Player Matchup

Heimdallr
Heimdallr
Bol8ussaur
Heimdallr
Level 127
God Stats
7W - 7L
1,499 SR
Queue Stats
107W - 110L
1,604 Elo+
Solo
Jormungandr
Jormungandr
Schenk9469
Jormungandr
Level 129
God Stats
15W - 6L
1,493 SR
Queue Stats
312W - 324L
1,545 Elo+
Party 1
Ix Chel
Ix Chel
badoy2
Ix Chel
Level 108
God Stats
10W - 16L
1,647 SR
Queue Stats
224W - 228L
1,561 Elo+
Party 1
Team Averages
Level 121
1,546 SR
1,570 Elo+

VS

Team Averages
Level 143
1,393 SR
1,560 Elo+
Ix Chel
Ix Chel
BL4CK ZAC
Ix Chel
Level 165
God Stats
10W - 12L
1,317 SR
Queue Stats
142W - 119L
1,535 Elo+
Solo
Cu Chulainn
Cu Chulainn
Freed thy VI
Cu Chulainn
Level 113
God Stats
2W - 5L
1,465 SR
Queue Stats
83W - 88L
1,488 Elo+
Solo
Hachiman
Hachiman
RoastedFrijoles
Hachiman
Level 152
God Stats
10W - 20L
1,398 SR
Queue Stats
688W - 677L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bol8ussaur
Heimdallr
18
5 / 1 / 1
11,725
733
13,758
13,525
8,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Schenk9469
Jormungandr
17
3 / 2 / 5
11,978
749
9,923
15,448
22,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ix Chel
badoy2
Ix Chel
16
0 / 2 / 8
10,373
648
9,751
11,004
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BL4CK ZAC
Ix Chel
15
1 / 3 / 1
9,845
615
8,163
11,499
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Freed thy VI
Cu Chulainn
15
0 / 3 / 4
9,472
592
8,299
13,992
17,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
16
4 / 2 / 1
10,636
665
15,258
12,902
6,414
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
8
Kills
5
5
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BL4CK ZAC
Ix Chel
1
3
1
0.5
W
Heimdallr
Bol8ussaur
Heimdallr
5
1
1
5.5
L
Cu Chulainn
Freed thy VI
Cu Chulainn
0
3
4
0.67
L
Hachiman
4
2
1
2.25
W
Jormungandr
Schenk9469
Jormungandr
3
2
5
2.75
W
Ix Chel
badoy2
Ix Chel
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,432
Damage
31,720
39,977
Taken
38,393
36,711
Mitigated
29,178
14,567
Healing
8,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BL4CK ZAC
Ix Chel
8,163
135
2,092
2,385
11,499
5,727
0
6,221
5,278
51,946
0
W
Heimdallr
Bol8ussaur
Heimdallr
13,758
5,672
0
3,202
13,525
8,539
1,854
2,100
10,774
0
68,582
L
Cu Chulainn
Freed thy VI
Cu Chulainn
8,299
783
467
1,566
13,992
17,037
0
5,725
8,267
2,924
20,824
L
Hachiman
15,258
8,425
0
2,125
12,902
6,414
0
7,747
5,155
0
50,081
W
Jormungandr
Schenk9469
Jormungandr
9,923
934
0
3,353
15,448
22,512
442
2,852
12,137
25,377
0
W
Ix Chel
badoy2
Ix Chel
9,751
1,273
3,309
4,703
11,004
5,660
930
3,682
7,076
48,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,076
Gold Earned
29,953
207
Minions Killed
197
0
Camps Cleared
0
895,614
Distance Traveled
926,587
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,845
615
81
5
0
283,792
0
W
Heimdallr
11,725
733
95
6
0
296,310
0
L
Cu Chulainn
9,472
592
31
2
0
344,116
0
L
Hachiman
10,636
665
85
5
0
298,679
0
W
Jormungandr
11,978
749
40
3
0
295,596
1
W
Ix Chel
10,373
648
72
5
0
303,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role