey11
King Arthur
11
0
3
12.5
L
Baron Samedi
NoseGamerHd
Baron Samedi
1
4
2
0.5
L
Danzaburou
c_b_5_0
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,895
Damage
26,841
30,005
Taken
28,408
20,124
Mitigated
24,832
6,114
Healing
7,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,530
1,451
0
3,157
12,547
12,716
0
1,890
10,182
537
18,497
W
Ravana
 
Ravana
8,619
1,992
0
2,270
9,245
10,719
174
1,656
7,137
0
16,583
W
Baron Samedi
IIKuyaKyleII
Baron Samedi
3,373
352
883
1,565
6,659
3,174
401
1,820
4,634
13,322
0
W
King Arthur
Mamey11
King Arthur
14,849
1,370
0
2,973
12,504
10,939
166
1,328
10,768
0
53,048
L
Baron Samedi
NoseGamerHd
Baron Samedi
4,326
278
349
1,342
7,940
3,952
0
818
7,001
21,758
0
L
Danzaburou
c_b_5_0
Danzaburou
6,039
3,119
0
1,266
9,518
3,456
0
743
8,522
0
25,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,176
Gold Earned
24,189
114
Minions Killed
124
0
Camps Cleared
0
533,598
Distance Traveled
536,887
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,860
686
25
3
0
187,039
3
W
Ravana
7,549
755
21
2
0
172,004
0
W
Baron Samedi
7,167
717
28
3
0
170,857
0
W
King Arthur
9,473
947
75
8
0
194,026
0
L
Baron Samedi
6,633
663
40
4
0
167,769
4
L
Danzaburou
7,683
768
49
5
0
178,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role